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Old 2013-03-22, 10:02 PM   [Ignore Me] #1
Babyfark McGeez
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/suicide


Why is that console command still in the game?

All situations in which it would be needed are covered with "Redeploy".

The only use for it is to:

a) circumvent the "redeploy" timer

b) deny the enemy xp

And both of these actions look "shady" to me to say the least.

I begin to get the feeling they simply forgot to remove a beta command here...Heck just today i saw an in-game broadcast about falling through the game world and explicitly mentioning using "redeploy" to get out of it. No mentioning of /suicide at all, just "redeploy".


So tl;dr: Are you (soe) guys aware you still have a command in the game which has no other use than to circumvent game mechanics? (xp denial/deploy timer)

[i made the same thread on the official forums but figured i post it on here aswell for an increased chance of it being noticed - and i think unlike the "deconstruct" topic there is not really a lot to debate here...the command just has no purpose]
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Old 2013-03-22, 10:09 PM   [Ignore Me] #2
p0intman
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Re: /suicide


can you use it while moving? Nope, i dont think so anyway. So what if you fall through the world? I can't imagine that all spots that that used to happen are fully covered.
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Old 2013-03-23, 01:04 AM   [Ignore Me] #3
Koadster
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Re: /suicide


Redeploy works while moving now.. and people learn.. Redeploy DOES NOT HAVE A TIMER. Go ingame right now. Hit delete, spawn somewhere and hit delete again. Bam Redeploy works instantly. I think people get Redeploy and instant action confused.
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Old 2013-03-23, 01:06 AM   [Ignore Me] #4
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Re: /suicide


Originally Posted by Koadster View Post
Redeploy works while moving now.. and people learn.. Redeploy DOES NOT HAVE A TIMER. Go ingame right now. Hit delete, spawn somewhere and hit delete again. Bam Redeploy works instantly. I think people get Redeploy and instant action confused.
When people say the redeploy timer, they aren't referring to a cooldown, but to how after you click "Redeploy", it then counts down from 10(?) seconds before it then starts the respawn timer. Using /suicide thus cuts the redeploy process in half or more.
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Old 2013-03-23, 02:26 AM   [Ignore Me] #5
Gonefshn
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Re: /suicide


Originally Posted by p0intman View Post
can you use it while moving? Nope, i dont think so anyway. So what if you fall through the world? I can't imagine that all spots that that used to happen are fully covered.
If that happens you can hit redeploy...

Argument still stands.
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Old 2013-03-23, 03:49 AM   [Ignore Me] #6
p0intman
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Re: /suicide


9 second cooldown. sometimes i need to recall to a wg to hit another target -fast-. 9 seconds is a long time to a group like PG, i would rather /suicide and be at sanc 10 seconds faster than wait for redeploy
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Old 2013-03-23, 05:55 AM   [Ignore Me] #7
Pella
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Re: /suicide


ESC + Hit log out Instant.

Log back in.

No death, And your back in the warpgate.

5 Seconds.
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Last edited by Pella; 2013-03-23 at 05:56 AM.
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Old 2013-03-23, 11:23 AM   [Ignore Me] #8
bpostal
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Re: /suicide


Originally Posted by p0intman View Post
9 second cooldown. sometimes i need to recall to a wg to hit another target -fast-. 9 seconds is a long time to a group like PG, i would rather /suicide and be at sanc 10 seconds faster than wait for redeploy
As much as I hate p0intman (on principle, for being a blueberry nothing personal) I agree.
When we need to move, that 9-10 seconds can equate to up to half the time it takes to load a gal. Unacceptable.
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Old 2013-03-23, 11:31 AM   [Ignore Me] #9
Baneblade
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Re: /suicide


Suck it up. If 10 seconds is that important to the success of your outfit, you need to make better strategies.
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Old 2013-03-23, 11:34 AM   [Ignore Me] #10
bpostal
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Re: /suicide


It's important to my mental health. I need everyone to act and react as quickly as possible in this game. /suicide can be used as a tool to that end and not making use of it is just wasteful.
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Old 2013-03-23, 11:36 AM   [Ignore Me] #11
Baneblade
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Re: /suicide


Right, well then I guess we can continue to exploit for the sake of bpostal's mental health.
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Old 2013-03-23, 11:44 AM   [Ignore Me] #12
bpostal
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Re: /suicide


Originally Posted by Baneblade View Post
Right, well then I guess we can continue to exploit for the sake of bpostal's mental health.
I'm going to disregard the sarcasm. Realize that it's not an exploit and then thank you for taking the time to worry about little ol' me
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Old 2013-03-23, 12:48 PM   [Ignore Me] #13
Babyfark McGeez
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Re: /suicide


Originally Posted by Pella View Post
ESC + Hit log out Instant.

Log back in.

No death, And your back in the warpgate.

5 Seconds.
Two problems with that:

- You cannot choose your destination and end up in a random wg

- For many people the loading times are not that quick

Besides, relogging/disconnecting is as old as network gaming, but that doesn't mean there should be additional functions promoting nothing but cheap gameplay.

Originally Posted by bpostal View Post
I'm going to disregard the sarcasm. Realize that it's not an exploit and then thank you for taking the time to worry about little ol' me
It clearly IS an exploit since they implemented a redeploy timer on purpose to prevent people from spawning elsewhere too quickly.
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Old 2013-03-23, 01:28 PM   [Ignore Me] #14
p0intman
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Re: /suicide




Are you really concerned about it that much? Is getting credit for one kill and the exp for it that crucial to you?
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Last edited by p0intman; 2013-03-23 at 01:31 PM.
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Old 2013-03-23, 01:57 PM   [Ignore Me] #15
Soothsayer
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Re: /suicide


Like someone said, /suicide is necessary when you fall through the world to prevent the need to restart a glitched client. If you tried to redeploy while falling through the world, you would hit the bottom before the redeploy went through.

/suicide also gets you back to the WG way faster. My understanding is that you do a redeploy if you have time or you don't want to have an extra death on your kdr. Maybe that's incorrect.

To tell people that they need to change the way they operate because... (?) you didn't actually give a reason why using /suicide as a tool to get people back together at the WG was a bad thing. It works for some people, just because you don't use it doesn't mean it should go.

Last edited by Soothsayer; 2013-03-23 at 01:58 PM.
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