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PSU: Preponderant Sig Unloaded
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2013-03-18, 09:18 PM | [Ignore Me] #1 | ||
Not being able to shoot at all in cloak and having a timer to shoot after decloaking is as lethal a thing to cloakers as possible. I just makes anything but cloaking while sniping pointless....
They need to allow shooting to deactivate cloaking. They already have the delay to recloak so there is a balance. But having to decloak then waiting 2 seconds to fire your underpowered gun they gave you because you are not armored and giving everything time to kill you before you can fire is rediculous. ther are too many penalties to cloaking. All it needs is a decloak on fire ability and on timer to shoot on decloaking..... If anything make it a new type of cloak. though I would prefer it were default on all cloaking devices unless there is a reason not to on a specific cloaking device. Last edited by Ait'al; 2013-03-18 at 10:27 PM. |
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2013-03-18, 09:31 PM | [Ignore Me] #3 | ||
Contributor Lieutenant Colonel
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I could see allowing cloak to auto-disengage upon firing, but not firing while cloaked.
Besides, the SMGs are pretty beast. The VS one especially. Much better than that shotfiltrator debacle. Infils are at heart a support class, they're not really made for combat. |
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2013-03-18, 09:37 PM | [Ignore Me] #4 | ||
Sergeant Major
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We need an auto disengage from cloak. I can't count the times where the game lags, so I end up double pressing the button, and it decides to wait 5 seconds to uncloak, then recloak before I can shoot.
Lag issues make it necessary for an auto uncloak |
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2013-03-18, 09:37 PM | [Ignore Me] #5 | ||
Sergeant Major
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Love when people say a class is not made for combat. The way I see it, if a class isn't bringing something to the table combat-wise, remove it. But infiltrators are actually primarily combat classes. Sneaky combat, but combat nevertheless.
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