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Old 2013-04-10, 09:04 PM   [Ignore Me] #1
Hamma
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New Loadout Screen WIP




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Last edited by Hamma; 2013-04-11 at 09:40 AM.
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Old 2013-04-10, 09:08 PM   [Ignore Me] #2
maradine
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Re: New Loadout Screen WIP


Sweet! Highly preferable to having to dive into GDrive every time I want to look something up.
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Old 2013-04-10, 09:13 PM   [Ignore Me] #3
OCNSethy
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Re: New Loadout Screen WIP


Nice... so many good things coming our way
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Old 2013-04-10, 11:12 PM   [Ignore Me] #4
Falcon_br
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Re: New Loadout Screen WIP


It is awesome!
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Old 2013-04-11, 01:20 AM   [Ignore Me] #5
Rolfski
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Re: New Loadout Screen WIP


Looks promising. Seems like we won't have to rely for every single stat on some google docs spreadsheet anymore.
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Old 2013-04-11, 01:27 AM   [Ignore Me] #6
Dougnifico
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Re: New Loadout Screen WIP


I can dig it. The more the merrier.
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Old 2013-04-11, 02:44 AM   [Ignore Me] #7
NewSith
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Re: New Loadout Screen WIP


Running Chrome and IE simultaneously? What a dangerous person...
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Old 2013-04-11, 03:54 AM   [Ignore Me] #8
Redshift
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Re: New Loadout Screen WIP


Still need to get rid of drop down menu's...
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Old 2013-04-11, 04:08 AM   [Ignore Me] #9
Canaris
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Re: New Loadout Screen WIP


need to strike a balance between to little detail and info like we have now on the new respawn screen & to much load out clutter, short cuts are your friends

Couple of things I'd like to see added

More load out options, 3 just isn't enough now based with how many guns vs situations are now arising. I'd like to see the load out options at least doubled to 6. We did have 10 in that other game

This next one is a personal but I might not be alone, it's that darn previous button, working on certs in a certain tree under a class and it's just so natural to hit previous to close the current tree but no that closes all the tress of the class.
I keep doing it maybe try 2 options -
<<back - collapses all cert trees of that class and returns to MAIN index
<previous - collapses current tree back to CLASS index
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Old 2013-04-11, 04:16 AM   [Ignore Me] #10
Artimus
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Nice, detailed weapon stats, effective ranges. I like what I am seeing.
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Old 2013-04-11, 04:50 AM   [Ignore Me] #11
ChipMHazard
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Re: New Loadout Screen WIP


I hope it has all the weapon information, if so then I really like it. I can't really judge if it does indeed have everything on there.
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Old 2013-04-11, 05:10 AM   [Ignore Me] #12
Dougnifico
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Re: new loadout screen picture


I honestly don't like have locked guns on the screen. I like seeing only the weapons I've unlocked.
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Old 2013-04-11, 05:56 AM   [Ignore Me] #13
Carbon Copied
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Re: New Loadout Screen WIP


Would be welcome if the graphs (of what I assume to be effectiveness/rof/accuracy/damage etc.) would dynamically adjust when you add or remove an attachment so you can see the affect its having on the "base model".

As to the guns not yet unlocked - sounds like an easy implementation as the store allows you to toggle display of Locked/Unlocked items already.
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Old 2013-04-11, 06:19 AM   [Ignore Me] #14
Vashyo
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Re: New Loadout Screen WIP


TIS BEAUTIFUL!

I dont have to resort to the google weapons data sheet anymore
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Old 2013-04-11, 06:56 AM   [Ignore Me] #15
SeraphC
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Re: New Loadout Screen WIP


Someone doesn't understand how screenshots work.
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