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PSU: It's Advanced Mobile Station, not Armored Man Squisher
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2013-04-04, 08:49 AM | [Ignore Me] #1 | ||
Contributor Major
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What do you all think now that we've had some time with it? I feel it's great at range, just like I did before. I think it's just like the other ESRLs in that it's not that effective by itself, but it's very effective with another damage source. Really the way most of the game should be, IMO!
The only complaint I have is how awful it is against close range targets. Charging up is just not viable in a lot of cases. Given how inaccurate it is without using the iron sights, and how charging up the Lancer isn't viable sometimes, I would like to see a damage increase when not ADS without charging it. I think straight buffing the damage @ 1 charge would be a bit too much, as it's somewhat effective at 1 charge when you're ADS at an aircraft. But if you somehow could buff the damage only when not ADS, then that would be reasonable with the huge cone of fire it has not ADS. |
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2013-04-04, 09:25 AM | [Ignore Me] #2 | ||
Master Sergeant
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I've been enjoying it quite a bit. I agree with the close quarters weakness, though I'm fine with this downside. My only complaints are the lower amount of ammo you can hold (In PS1 I always had 36 shots worth of ammo on me, so that's probably my fault :P) and the damage fall off at a distance I don't really think was needed given the previously mentioned reason, the beacon of light that it leaves behind, and lack of a zoom option (Which really hurts for a long range weapon to not have).
Otherwise I've enjoy it so far |
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2013-04-04, 09:25 AM | [Ignore Me] #3 | ||
First Sergeant
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buff would be nice but i like it. i pretty much just use it as a rapid fire laser cannon. it works sortof like burster max did back when they could damage tanks. not great damage solo but a great deterrent. and its fast enough dealing its damage that you can be the last bit of DPS needed to overwhelm repairs or just snipe the last hits in a tank v tank.
edit: WSneo go to VR and try out the heavy assault ammo pouch. i know you have to give up flak or whatever and that is metagame poor strategy BUT. try it. you don't just get 3 more rockets you get 18 rounds. Last edited by Obstruction; 2013-04-04 at 09:26 AM. |
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2013-04-04, 09:32 AM | [Ignore Me] #4 | ||
Ohoh! You should have seen Quantum Dawn simply wrecking prowlers/Lightnings/AMSs at Howling Pass last night. I think that is when the Lancer's utility really came to light for us. Of course, we were prepared for the attack, and grouped up our Lancers, and that's probably why it worked so well. We ACTUALLY pushed back, because only TR softies were left.
But yeah, that was only using about 150-200 meters of it's range. It can go up to 500! Start predicting some attacks, and let the Lancer do all the work. |
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2013-04-04, 09:56 AM | [Ignore Me] #6 | |||
Contributor Major
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I figured for a gun with regular 1x zoom iron sights, damage drop off at long range, and a giant beam that says kill me, it should be more effective short range. I guess I'm asking for a bit much though. Last edited by Assist; 2013-04-04 at 09:57 AM. |
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2013-04-04, 12:22 PM | [Ignore Me] #9 | ||
I have warmed to it. It's good fun at range.
But I think it sacrifices too much for the range. What I'd do: With two full charges it should at least do enough damage to put an ESF into failure-mode. You should be able to shoot down a lib within a full standard ammo load out. (That is, 8 fully charged shots should kill a liberator) Single shots should be bumped up in damage 5-10%. Perhaps change up the falloff on them to ensure it's a shorter range option. If we start talking about some optics options, that last one is certifiably negotiable.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2013-04-04 at 12:26 PM. |
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