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2013-04-14, 11:01 AM | [Ignore Me] #1 | ||
Major
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Post your GU7/GU8 wishlist.
I was going to suggest more penalties for high rof w/ high accuracy weapons for 3 reasons (see my post on the Vanu buff thread but it's not gonna happen b/c they are going to buff the Vanu some more ). Also the universal camo loadout but it seems it's going to be in GU7 for sure. Jet Pack Evasion - The jet pack jerking motion is being abused as an effective evasive maneuver. It's far worse that bunny hopping. It used to be they use a high rof weapon, jetpack diagonally upwards in front of you while holding left mouse button. That move alone with get you hit many times while making your weapon lose track of the target because it's a fast accelerated jerk. That's quite the annoyance. NOW, it's has gone too far with shotguns. The shotguns being used for these are the two new pump action and the older auto shotgun like the blackhawk. Now, the LA agility + jetpack is being used to make tiny jumps left and right and kill with point blank ease. Data should show how dominating the k/d ratio of an LA with these shotguns. Jetpack being used to go to an elevated spot. Ok. Jetpack behing used to ninja c4 vehicles ok. Jetpack being used for an easy evasion mechanism, no. Coupled with shotguns, LAs are high dps burst killer with high survivability. If jetpacks are going to be used for combat (especially with a very poor hit registration), there should be a cooldown on how fast you can use a weapon after landing and a very severe accuracy/aiming penalty while shooting with it. Shotguns See above. There's too much range. Too much burst damage and there's too much accuracy with these things. They kill in 1 or 2 shots. All classes can use them except the Infiltrator afaik. I'm referring to the two new shotguns + the older auto Blackhawk (and faction equivalents) Sunderer Name/Kill Tag - It would be nice to have deployed sunderer to have an owner's name tag (much like a player's name tag). Why? Some examples of Sunderer abuse: - Player parks it betweem Amp Station spawn room and the adjacent tower. Result? Can't park any Sunderer on A building while under heavy attack. Enemy completely ignores it. Gee, I wonder why who parked it in the place place. - Parks it in side of an extra steep hill so players spawn and have no way to get back up the hill and into the action. And no the Sunderer wasn't stuck at all. - Enemy alt parks sunderer so the only place we can park the next sunderer is in the direct line of sight of the enemy. Used to prevent having a foothold and farm attackers. As for the Sunderer kill tag. - Enemies log in an alt to C4 a hard-to-kill sunderer. Happens in Amp stations and Tech Plants. This way, players can report who blew them up. - Friendlies blow up deployed sunderer so they can deploy their own. There should be a log that goes: Player X destroys your sunderer. Faction Specific Stealth sound - Every player knows the sound of each faction's guns. Except for the universal NS weapons, we can tell who's shooting or approaching. But when it comes to stealthers, we can't. Who just stealthed? You have to find out every single time. It could be any faction. Friendly Kill Penalty -For every team kill, there should be a 1 or 2 cert deduction. The chief offenders are the new players. They simply spray. - shooting stationary? they shoot from right behind your back - already killing an enemy that is close. Still fire all out and take you out with the enemy. - Drive recklessly. Tanks going full speed when there are alot of infantry - Flash being driven inside buildings. - Oddly enough friendly fire from Liberators and ESF are extremely rare (at least in my experience as NC). The only downside is it can be abused. Alts being used as barricade or grief vehicles or run in the line of fire. Add your Gu7/Gu8 or future update wishlist. |
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2013-04-14, 11:14 AM | [Ignore Me] #3 | |||
First Sergeant
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https://www.youtube.com/watch?v=-1jbdVUpoUI Last edited by SturmovikDrakon; 2013-04-14 at 11:15 AM. |
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2013-04-14, 11:21 AM | [Ignore Me] #5 | ||
Second Lieutenant
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If it's not already been Ninja'd in somewhere, I'd like the ability to rebind what my mouse movements do. I wanna be able to aim my aircraft with my mouse, and roll with thumb buttons because I need my accuracy less for rolling and more for aiming. If I wanted to aim with buttons, I'd buy a Controller.
Shared attachments across each weapon Class. The T9 CARV and the TMG-50 are almost the same except for some stats, yet we're put off by the fact that such a minor difference would mean losing/not using the certs we dumped into the first weapon. They're almost the same weapon FFS. |
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2013-04-14, 11:58 AM | [Ignore Me] #6 | ||
Contributor General
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Buff flash for friendly damage.
I'm tired of killing flashes with my tank via a collision, I most often don't even know they're there until 'you have killed xxxxxxxx'. Other than that and the lattice changes nothing until the new continent. |
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2013-04-14, 12:09 PM | [Ignore Me] #7 | ||
Major
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Make it so the driver of a Flash cannot be shot off of the Flash; they have to actually kill the Flash. As it stands, the Flash is great but the second anyone sees you, you're dead. The biggest problem is snipers shooting me off of my flash. At least provide a damage reduction for flash drivers or disable headshots for flash drivers.
and as above poster suggests, I also advocate making it harder to teamkill a Flash in the first place. The most deadly enemies of a Flash are a) snipers and b) friendly tanks. Last edited by AThreatToYou; 2013-04-14 at 12:21 PM. |
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2013-04-14, 12:19 PM | [Ignore Me] #8 | |||
Second Lieutenant
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2013-04-14, 12:24 PM | [Ignore Me] #9 | |||
Major
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It's not like that inherently is a problem. I just think its ridiculous that any sniper can ace me right off of the Flash at a damn good distance; at least that should be changed. |
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2013-04-14, 12:25 PM | [Ignore Me] #10 | |||
Second Lieutenant
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Sure, you can't drive and fire, but you still get a Rumble seat! |
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2013-04-14, 12:26 PM | [Ignore Me] #11 | ||
Private
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There already are faction specific cloaking sounds, and they are very easy to hear... aside from the VS. I don't seem to hear theirs nearly as often as I can pick out TR. But ya the NC and TR are very distinguishable.
If anything I think they need to shorten the range of the cloaking sound, it's too easy to hear IMO. |
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2013-04-14, 01:01 PM | [Ignore Me] #12 | |||
Private
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Do people really have that bad hearing? |
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2013-04-14, 01:34 PM | [Ignore Me] #13 | |||
Second Lieutenant
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THAT REMINDS ME. Add an option to uncloak slowly (perhaps by holding F) and reducing the noise based on time held down. To circumvent the problem of knowing the intended change per time beforehand, the infiltrator would decloak at a fixed rate for while the button is held down... and if he releases early, the rest of the cloak is dispelled with volume proportional to the remaining "cloak". It evens makes sense in terms of physics! Sorta. Cloaking doesn't make sense in terms of current technology, but if we treat cloaking as something that needs to be built up and then later dispersed again, this works. |
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2013-04-14, 01:56 PM | [Ignore Me] #14 | |||||
Major
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Right now I just don't bother with attachments because they're not really worth the Certification Cost. I mean, there is something wrong when a Laser Sight for my Repeater is a better purchase then a Laser Sight on my Linx, just because the Repeater is usable by EVERY class and it's a much less situational upgrade. ...Also, bring back platform-crossing Vehicle Weapon Certifications, it's rather silly that I have to buy the same Basilisk upgrades 9 times over when it IS the same gun half the time.
It's also the same Balancing Mechanic I used for Scout Walkers, you get Flash Weapons on a one-story tall, stable firing platform, but you can still get your noggin pinged if you're not weary.
I noticed in that video the VS Cloak is a lot deeper, but other then that they are pretty similar if you don't know what you're listing for. |
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2013-04-14, 02:48 PM | [Ignore Me] #15 | |||
Sergeant
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I would love that. If certs can carry over for weapons shared between classes, why cant the same be done for vehicles when the weapons are exactly the same. Even worse than certs not carrying over between vehicles is that you have to separately cert up identical primary and secondary weapons on the same vehicle. |
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