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Old 2013-04-11, 11:58 AM   [Ignore Me] #1
EVILPIG
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Assign the infantry weapons to classes.


One thing that bothers me is that most weapon types are available to most classes. I feel they should assign each category to a class, with little cross over. I will list the classes, copy it and assign each weapon type to the classes as you think they should be.


Infiltrator - I know this won't be popular, but Sniper and Scout Rifles and Pistols. There are more pistols coming.

Medic - Medic's primary job is not fighting. They do however stick with the infantry and need to participate in the fight, without taking point. Assault Rifles are appropriate as a standard. Shotguns for those close up rescue missions.

Light Assault - Fast moving, can close the gap. Carbine's have enough range for rooftops and Shotguns for those really intimate encounters.

Engineer - Sub-machine guns are pretty much the standard for Engies in other games. Engies who trail MAXes are in closer and this is good protection for them. Assault Rifles have range for Engies who are in the rear fixing stuff.

Heavy Assault - LMG obviously. I have a hard time with other weapons for the HA because their job is to bring the LMGs into the fight. I'm open to suggestions as to what others believe they should carry.

Also, why do so many classes have C4?

Your thoughts?


(for cut and paste)

Infiltrator -

Medic -

Light Assault -

Engineer -

Heavy Assault -
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Last edited by EVILPIG; 2013-04-11 at 11:59 AM.
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Old 2013-04-11, 12:02 PM   [Ignore Me] #2
DarkBalths
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Re: Assign the infantry weapons to classes.


This is pretty much what the game already has.
Why not just say:
"Get rid of infiltrators with SMGs, and give engies assault rifles"?
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Old 2013-04-11, 12:16 PM   [Ignore Me] #3
Koadster
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Re: Assign the infantry weapons to classes.


Engy has BRs for longer range or the longer range carbines.
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Old 2013-04-11, 12:34 PM   [Ignore Me] #4
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Re: Assign the infantry weapons to classes.


The only major change you suggest is move SMG from infil to eng, the rest is just streamlining i guess
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Old 2013-04-11, 12:40 PM   [Ignore Me] #5
maradine
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Re: Assign the infantry weapons to classes.


I'd love to know the corpus of class-based "other games" that make SMGs standard for engineers. I'm seeing a lot of carbine and PDW from where I'm standing.
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Old 2013-04-11, 12:49 PM   [Ignore Me] #6
Brusi
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Re: Assign the infantry weapons to classes.


Infiltrator - Pumpy




yeeaaaaaa
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Old 2013-04-11, 02:51 PM   [Ignore Me] #7
Timealude
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Re: Assign the infantry weapons to classes.


Infiltrator - As much as I love having the SMGs, it seems everyone hates infiltrators with them so Why not give them a better melee weapon then for close quarters i.e sword, powered knives like in PS1, riot baton etc. Also I think we need more stealth weapons for our CQC approach if we are to limit their power in that environment.

Medic - Medic I think is fine where its at as ARs are just amazing guns right now.

Light Assault - Light assault should get carbines and SMGs since they are fast moving units and rely on surprise attacks.

Engineer - SMGs and shotguns I feel should be engy as they are in the most danger with CQC from like the OP said with MAXes or just for the fact they have to be around to heal and protect the sundy during assaults.

Heavy Assault -LMGs and special heavy weapons like the lasher and such since they are suppose to be the tanky class of all the softies.
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Old 2013-04-11, 03:13 PM   [Ignore Me] #8
BlaxicanX
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Re: Assign the infantry weapons to classes.


Infiltrators are called "infiltrators" because their primary job, despite what people think due to their sniper rifles, is too infiltrate behind enemy lines. What that means is that they need to be decent in CQC. They already have the worst armor in the game, so frankly having just a pistol isn't gonna cut it. They need either a carbine, SMG or shotgun to have any chance when a heavy assault stumbles across them while they're in the middle of hacking a turret or something.

Scout rifles and battle rifles are redundant for a class that has a sniper rifle- I'd argue that if any class needed those it would be the Light Assault.
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Old 2013-04-11, 03:21 PM   [Ignore Me] #9
AThreatToYou
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Re: Assign the infantry weapons to classes.


Infiltrator - Carbine, SMG, Scout rifle, sniper rifle, pistol

Medic - Carbine, SMG, scout rifle, shotgun, battle rifle, assault rifle, pistol [everything but AV/AA, sniper rifle, LMG]

Light Assault -Carbine, SMG, battle rifle, shotgun, pistol

Engineer -Carbine, SMG, battle rifle, shotgun, assault rifle, pistol [everything but AV/AA, sniper/scout rifle, LMG]

Heavy Assault - Everything except sniper rifle

*"Pistol" includes PDW


Certain weapons should be restricted, but most should be shared.

Last edited by AThreatToYou; 2013-04-11 at 03:25 PM.
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Old 2013-04-11, 04:37 PM   [Ignore Me] #10
EVILPIG
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Re: Assign the infantry weapons to classes.


Originally Posted by BlaxicanX View Post
Infiltrators are called "infiltrators" because their primary job, despite what people think due to their sniper rifles, is too infiltrate behind enemy lines. What that means is that they need to be decent in CQC. They already have the worst armor in the game, so frankly having just a pistol isn't gonna cut it. They need either a carbine, SMG or shotgun to have any chance when a heavy assault stumbles across them while they're in the middle of hacking a turret or something.

Scout rifles and battle rifles are redundant for a class that has a sniper rifle- I'd argue that if any class needed those it would be the Light Assault.
I disagree. You have stealth. Aside from that primarily being about giving you the ability to hide out or sneak in to cause other mischief, they should not be heavily armed. You can be invisible and an enemy can run by you. Pistols are good weapons too, especially when you get the jump on them.
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Old 2013-04-11, 05:02 PM   [Ignore Me] #11
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Re: Assign the infantry weapons to classes.


Originally Posted by EVILPIG View Post
I disagree. You have stealth. Aside from that primarily being about giving you the ability to hide out or sneak in to cause other mischief, they should not be heavily armed. You can be invisible and an enemy can run by you. Pistols are good weapons too, especially when you get the jump on them.
Well I mean if we talk about the current game, infiltrators really cant be stealthy because of the whole low graphic setting thing. I understand where you are coming from with the whole stealth thing, but if you run into a decent HA you are pretty much dead. Now If they do fix the low graphic visibility thing and maybe once the other pistols come in, I can see pistols being very viable as opposed to your primary weapon. Thats also why I suggested a better melee weapon for us or an ability to help us be a bit more deadly up close.
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Old 2013-04-11, 05:13 PM   [Ignore Me] #12
BlaxicanX
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Re: Assign the infantry weapons to classes.


Originally Posted by EVILPIG View Post
I disagree. You have stealth. Aside from that primarily being about giving you the ability to hide out or sneak in to cause other mischief, they should not be heavily armed. You can be invisible and an enemy can run by you. Pistols are good weapons too, especially when you get the jump on them.
-Stealth lasts for about 10 seconds. In a base that's got 50 people in it, you aren't going to have enough alone time to let it regenerate before someone randomly stumbles across you.

- You can see people when they're stealthed. Even on high settings, it's not that hard once you've become accustomed to the game.

Stealth frankly is the least useful aspect of Infiltrators. It's great when you're at a distance, but up close, most people will see you unless they have tunnel vision.
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Old 2013-04-11, 05:38 PM   [Ignore Me] #13
Ghoest9
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Re: Assign the infantry weapons to classes.


Op is just trying to disguise a whine about infs having SMGs.


OP fails.
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Old 2013-04-11, 05:44 PM   [Ignore Me] #14
bpostal
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Re: Assign the infantry weapons to classes.


Originally Posted by Ghoest9 View Post
Op is just trying to disguise a whine about infs having SMGs.


OP fails.
...I think you may be oversimplifying it just a *tiny* bit.

Personally I think the weapons are just about fine the way they are (class wise).
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Old 2013-04-11, 06:19 PM   [Ignore Me] #15
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Re: Assign the infantry weapons to classes.


I would actually like the ENG, CM and HA to share weapons (minus the LMGs). Means that I don't pick a class for the weapon, but for the role that I want to fulfill.
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