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2013-04-16, 09:21 PM | [Ignore Me] #1 | ||
Major
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I created a chart to visualize the differences in how various weapon categories fire. It uses a pretty broad interpretation of some of the larger weapon categories, so it's not super accurate, just a little picture to better visualize the differences in range and accuracy.
Last edited by Rothnang; 2013-04-17 at 12:20 AM. |
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2013-04-16, 09:30 PM | [Ignore Me] #2 | ||
Captain
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Good dude, keep doing drawings, someday you may receive a prize for it.
If you were doing a graph, please, use some kind of graph software so it can make some sense. And about the subject, I think we already gave you a feedback about it, maybe not all of us, but most said something like that. Also you could have included this chart in one of the many topics on subject, you really don't needed to create a new one for a lame work. But I think the judgment is up to the moderators, something I am not.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-04-17, 12:23 AM | [Ignore Me] #6 | ||
What he is trying to say in a very round-a-bout way is that infantry can engage vehicles at a longer range then vehicles can engage infantry.
Another thread to say the same thing dude? Really? I am going to assume the width is the COF and the curves are their expected flight path, other then that I got nothing. Last edited by LoliLoveFart; 2013-04-17 at 12:25 AM. |
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2013-04-17, 12:49 AM | [Ignore Me] #10 | ||
I guess I'll break down graphs for you.
A graph is a visual representation of a group of statistics or values. Every piece of information you put on a graph helps or hinders the point you are trying to make. You can put on a ton of different statistics and overwhelm the person viewing it so they just nod and agree instead of try and break it down. In your case you have made a graph of the expected ranges you can hit a vehicle with and the weapons cof and projectile behaviour. That in and of itself is fine, but then you added the infantry render range. So now instead of a graph on how AV weapons work and their ranges it now reads something like this, "Infantry can easily hit vehicles at X ranges with Y weapons while they can't be seen". 2 cents. |
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2013-04-17, 12:53 AM | [Ignore Me] #11 | ||
Major
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It's just a chart with visual representations of how various projectiles move and how easy it is to hit something with them. It specifically seeks to visualize something that you need to have a feel for in the game rather than something based on hard data.
If that makes you angry, oh well, don't look at it. |
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2013-04-17, 11:24 AM | [Ignore Me] #12 | ||
Major
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I don't think it is making any one angry, but it is yet another post about how infantry can engage vehicles much farther than vehicles can engage infantry. Which by your post history is a real tangent you have been on for some time... particularly with your lib. There isn't any other factual information in the graph.
Last edited by Dragonskin; 2013-04-17 at 11:26 AM. |
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2013-04-17, 12:06 PM | [Ignore Me] #13 | ||
Oh for goodness sake will you lot grow up!
Whatever message Rothnang is trying to get across, the plots are very interesting and do (correctly) portray the dominance of infantry AV weapons at long range. And this comes from a dedicated infantry player, not a vehicle whore (check my stats if you don't believe me). Good work, Rothnang. Last edited by psijaka; 2013-04-17 at 12:07 PM. |
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2013-04-17, 12:58 PM | [Ignore Me] #14 | |||
Second Lieutenant
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Some people will say this is the way it's supposed to be, maybe so. The game is certainly better now than when vehicles were unstoppable but it is a little BS when the best counter to everything is something you pay nothing for IE: Heavy Assault. That's how I see it anyhow. |
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