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PSU: quit reading these now, they are STUPID!
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2013-04-10, 12:55 PM | [Ignore Me] #1 | ||
INFANTRY
Infiltrator Ability Slots: Haste Cloaking Device - While cloaked the infiltrator will spring faster, but will take 90% more damage Reinforced Camouflage - No description Spectre Cloaking Device - Spectre cloaking makes the infiltrator completely invisible even while moving but drains nanites faster. Suit Slots: Melee Booster - No description Explosive Ordinance Disposal HUD - No description Deployed Object Evasion - No description Adrenaline Converter - No description Tool Slots: Command Uplink Device - Uploads targeting coordinates to an orbiting weapons platform capable of firing a highly destructive particle beam Grenade Equipment: IFF Grenade - A grenade capable of detecting enemy troops within a radius, including infiltrators Light Assault- Ability Slots: Icarus Jump Jets - Icarus Jump Jets provide superior life to other jump jets, but have a long cooldown period Suit Slots: Metabolism - No description Adrenaline Pump - The Adrenaline Pump increases sprint speed while equipped Combat Medic- Ability Slots: Nanite Burst - No description Rebirth - No description Aegis Barrier - No description Suit Slots: Symbiotic Healing - Upgrades the Medical Applicator to heal the Combat Medic while healing others Adrenaline Regulators - No description Engineer- Ability Slots: Barrier Shield - Places a barrier shield that protects allies from small arms Heavy Assault Changes - Ability Slots: Sensor Shield - No description Agile Shield - No description Suit Slots: Melee Booster - No description Load-Assist - No description MAX- Ability Slots: Riot Shield - The Riot Shield absorbs incoming damage from the front; while the shield is active the MAX cannot fire and is still vulnerable to damage from the rear and sides MAX Weapon Changes: MAX Flamethrower (Equipable) - No description MAX Rocket Launch - No description MAX Frag Cannon - The NS35GL Frag Cannon has been the go to tool for soldier needing an effective hybrid, anti-tank and anti-infantry weapon since it’s inception Burster XS - The Burster XS uses smaller projectiles than the NS-10, allowing for a greater capacity and fire rate NCM6 Plasma Cutter - The aem-mounted NCM6 Plasma Cutter features highly pressurized gas capable of melting enemy armor Vehicles Flash- Weapons Flash Rocket Launcher - No description Flash Flamethrower - No description Flash Chaingun - No description Defense Equipment: Composite Armor - Reduces damage taken from some explosions by ~50.0% and from most types of machine guns by ~50%. Lightning Changes - Utility Equipment Caustic Smoke - Release a caustic cloud of smoke that is capable of harming soldiers in a 2.5 meter radius. Vanguard- Weapons Rail Cannon - No description Prowler- Weapons Quad Cannon - No description Magrider- Weapons Charge Cannon - No description AIR ESF - Weapons Nose Cannon - No description Bombs - Bombs go BOOM when they hit their target. Liberator- Weapons CAS30 Defiance (primary) - The CAS30 Defiance uses explosive rounds that inflict moderate damage to targets within a large radius M12 Kobalt (tertiary) - The M12 Kobalt is a .50 cal machine fun that is effective against infantry targets. VS use only. NC use only. TR use only. All factions can use this weapon A40-F Ranger (tertiary) - The A40-F Ranger is an air deterrent flak cannon. It launches 40mm flak rounds that burst when near enemy aircraft Galaxy- Weapons A40-F Ranger (all slots) - The A40-F Ranger is an air deterrent flak cannon. It launches 40mm flak rounds that burst when near enemy aircraft A30 Walker (tertiary and quaternary) - The A30 Walker is a heavy machine gun with soft point ammunition designed to be more effective against enemy aircraft. All factions can use this weapon. Utility Slot: Galaxy Advanced Mobile Station - Enables the Galaxy to deploy into an Advanced Mobile Station. The AMS acts as a respawn point for friendly soldiers and also places a fortification shield around the Galaxy. Defense Slot: Bolstered Deployment Shield - Increase the power of the deployment shield by 10%. Beta relics? New gear? A mix of both! Discuss..
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2013-04-10, 01:05 PM | [Ignore Me] #8 | ||
Second Lieutenant
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Seems like the infantry combat is about to get a bit more interesting. Awesome.
I saw that prowler quad cannon and the heavy gun on the vanguard earlier. I'm wondering what the deal is with those. They look... OP. |
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2013-04-10, 01:15 PM | [Ignore Me] #10 | ||||
Captain
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I love this info! Below, I made a few additions to some of the descriptions to what I see fits them best.
Also, here's some ideas that stood out the MOST to me:
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2013-04-10, 02:21 PM | [Ignore Me] #14 | ||
Lieutenant Colonel
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All I have to say is...
Terminator baby!!! Shield with New MAX hammer that is coming for NC = 3pic win. I see many TR and VS dieing beneath my boot when that arrives. Last edited by Hmr85; 2013-04-10 at 02:22 PM. |
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2013-04-10, 02:27 PM | [Ignore Me] #15 | ||
Staff Sergeant
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Had added this in another thread, but a lot of the placeholder weapon tooltips actually have things to them; no way to tell if they are scrapped ideas or not, but was interesting none the less:
VS Placeholder Weapons:
Note: 'lightweight' appears to == greater hipfire accuracy, and faster weapon swapping |
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