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Old 2013-04-18, 07:02 PM   [Ignore Me] #1
DirtyBird
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Map/UI updates from GU07


I thought praise for these fantastic changes deserved a thread of their own and not get bogged down in negativity about chainguns etc.
This is a massive improvement and a huge positive for the game.
I've only looked through it briefly but well done to the devs on this one!


UI Updates

  • Strategic Communication Improvements
  • Removed blinking map regions
  • Capture progress is now displayed on the map
  • Ally activity displayed on the map
  • Influence pie charts have been replaced with population percentages
  • Changed the visualization of enemy activity – activity level coloring is now a gradient of red instead of spectrum of different colors
  • Disabled generator/spawn display for facilities
  • Secondary objective timer display added to HUD indicators
  • Facility icons now visible at all zoom levels on the map
  • Map legend added
  • Service Ribbons can now be earned for capturing and defending bases
  • Improved Item Preview
  • Preview is now full screen
  • Items can now be previewed on multiple classes
  • Loadout Screen Improvements
  • Locked gear and weapons can now be viewed and unlocked from the loadout screen
  • Quick camo selector added to main Class/Vehicle screens – Allows you to quickly select and apply permanent camos to all classes/weapons/vehicles
  • Removed the old class and vehicle landing pages
  • The currently equipped consumable can now be resupplied directly from the main Class screen
  • Medals are now displayed in the loadout from the main Class screen
  • Added a class/vehicle cert button to main Class screen
  • Specific weapon attachment slots can now be selected from the main Class screen and weapon selection screen
  • Item descriptions added to the weapon selection screen
  • Better Weapon Stats shown on weapon selection screen
  • Replaced stat bars with numbers
  • Added damage-range degradation graph
  • More weapon stats displayed
  • Muzzle velocity
  • Ammunition
  • Hip Accuracy
  • Aim Accuracy
  • Iron Sight Zoom
  • Indirect Damage
  • New HUD indicator for Ammo Packs
  • Added a Bundles category to the Depot
  • Added invert reverse steering option for track vehicles
  • Bug Fixes
  • Loadouts should now unlock properly if players earned enough XP at once to skip the battle rank that unlocked it
  • The Squad listing in the social window should now display additional squads when scrolling down
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Old 2013-04-18, 07:23 PM   [Ignore Me] #2
CraigX
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Re: Map/UI updates from GU07


Double Post**

Last edited by CraigX; 2013-04-18 at 07:31 PM.
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Old 2013-04-18, 07:30 PM   [Ignore Me] #3
CraigX
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Re: Map/UI updates from GU07


I'm really liking the new extended weapon stats. It should make new weapon unlock choices a little bit easier.
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Old 2013-04-18, 07:54 PM   [Ignore Me] #4
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Re: Map/UI updates from GU07


Agreed - A great bunch of UI related changes that will bring a lot more information to players. Much needed!
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Old 2013-04-18, 08:10 PM   [Ignore Me] #5
Babyfark McGeez
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Re: Map/UI updates from GU07


Mostly good changes to the ui from what i could see.

Don't know when it was implemented but i really like that you now see ally activity on the map.

What i don't like though is that they changed the colors on the map. I have my color scheme set to "allied: blue - enemy: red". But on the map it's now faction-related instead. And i didn't see any option to change that.

But that's minor stuff so instead i once more nag about the fact that you still have to fiddle with tiny pulldown shit to change your loadouts. As far as interfaces goes this is still on top of my "what were they thinking / fix that crap" list.
And after like one year one could assume they could have gotten around to implement a better system by now. Well, i will keep on nagging on that one.

Overall i didn't really play the game much as of late, so there's probably more good stuff i simply missed in my 5-minute checkup.
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Old 2013-04-18, 09:20 PM   [Ignore Me] #6
DirtyBird
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Re: Map/UI updates from GU07


One little bug, the Tawrich Depot spawn seems to be up around the Bermuda triangle of Ti Alloys, The Crown and Ceres Hydroponics.
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