ReachCast Episode 28 CQ - Do u dig the new alert system? - PlanetSide Universe
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Old 2013-04-04, 11:16 AM   [Ignore Me] #1
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ReachCast Episode 28 CQ - Do u dig the new alert system?


So here is where you put your feedback for the show segment.

Question - Do u dig the new alert system ?

If you want to call or email here is that info.

Email: [email protected]
Voicemail: 415-787-3224
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Old 2013-04-04, 11:41 AM   [Ignore Me] #2
bpostal
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


I'm going to need to see it in more instances than an early (~0300?) Amerish Alert before I can fully weigh in.
Thus far though it seems to have both ups (can create fights on Esamir and Amerish) and downs. (If you want to win, ghost cap)

All in all I'd rather have it than not.
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Old 2013-04-04, 12:01 PM   [Ignore Me] #3
maradine
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


I'd rather an organic than a synthetic reason to visit Amerish; eg, I'd like to have to take it in order to get to somewhere. But, I guess this will do for now in absence of that. It was nice seeing new fights.

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Old 2013-04-04, 12:07 PM   [Ignore Me] #4
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


Originally Posted by bpostal View Post
I'm going to need to see it in more instances than an early (~0300?) Amerish Alert before I can fully weigh in.
Thus far though it seems to have both ups (can create fights on Esamir and Amerish) and downs. (If you want to win, ghost cap)

All in all I'd rather have it than not.
I think it's all a good thing, I like the system. Other than one being on Indar(wtf?). I think the complaint about ghost capping is completely due to player mentality and that will change as the system is used more. Players will realize they need to spread out to not only take territory, but to defend territory they have. They finally have a reason to defend/attack every territory rather than just defending the few easy to defend bases.

Overall, after one day, I think it's a great improvement for the game. 8.5/10. Docking one point for my first one being on Indar and a half a point for not having things like this in at release!
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Old 2013-04-04, 01:12 PM   [Ignore Me] #5
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


I still have yet to see it. Hopefully later this afternoon when I get home there will be a alert.
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Old 2013-04-04, 01:35 PM   [Ignore Me] #6
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


I experienced an Esamir Alert today as a Vanu player on Ceres.

What that surprised me is how most people from my empire seemed to be somewhere else until ~30 minutes before the end of the event, when the population finally evened across all empires. Before then, we were representing only about 20% of continental population (vs 40% TR and 40% NC).

Other than that, however, the Alert system seems to work in bringing people to continents other than Indar. Can't wait to play on Amerish!
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Old 2013-04-04, 02:52 PM   [Ignore Me] #7
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


In short no.

I've logged in today 3 times and there was an event running for each time. The second one didn't complete because the server was taken down for updates.

I can't say I didn't have fun but I can't help thinking those 20k XP I gained from 2 wins feel a bit cheap.

But, I have two problems with it.
1. Too often. I have 100% hit rate so far. When can I simply play normally?
2. The real Planetside game is a capture the world thing. I know we can't do that now but that is because of the lack of continents and that will come. These events will interfere with the wider game.

re: 1. You could say I am not forced to participate in the event, but I know that most of my empire wil do so so any other fights will be lessened by the drift of population to the event continent. The fight outside the event won't be the same, not to mention that the empire that is losing the event wil bail and make hay on the other continents.

re 2: It will interfere with the global conquest game (when we get it). We had events in old Planetside and the majority of people hated them because of the interference. The proper game is better than events. DanB used to be on the receiving end of lots of abuse from the cr5's.

To me events run counter to the spirit of Planetside. Planetside is where the players are the content and player create the strategies and not automated mechanical things like this. (I think of the mission system in the same way, except when it can be used to introduce new players)

Playing devil's advocate for a moment, we don't have the metagame yet so why not hold events? Ok, I can get that. I just hope this doesn't become the whole focus and doesn't displace.
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Old 2013-04-04, 03:18 PM   [Ignore Me] #8
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


It's a stop gap solution but it seemed to stir things up a bit so that's ok in my book. I won't be chasing the alert though, if I happen to be in the warpgate when it hits and I can't get to the continent in contest in one or two presses on the left side of my mouse I will head off to another fight. If I am already in a fight with my team/squad/friends I will not run giggling to the warpgate to jump to (insert alert continent here) as some will/did last night.

It's a good thing they disabled team killing in the warpgate, it would have been a blood bath for those trying to switch continents last night.
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Old 2013-04-04, 08:13 PM   [Ignore Me] #9
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


Still haven't seen it yet
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Old 2013-04-04, 08:22 PM   [Ignore Me] #10
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


I would recommend implementing a system wherein platoon leaders or something similar can trigger an alert on a particular continent rather than the apparently random way it works now.
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Old 2013-04-04, 08:51 PM   [Ignore Me] #11
bpostal
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


Originally Posted by Assist View Post
...I think the complaint about ghost capping is completely due to player mentality and that will change as the system is used more. Players will realize they need to spread out to not only take territory, but to defend territory they have. They finally have a reason to defend/attack every territory rather than just defending the few easy to defend bases...
Just had my first prime time (well, prime time-ish) alert and I have to agree with you now. The combat was intense and all over the god damn map. Players from all three factions were throwing themselves headlong at each other and I'm not sure I can call 'enemy squads detected' a ghost cap (it's that or enemy platoon(s)). There was actually a sort of strategic front line, although on a tactical level it was a Nascar level circle (incredibly fluid) of doom.
It's given me a warm and fuzzy about this system. It's not perfect but it's a damn good start from what I've seen. Some zerging on all sides but overall there's been some very coordinated gameplay.

Except biolabs. Come on guys, just get the hell out of there.

Also...COOONNNNNNNNZZZZZZZZZZ!!!!!
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Last edited by bpostal; 2013-04-04 at 08:52 PM.
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Old 2013-04-05, 02:08 AM   [Ignore Me] #12
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


It's great if your able to get in as the alert goes off.. but with out a membership enjoy watching Que 80-100 jump up and down for an hour.
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Old 2013-04-05, 11:24 AM   [Ignore Me] #13
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


I like it but..somehow I wonder why did they take out point for defending?
Only wondering tho but the alert system is "ok".

Last edited by Coldnl; 2013-04-05 at 11:43 AM.
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Old 2013-04-05, 04:19 PM   [Ignore Me] #14
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


Impossible to judge it until they implement more events. For now though no one can argue with more XP and more reason to fight on other continents
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Old 2013-04-05, 06:44 PM   [Ignore Me] #15
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Re: ReachCast Episode 28 CQ - Do u dig the new alert system?


I really like the new Alert System. It has gotten me some darn good fights on other continents that I've been missing. I love the Amerish fights as well. It really forces you to concentrate on using combined arms and terrain in a battle. Besides that, Esamir and Amerish look amazing!

I'm definitely not an anti-Indar guy. That continent is great, but it was getting boring to fight there day in and day out. This has pushed combat into areas that I haven't seen real fighting in for a long time.
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