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2013-04-10, 02:27 AM | [Ignore Me] #1 | ||
Sergeant Major
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Let's see...
None of the RL people I know have started planetside 2 and kept to it. Invariably, there is something they find that is TERRIBAD about the game for them and they up and quit. Let's see... Reason #1: Thousand certs for a new gun that turns out to be not that much better than the default. Reason #2: I DIE ALL THE TIME SO I MUST SUCK. Reason #3: Droppodded into battle and die in one shot lolwut? (admittedly this reason is now obsolete) And the most recent reason I heard given... Reason #4: People survive when I headshot them with the (default) sniper rifle. So anyone else try to get RL acquaintances into this game only for them to quit prematurely? XP |
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2013-04-10, 02:34 AM | [Ignore Me] #2 | ||
Sergeant
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The main reasons people I know don't/won't play it is:
1) It runs like a fucking dog. Even people I know with behemoth-like systems struggle with this game. 2) Bugs. The game's crawling with them. Most are minor, but combine them all and it frustrates people. 3) The fact there's no meta game (yet). But this is improving, so I don't think that'll be an issue. But points 1 and 2 are deal breakers for people I know, so they won't touch the game until those are fixed. |
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2013-04-10, 02:44 AM | [Ignore Me] #3 | ||
Major
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hmmm, OP, it seems that.... according to no.2 and no.4 your RL friends are... i'm sorry to say..... casuals.... but not just any dumb casual.... CoD Casuals.....
Last edited by camycamera; 2013-04-10 at 02:45 AM. |
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2013-04-10, 03:33 AM | [Ignore Me] #5 | |||
Sergeant Major
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Most of my RL friends stopped playing primarily because of a singular reason: NO TUTORIAL.
They loved the grand scale and the overall feel.. They just felt insignificant, even if they took a base they didnt really feel like they contributed to anything.
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2013-04-10, 04:02 AM | [Ignore Me] #6 | ||
Lieutenant General
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The local RL friends I have that are interested in PS(2) don't play because of performance issues.
The outfit mates of mine that don't play, don't play primarily because of: 1. Zerg benefitting gameplay (small groups being of little importance and impact in comparison to sheer numbers) 2. Base layouts and lack of defensibility (includes spawncamping, but also disconnectivity of bases between spawns and objectives and location of spawns and objectives, lack of catwalks, etc. Cover situation has improved somewhat) 3. Lacking grand strategy goals and persistence (pointless to capture something if it is ghosted behind you, endless threeways) 4. Performance 5. Too fast TTK to be competitive (die to random bullets from all directions fired by hundreds of people without having a chance to fight back, but OHK explosives and any efforts to get somewhere being undone before you can act are major annoyances) 6. Lack of teamwork vehicles (boring solo vehicles that have too much firepower for solo players, but do not have enough endurance for crews) 7. Domination by certain units (rocketpods, Libs, tanks in certain situations) 8. Mass unit spam due to non-restrictive cert system 9. Lack of unique personality feel for characters (everyone is everything) 10. Capture systems (long term hold in defense) 11. Unpredictability of capture timers (fixed cap timers on test server may help) 12. NC weapons (used to be a bigger issue) 13. Inflexible and clunky class system. Guns feeling the same is not really an issue, because they don't really care for that. Some of these issues might be addressed by the changes life now on the test server (#11 and #3 in particular). #12 has improved a little, but due to the short TTKs, NC weapon philosophy is often hardly a benefit. The base layouts continues to be a problem, also on the test server. What good does it do to defenders to create a courtyard that just boxes you in? If you can't use walls and other defenses to try and control the surrounding field, what good are they? You'll just give the field to the attackers if you can't fire from the walls. Though I'm playing a lot with Light Assault, I really wonder what would happen to game flow if they'd disable the jetpacks and replace it by a sprint boost. I'm quite sure choke points would become viable defensive positions over night. |
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2013-04-10, 04:19 AM | [Ignore Me] #8 | ||
Contributor First Sergeant
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Either:
1. Playing on an average PC so PS 2 runs like crap or 2. The game is far too overwhelming on first login - they don't know what's going on and it's not explained to them what they have to do. Get frustrated and leave. Sonny |
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2013-04-10, 05:29 AM | [Ignore Me] #10 | |||
Contributor General
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2013-04-10, 06:33 AM | [Ignore Me] #13 | ||
Lieutenant Colonel
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I have brought in about 3 friends to the game. Two of them still play but constantly state that there was a steep learning curve when they first started and didn't have a clue as to what to do. Which is also why the 3rd one quit.
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2013-04-10, 06:37 AM | [Ignore Me] #14 | |||
Sergeant
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