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Old 2013-04-14, 04:25 PM   [Ignore Me] #1
DarkBalths
Corporal
 
Talking HS/NV Sights are So OP


Right?

https://www.youtube.com/watch?v=pc7hTopI8zQ
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Old 2013-04-14, 04:41 PM   [Ignore Me] #2
Assist
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Re: HS/NV Sights are So OP


hate when that happens ;\

I did ask Higby if it's intended that the HS/NV could not see infils when they're cloaked, and he said it must be something with shaders. Hopefully that means it's getting fixed, because as it is right now I cannot see infils through HS/NV at all if they're stealthed.
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Old 2013-04-14, 06:58 PM   [Ignore Me] #3
Helwyr
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Re: HS/NV Sights are So OP


Originally Posted by Assist View Post
I did ask Higby if it's intended that the HS/NV could not see infils when they're cloaked, and he said it must be something with shaders. Hopefully that means it's getting fixed, because as it is right now I cannot see infils through HS/NV at all if they're stealthed.
You shouldn't be able to see cloaked infiltrators with those sights.

Although given Higby's hostility to stealth gameplay and Infiltrators you've got a a good chance of getting the change you want.
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Old 2013-04-14, 07:05 PM   [Ignore Me] #4
DirtyBird
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Re: HS/NV Sights are So OP


What about running the game on low settings where the infiltrator stands out like dogs balls regardless of cloak, are they still invisible thru the HS/NV scope?
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Old 2013-04-14, 07:22 PM   [Ignore Me] #5
Dougnifico
First Lieutenant
 
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Re: HS/NV Sights are So OP


I use HS/NV and I can't see inflis, and I don't think I should. Maybe they could make a special sight for that. I admit that the sight is OP close range, but you literally can not see ANYTHING past about 50m. All it is is a big blur of dark. Another problem with it is that rapid movement with it can be very jarring and disorienting,plus there is that initial disorientation while adjusting to a new color pallet. Again, this helps to balance. I think its pretty balanced. Its really only good for picking a pie slice and covering that out to 50m.
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Old 2013-04-14, 08:12 PM   [Ignore Me] #6
leifnielsen
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Re: HS/NV Sights are So OP


Originally Posted by Dougnifico View Post
I use HS/NV and I can't see inflis, and I don't think I should. Maybe they could make a special sight for that. I admit that the sight is OP close range, but you literally can not see ANYTHING past about 50m. All it is is a big blur of dark. Another problem with it is that rapid movement with it can be very jarring and disorienting,plus there is that initial disorientation while adjusting to a new color pallet. Again, this helps to balance. I think its pretty balanced. Its really only good for picking a pie slice and covering that out to 50m.
Not only can you not see past 50m, but you can't see any "warbled" effect of cloaked infils either. They just don't show up at all. I don't think that's balanced.
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Old 2013-04-14, 08:47 PM   [Ignore Me] #7
Stardouser
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Re: HS/NV Sights are So OP


Originally Posted by Helwyr View Post
You shouldn't be able to see cloaked infiltrators with those sights.

Although given Higby's hostility to stealth gameplay and Infiltrators you've got a a good chance of getting the change you want.
Ah, is that why cloak lasts so short and is so easily seen? (and even if some people may have trouble seeing it, just switch to low graphics)
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Old 2013-04-14, 09:04 PM   [Ignore Me] #8
Sledgecrushr
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Re: HS/NV Sights are So OP


Originally Posted by DirtyBird View Post
What about running the game on low settings where the infiltrator stands out like dogs balls regardless of cloak, are they still invisible thru the HS/NV scope?
I run ps2 on low settings and infiltrators only stand out for me when they are running around.
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Old 2013-04-15, 01:42 AM   [Ignore Me] #9
Falcon_br
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Re: HS/NV Sights are So OP


I remember when I was the only one in my squad carrying hs/nv sights, everytime a infiltrator was detected it was my duty to find and kill him.
Now the only real counter to infiltrator are well placed mines, some infiltrator are so damn good that evens full squad searching for one in a tower we could not find him and he keep killing us from time to time.
I still have 3 weapon with hs/nv sight to fight the Vanu during night time, and I can kill enemies in longer ranges that 50m, just because they are not highlighted, doesn't means you can't see them.
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Old 2013-04-15, 01:52 AM   [Ignore Me] #10
Ruffdog
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Re: HS/NV Sights are So OP


How about green and thermal modes on vehicle guns? Does anyone see infils with these?
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Old 2013-04-15, 02:00 AM   [Ignore Me] #11
Falcon_br
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Re: HS/NV Sights are So OP


Originally Posted by Ruffdog View Post
How about green and thermal modes on vehicle guns? Does anyone see infils with these?
No, but I heard you can see them with the white one from the vehicles, I really must test that, got it in for my liberator zephyr px, and I will test it next time I log in.
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Old 2013-04-15, 02:31 AM   [Ignore Me] #12
Snydenthur
Master Sergeant
 
Re: HS/NV Sights are So OP


Originally Posted by leifnielsen View Post
Not only can you not see past 50m, but you can't see any "warbled" effect of cloaked infils either. They just don't show up at all. I don't think that's balanced.
And all the other classes are invisible too in many situations. Hard to see white against white.

I don't think having infiltrators show up on the sight would be unbalanced. They aren't meant to just run towards the enemy. They should, as the name implies, infiltrate. That means going around and doing stuff at the base or just go around the enemy team and attacking from behind. Sniper "infiltrators" wouldn't even have a problem with this, since they are usually farther away than around the 50 meter range.

But they still can't change this since it would start another "x is op!!1" thread on forums.
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Old 2013-04-15, 02:35 AM   [Ignore Me] #13
DrankTHEKoolaid
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Re: HS/NV Sights are So OP


If there are optics that completely negate the Infiltrator's ability, then I want optics that burn through heavy shields, drain jet pack fuel, etc. One class shouldn't have it's main ability negated by optics.
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Old 2013-04-15, 03:16 AM   [Ignore Me] #14
Blynd
First Sergeant
 
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Re: HS/NV Sights are So OP


What was darklight if not a way to see infils all the time. And those infils had no timer on their cloaking.

Hv/NV sights should he able to see infils they used to but stopped after one o the game updates
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Old 2013-04-15, 04:28 AM   [Ignore Me] #15
Gatekeeper
Sergeant Major
 
Re: HS/NV Sights are So OP


I use NV sights a lot these days, and I pretty much never play as an Infiltrator - and I've got to say that I have no problem at all with the NV scope not showing them. The NV scope is already very, very useful - being unable to see Infiltrators is a perfectly reasonable (and interesting) downside.

Here's a tip for those whining: if you think there's a cloaker around - stop staring down your scope and look around for them without it. Is that too hard for you?
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