Continental warp queue and Instant Action -- both broken - PlanetSide Universe
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Old 2013-04-07, 01:15 AM   [Ignore Me] #1
Rivenshield
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Continental warp queue and Instant Action -- both broken


Logged in tonight on Connery, and sure 'nough -- it's another night of INDARSIDE! And I can't get in. For the umpteenth time I go to the console with the big planet-logo on it and, just out of force of habit, try to see how long the queue is. Click repeatedly on Indar. Nothing. Nada. No result.

For the umpteenth time I then try Instant Action, trusting like a dumbell that it'll dump me into the biggest fight on either of the other two continents. I do this twice. Nothing. Still standing in the warp gate with tards running around bouncing bullets off each other.

And for the umpteenth time, I log in sheer annoyance.

Look, devs. The whole rationale behind giving each empire footholds on each continent is to get us into battle faster, right? To appeal to the illusory crowds of modern teenage ADS gamers you're chasing, right? It ain't working. Even when it *does* work, I have to redeploy two or three times to get where I want -- where all the bubblegum-fireworks on the map are popping off. More often than not, when I get there my side is losing and I die a useless death. So you redeploy again and again until you finally fetch up amongst a critical mass of your own kind. At that point you can finally freaking PLAY.

Ten bloody years ago I could either (1) hit Instant Action, which *always* worked, or (2) hang out for a minute or two in the HART building at my empire's sanctuary and drop wherever I wanted in the entire world, so long as it was outside a base's sphere of influence. I could do either one over and over, as often as I pleased. And if I died a horrible death upon arrival, I knew a bunch of boiling-mad Terrans would be at one of two or possibly three locations linked to that base. It never took long to hook up, thanks to the old lattice system.

I know you're forging ahead with an updated neo-lattice that you'll never *admit* is a lattice at all, and the primary object is traffic control -- getting the zergs pointed at each other. But I'd like to suggest it also serves a vital function in allowing reinforcements to find their side so they can do something besides lone-wolf around for long frustrating minutes trying to find someone to kill and/or fight alongside. And even that is predicated on having a warp queue and IA button that actually FUNCTION. You know what happens when they don't? I bail. I don't add to the spectacle that your paying customers are dropping money for. I imagine I have plenty of company. You need to fix both before your start farting around with yet more new features.

Oh, and while you're at it, write a bloody user's guide. But that's another rant.
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Old 2013-04-07, 01:28 AM   [Ignore Me] #2
DarkBalths
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Re: Continental warp queue and Instant Action -- both broken


I love you.
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Old 2013-04-07, 01:56 AM   [Ignore Me] #3
Tycho
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Re: Continental warp queue and Instant Action -- both broken


Signed ^^^^
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Old 2013-04-08, 12:56 AM   [Ignore Me] #4
Belhade
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Re: Continental warp queue and Instant Action -- both broken


This sounds a lot like what I was facing last night, too. IA and Squad Spawn did absolutely nothing. Got in a group which was on Esamir, while I was on Indar - OMG! a chance to get off Indar! - but I couldn't warp. Eventually I got a queue timer, that fluctuated between 32 and 40 minutes, then 5, then it ran out and I still never warped. By the time I made it to Esamir, we were done with whatever it was and ordered back to Indar.
And all night I couldn't drop on my squad marker - every time I clicked it on the spawn screen it started with a 2:00 refresh timer. Never made it to spawn.

Last edited by Belhade; 2013-04-08 at 12:58 AM.
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Old 2013-04-08, 01:02 AM   [Ignore Me] #5
bpostal
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Re: Continental warp queue and Instant Action -- both broken


I've found that warping to a cont that you know is mostly empty, and then finding the emptiest warp term will work 7/10 times. For me my go to term is the top floor of Esamir WG.
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Old 2013-04-08, 01:07 AM   [Ignore Me] #6
Falcon_br
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Re: Continental warp queue and Instant Action -- both broken


They still didn't fix the spawn beacon spawn time, you can just spawn on it when all the other spawn times are on zero, I have no worries with a spawn time nerf, but just make it clear in game so we don't keep pressing the spawn button in rage mode thinking the game is broken.
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Old 2013-04-08, 02:04 AM   [Ignore Me] #7
Selerox
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Re: Continental warp queue and Instant Action -- both broken


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Old 2013-04-08, 02:18 AM   [Ignore Me] #8
psijaka
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Re: Continental warp queue and Instant Action -- both broken


/signed

Utterly frustrating.
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Old 2013-04-08, 10:04 AM   [Ignore Me] #9
PurpleOtter
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Re: Continental warp queue and Instant Action -- both broken


Keep mashing the button! Even if it doesn't do anything it helps with the frustration.
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