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2013-04-09, 01:30 AM | [Ignore Me] #1 | ||
Major
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What better way to test your builds is there than the real targets and objectives that are provided to you by the test server?
Don't get me wrong, the VR room is awesome but for proper testing of weapons, abilities and tactics, the Test server is were it's at. That's my conclusion already after one night of testing different builds and tactics on different character slots on the test server. Six character slots and 10000 certs per character (15000 would be ideal) should be enough for wide experimentation and you can always delete and recreate characters. So the idea of having a VR room on steroids should be a good incentive for players to help the devs with testing Last edited by Rolfski; 2013-04-09 at 01:36 AM. |
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2013-04-09, 03:00 AM | [Ignore Me] #4 | ||
Captain
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That's what I tell to all my outfit members that are testing weapons on the VR room.
In the VR room everything looks great, but when you are in a real battle... Things go a lot different! Most people recommend the TMG-50, I also use it, but it is not an easy weapon for people used to kill with thet carv, also, without the right attachment, the weapon is too hard to control and will have worst performance on the field! Most people that complain about it, they unlock 3.4 scopes, high velocity ammo, and can't hit a barn with it! High velocity must be the last unlock of the weapon, never the first and it can be avoided and never used!
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-04-09, 07:33 AM | [Ignore Me] #5 | ||
Captain
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I like the VR room its awesome, if you get tired of shooting stationary targets, bring a buddy and practice dog fighting, have one guy get on a quad and chase him around with your scithe, or reaver, or mossi. There is a tower in the base two, you can practice fighting over the tower, and there is plenty of room for practicing snipping. Make it part of a training event. Squads have different colors so it helps with who is who. But the test server sounds like fun, but if you want to set up training get some guys together and go to the VR room and go at it.
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2013-04-09, 07:46 AM | [Ignore Me] #6 | ||
Contributor Major
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Attachments on guns are the biggest reason I've used the VR Room. I've changed from soft-point to high-velocity and the other way waround for many weapons since using the VR.
For instance the NS-15M, I tried it first with high-velocity and hated it. The recoil climb was just awful for mid-range. So I went with the soft-point and it completely changed the feel of the gun for me. |
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2013-04-09, 08:01 AM | [Ignore Me] #7 | ||
Staff Sergeant
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I honestly think giving 10k certs to new characters on the Test Server is a brilliant tool for getting more players to use it for exactly this reason. SUre you might not care or want to text the buggy, upcoming additions to the game, but nothing is better than having a real battlefield to test ideas for character builds.
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2013-04-09, 08:47 AM | [Ignore Me] #8 | |||
First Sergeant
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2013-04-09, 10:01 AM | [Ignore Me] #12 | ||
Second Lieutenant
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I was actually thinking it would be great to have a second in the VR room where you can join 1 of 3 teams and have small PvP matches against your own side in it. Onlookers could watch while down in the arena small groups of 12 vs 12 vs 12 or something fought it out for like 10 minute fights. Fighting there doesn't affect your stats and you don't gain certs, but here you can do live weapon testing.
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2013-04-09, 08:31 PM | [Ignore Me] #13 | |||
Major
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I love using VR to get the hang on new weapons. |
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2013-04-10, 05:15 AM | [Ignore Me] #15 | ||
Major
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As I said in the opening post, VR room is still awesome and extremely useful. But there's a hidden testing power on the Public Test Server that most players still have to explore.
Recreating 10K cert characters to see what works and what doesn't in battle situations is awesome. |
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