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2013-03-15, 06:58 PM | [Ignore Me] #1 | ||
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International: http://us.download.nvidia.com/Window...ional-beta.exe http://us.download.nvidia.com/Window...ional-beta.exe Source: http://forums.guru3d.com/showpost.ph...&postcount=213 http://forums.eidosgames.com/showthread.php?t=135416 We have just made public a new version of the PC version of Tomb Raider, build 1.0.722.3. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. In addition to various PC specific fixes this patch brings all the fixes available in the 1.02 console patch to the PC as well, but note that the majority of those was already included in the originally released PC game or version 718.4. New fixes in 722.3: Addressed an issue in ”Shipwreck Beach” where the mast on the wooden ship was occasionally missing depending on the player’s path. Fixed a gating issue in “Research Bunker” where the elevator would get stuck in an unintended state. Multiplayer Connectivity: An issue related to security certificates that stopped many users from connection to Square Enix servers was resolved. Multiplayer Connectivity: Improved messages when you are unable to connect with Square Enix servers. Voice Chat: New Push-To-Talk feature, by default mapped to F1. Voice Chat: New voice-chat volume option. Voice Chat: Improved overall quality of voice-chat. Fixes for crashes on startup in specific situations when no audio output is available. Fixes for various reported crashes during both single-player and multi-player. Movies are showing up again when using SSAA. Cost of TressFX reduced, especially in combination with SSAA. TressFX memory usage reduced for AMD Eyefinity and NVIDIA Surround setups. TressFX simulation and graphical quality improvements. New Ultra-quality shadow mode for contact hardening shadows. This is not enabled by default in any quality profile, but can be enabled from the advanced settings. Improvements to fullscreen/windowed switching and multiple display handling. Various UI improvements. While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build718.4, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version. We’ve been working closely with NVIDIA to address the issues experienced by some Tomb Raider players. In conjunction with this patch, NVIDIA will be releasing updated drivers that help to improve stability and performance of Tomb Raider on NVIDIA GeForce GPUs. We are continuing to work together to resolve any remaining outstanding issues. We recommend that GeForce users update to the latest GeForce 314.21 drivers (posting today) for the best experience in Tomb Raider. We are planning further patches beyond this one to address various issues that have come out of consumer feedback since the release of the game. Changelog: Release Summary Improves performance and stability in Tomb Raider Adds new SLI and 3D Vision profiles. Additional Details Installs PhysX System Software 9.12.1031. Installs HD Audio v1.3.23.1 Includes support for applications built using CUDA 5 or earlier version of the CUDA Toolkit. More information at http://developer.nvidia.com/cuda-toolkit Supports OpenGL 4.3 for GeForce 400-series and later GPUs. Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs. Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP. Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards. |
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2013-03-15, 07:10 PM | [Ignore Me] #3 | ||
While I can appreciate you wanting to keep your fellow gamers in the loop, this has little to do with Planetside 2.
I'm closing the thread.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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