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2013-04-05, 07:53 AM | [Ignore Me] #1 | ||
Well I gave in to my inner fascist and created a TR char a couple of nights ago (on Waterson as the EU servers were down).
As a big fan of Dual Falcons (NC AV MAX) I was curious to try out the TR equivalent, Dual Pounders, so I spent a little SC. First impressions are that the higher gravity and lower projectile speed hurts the weapon's viability somewhat, although my success rate will increase as I adapt to it. Managed to bag 2 Vanguards despite this (traitor). Did some testing in VR and confirmed that the Pounder takes 3 shots to kill default infantry, so it is not a "one salvo" kill like dual Falcons. However, as there are 2 rounds in the mag it is possible to loose off the second salvo pretty quickly, and I did manage to snipe someone off the tower at Crossroads before they had time to react. I'll practice this. I'm having to change my habits a little as now I have 2 rounds in the mag; popping in and out of cover to fire off a single salvo not really viable due to the lower damage. Some interesting possibilities though as the DPS is significantly higher; should be good against deployed Sunderers (as long as they are within the shorter effective range). Also Dual Pounders are potentially better close up or for spamming infantry from above; the splash damage is proportionally higher, and the higher fire rate and DPS should help. Early days yet, but I'm going to run with this for a while; I like to try out the more unusual weapons. Would be interested to hear from anyone else who specialises in Dual Pounders. Any tips on how to get the best out of them? Last edited by psijaka; 2013-04-05 at 08:00 AM. |
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2013-04-05, 11:10 AM | [Ignore Me] #6 | ||
you do see people using Comet and Falcons, most usually to attack infantry and on the rarest occasion to attack armour but you hardly ever see anyone use the Pounders, I can't recall the last time a TR max was walking around with 1 pretty sure the odd time you do see them their being used by new game members who don't know better.
Also I'd love to see the overall stats of PS2 on pounder use vs the other 2 factions. Wouldn't be suprized if it was in the least used of any weapon in game pile. I know you like the AV max style Psi but the pounders are just straight up useless imo.
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2013-04-05, 11:24 AM | [Ignore Me] #7 | ||
I personally pull dual pounders when I'm hanging around the crown. It's great to bombard EI with them. Barely any kills, but they usually immediately hurry out of cover when I hit them.
And they're good AV weapons. It takes practice to hit moving targets, but once you have the basic projectile trajectory down you can blast vehciles reliably at quite a long range. |
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2013-04-05, 11:44 AM | [Ignore Me] #9 | ||
Major
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I was in the VR going through the different chaingun options and trying to see if Mercy was the best. I think it is, but only slightly.. for some reason I like the Onslaught too. I also spent about 10 minutes with the pounders in the VR just looking at why anyone would use them.
Trying the pounders I can't find a reason to use it. If I wanted to grenade people I would probably use the underbarrel grenade launcher on the Trac 5 S. It seemed to do way more damage per shot. A heavy with a rocket launcher would do more damage VS armor than the pounders. The only redeeming quality of the pounder was it had decent range and ease of use over the underbarrel, but I don't think it was worth buying. Not when I already have the Striker and Trac 5 S with grenade launcher in game. If I want to dumbfire I can always just switch out to my default ESRL. |
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2013-04-05, 12:22 PM | [Ignore Me] #10 | ||
First Sergeant
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I have tried them all out very much, one of the main reasons is because I haven't put jack shit into my MAX unit, but I have found that the comet is probably the most effective. Even if I had a second cycler/shotgun/pewpewpew gun I would still intentionally run with the AV weapon outside. They are insanely effective, 3-5ish shots to the rear with the comet will destroy a prowler I believe.
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2013-04-05, 12:33 PM | [Ignore Me] #12 | ||
Master Sergeant
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That's because you rarely see MAX outside trying to kill ground vehicles. HA and even LA are much much better at that. MAX just dies too fast because it's a bigger, slower target, with not so much better AV resistance than normal squishy.
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2013-04-05, 01:41 PM | [Ignore Me] #13 | ||
Second Lieutenant
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first off let me say, they deter, if you can manage to hit your target,and yes you are 1 of the very few to even run them in game.that being said, do you remember the old school pounder, it was feared in ps1.imo they went the wrong direction with av in planetside 2. instead of making the AV max feared like it was in ps1 they decided to make heavys the primary counter to armor.
if they would have had a viable AV max from the start and built off of that we wouldnt have so many viable counters to armor in game. when you look at the AA and AI max they have a role and they do it better than any other class in the game, but you have to pay for it via resources . with the AV max this is not the case, a heavy or a engy is a much more viable option and it cost nothing.thus you get the overwhelming amount of AV we see in the game today. i dont have a problem with a heavy being able to take out armor, they should be able to, but not better than a AV max. |
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2013-04-05, 02:12 PM | [Ignore Me] #15 | |||
First Sergeant
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