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Old 2013-03-27, 01:29 PM   [Ignore Me] #1
Hamma
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PlanetSide 2 Game Update 3/27


http://www.planetside-universe.com/n...pdate-2995.htm

http://wiki.planetside-universe.com/...e_(2013/03/27)
  • The deconstruct button has been removed from the vehicle info panel on the HUD
  • Vehicle kill assist XP values adjusted to appropriately scale with the recent XP bump for destroying a vehicle
  • The NS-11C has been added to the Depot for all Empires
  • Adjustments have been made to the Lancer VS22:
    • Damage falloff now starts at 500m and ends at 700m.
    • Projectile speed now changes based on charge level. Level 1 = 600 m/s. Level 2 = 700 m/s. Level 3 = 800 m/s.
    • Fire delay removed from ALL charge levels.
    • Now takes 1.5 seconds to reach charge level 2 (used to be 2 seconds). Level 3 remains at 3 seconds. You can now hold the charge for 5 full seconds before it will auto-fire (up from 4).
    • The charge animation on the reticle is now more precise/accurate
  • Adjustments have been made to the NC15 Phoenix:
    • Should now do more damage against air targets (same damage as default launcher)
    • Reduced reload time by 5700 ms, down to 5200 MS.
    • Fixed a projectile speed irregularity, this was causing the rocket to go much further than it should have before the player gained control of it. (Related to latency)
    • Reduced phoenix speed by 10 kph (~2.7 m/sec)
    • Adjusted the camera to be more in line with the collision model of the rocket
  • Air to Air lock on tones should now be working correctly for all empires
  • Server performance improvements

Last edited by Hamma; 2013-03-27 at 01:44 PM.
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Old 2013-03-27, 01:34 PM   [Ignore Me] #2
EVILPIG
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Re: PlanetSide 2 Game Update 3/27


When you post these news items, why is it always a link to the other page. Can't you just paste the info into the thread as well?
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Old 2013-03-27, 01:37 PM   [Ignore Me] #3
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Re: PlanetSide 2 Game Update 3/27


All servers will come offline on March 27th at 6:00 AM PT (2:00 PM CET) for a brief update to address a few outstanding issues. Downtime is anticipated to be less than 90 minutes. Players may note the following changes:

The deconstruct button has been removed from the vehicle info panel on the HUD
Vehicle kill assist XP values adjusted to appropriately scale with the recent XP bump for destroying a vehicle
The NS-11C has been added to the Depot for all Empires
Adjustments have been made to the Lancer VS22:
Damage falloff now starts at 500m and ends at 700m.
Projectile speed now changes based on charge level. Level 1 = 600 m/s. Level 2 = 700 m/s. Level 3 = 800 m/s.
Fire delay removed from ALL charge levels.
Now takes 1.5 seconds to reach charge level 2 (used to be 2 seconds). Level 3 remains at 3 seconds. You can now hold the charge for 5 full seconds before it will auto-fire (up from 4).
The charge animation on the reticle is now more precise/accurate
Adjustments have been made to the NC15 Phoenix:
Should now do more damage against air targets (same damage as default launcher)
Reduced reload time by 5700 ms, down to 5200 MS.
Fixed a projectile speed irregularity, this was causing the rocket to go much further than it should have before the player gained control of it. (Related to latency)
Reduced phoenix speed by 10 kph (~2.7 m/sec)
Adjusted the camera to be more in line with the collision model of the rocket
Air to Air lock on tones should now be working correctly for all empires
Server performance improvements


I got your back, you damn dirty Smurf! Small 'buffs' to the phoenix more or less?

And what exactly is an NS-11C? The same thing as the NS-11 but usable on LA and Engineers?
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Old 2013-03-27, 01:42 PM   [Ignore Me] #4
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by EVILPIG View Post
When you post these news items, why is it always a link to the other page. Can't you just paste the info into the thread as well?
This requires reformatting the text all over again. Short answer: no. It's a manual process.

It's on our list of things to do.
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Old 2013-03-27, 01:58 PM   [Ignore Me] #5
EVILPIG
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Hamma View Post
This requires reformatting the text all over again. Short answer: no. It's a manual process.

It's on our list of things to do.
Wow, thanks Hamma. I thought you'd get mad. lol The main annoyance, is that it can't be quoted.
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Old 2013-03-27, 02:30 PM   [Ignore Me] #6
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Re: PlanetSide 2 Game Update 3/27


Will the Lancer ADS issue be solved?
What is the "fire delay"? This means the shot will now go the instant you lift your finger, including the first one?

I don't see these things being much help over all. Unless damage drop off started instantly before and just destroyed damage by they time it hit 10m, we're still left with a gun that just tickles things at low charges and takes forever to kill anything with full charges, since that time hasn't changed.
And changing the projectile speed with charge level simply makes it harder to use.
All the range in the world doesn't matter if it can just be shrugged off. The only things reliably viewable at these ranges, given the plethora of cover in this game are aircraft and the Lancer only does what, 30% the damage to them?

It's like you only test these things against unpiloted vehicles and only take into account TTK-on-paper and range as a balancing condition.
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Last edited by Rbstr; 2013-03-27 at 02:37 PM.
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Old 2013-03-27, 02:34 PM   [Ignore Me] #7
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Re: PlanetSide 2 Game Update 3/27


Is this real news Hamma, I've heard nothing of this patch elsewhere. What's your source ;p
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Old 2013-03-27, 02:38 PM   [Ignore Me] #8
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Re: PlanetSide 2 Game Update 3/27


He just got this over the red phone that's on his desk, the one that sits next to the launch codes.
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Old 2013-03-27, 02:40 PM   [Ignore Me] #9
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Gimpylung View Post
Is this real news Hamma, I've heard nothing of this patch elsewhere. What's your source ;p
http://forums.station.sony.com/ps2/i...7-2013.109342/

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Old 2013-03-27, 03:15 PM   [Ignore Me] #10
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Gimpylung View Post
Is this real news Hamma, I've heard nothing of this patch elsewhere. What's your source ;p
ban

Originally Posted by Hamma View Post
This requires reformatting the text all over again. Short answer: no. It's a manual process.

It's on our list of things to do.
lol why would I get mad :P

If the contents of the news isn't to complex I will repost it in the thread - it just doesn't happen instantly. News requires one type of formatting, wiki another then forums.
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Old 2013-03-27, 04:42 PM   [Ignore Me] #11
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Re: PlanetSide 2 Game Update 3/27


Just checked Higby's twitter, seems people still don't like the changes to the Lancer. Going to have to play some HA today and test it out.
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Old 2013-03-27, 04:53 PM   [Ignore Me] #12
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Re: PlanetSide 2 Game Update 3/27


So the Phoenix is still a sniper rifle? Awesome!
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Old 2013-03-27, 05:05 PM   [Ignore Me] #13
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Re: PlanetSide 2 Game Update 3/27




I've yet to be killed with one as infantry. Guess I'm just lucky.
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Old 2013-03-27, 05:25 PM   [Ignore Me] #14
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by EVILPIG View Post
When you post these news items, why is it always a link to the other page. Can't you just paste the info into the thread as well?
Just FYI, the thread is automatic. When news is posted, the thread is auto created with a link to the news post, Hamma isn't the one creating the thread. Content isn't automatically included in the thread since news uses html and threads use bbcode. Definitely room for improvement, just not a priority

Might happen sooner than later if Hamma stops using html in the news posts, since the news does support bbcode
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Last edited by Ghryphen; 2013-03-27 at 05:28 PM.
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Old 2013-03-27, 05:47 PM   [Ignore Me] #15
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Hamma View Post


I've yet to be killed with one as infantry. Guess I'm just lucky.
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