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2013-04-23, 09:26 PM | [Ignore Me] #1 | ||
Major
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I am so sick and tiered of the claymore only have 45° trigger radius but the NC and VS have 360°
It's just pure dumb luck if some one dies to it because either it is placed so the enemy see it easily or it is easily avoided. |
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2013-04-23, 10:05 PM | [Ignore Me] #5 | ||
Sergeant Major
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I have had good success with claymores myself.
...and also my vanu toon can confirm that the green lasers are no longer visible on them to other factions. At least, they weren't the last time I played vanu. The problem with claymores is they pretty much require you to place them just around corners and such. However, when placed effectively, I have had excellent success with them lately. I'd be more annoyed with how enemies can just toss their AI mines on the run with little trouble. Though I will have to experiment with whether one can do anything even remotely similar with claymores. ~_~ |
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2013-04-23, 11:18 PM | [Ignore Me] #7 | ||
As VS, I honestly don't ever notice the claymores.
But that's because I wear flack armor and walk through doors with impunity.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-04-23, 11:32 PM | [Ignore Me] #8 | ||
Major
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IIRC, Claymores have a farther trigger radius than NC/VS mines and can be placed on the side of a door and still trigger no matter where the enemy walks through it.
also IIRC, Claymores were basically shotgun mines that should have a long and wide kill radius, probably much more than an explosive, although it's obviously not 360 degrees. but I'll say I hate VS mines more than I hate claymores because I can't freaking see them. I've actually seen a couple claymores and dodged em, so there's that. It must suck for you TR having to fight two factions that don't have claymore. Last edited by AThreatToYou; 2013-04-23 at 11:34 PM. |
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2013-04-24, 02:22 AM | [Ignore Me] #9 | |||
Master Sergeant
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2013-04-24, 02:36 AM | [Ignore Me] #10 | |||
Captain
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Now they don´t even have a reach to cover completely a "door" to capture point or generators, people can jump or just enter from the other corner of the "door" so the mine don´t explode. Before the anti personal mine nerf, we could get some multikill for been directional. Now, if we can kill one with it, we got luck! Also, the triggering radius it the same as the other empire, but one direction only! Is just have 20% more reach that doesn't matter because you can´t place it in the middle of the door, you must place it on a corner. And I really don´t know what is the difference in the proximity mine and the jumping mine, my suggestions to nerf them, is making the jumping one doing 50% damage to crouched infantry, and the motion mine don´t triggering unless the enemy is running with shift. So the other faction can know what is having a usefulness mine that most be combined with anti tank mines if you want to kill someone. Also today a proximity mine just did more them 60% damage to me using full flak armor, what It was really strange, normally I just lost shields for it and it happened twice today, maybe they got buffed in the last stealth patch?
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-04-24, 03:09 AM | [Ignore Me] #11 | ||
There's only 2 options for fixing this that would be acceptable.
Either the TR claymores become like the Betties & Prox Mines or those two become like the claymore.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-04-24, 03:36 AM | [Ignore Me] #12 | |||
Major
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fucking same. edit: AND SRSLY?! IT ONLY HAS A 45 DEGREE ANGLE?! this is fucking bullshit. needs an overhaul, and that is common sense that it needs one. no wonder i have only got 1 kill with it. and we NEED TO BE ABLE TO PICK IT BACK UP AGAIN, SAME AS C4 Last edited by camycamera; 2013-04-24 at 03:40 AM. |
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2013-04-24, 03:43 AM | [Ignore Me] #13 | ||
Private
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Whining that your cheap loser weapon isn't as effective as the others?
I want a secondary weapon that doubles as an SMG. Repeater is beyond OP compared to all other faction specific pistols. Then we can talk. Last edited by ShepardCommand; 2013-04-24 at 03:47 AM. |
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2013-04-24, 03:43 AM | [Ignore Me] #14 | ||
Sergeant Major
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As a VS I can say that both Betties and Claymores are effective (in killing me, at least), but Claymores are a *lot* easier to spot. Personally I'd prefer they make Betties and Prox Mines easier to see, rather than changing Claymores.
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2013-04-24, 03:47 AM | [Ignore Me] #15 | |||||
Major
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Well regarding cover the door. If you place the claymore so it can't be seen from the other side of the door then it won't cover all of it. You can "sneek" by if you press your self against the door frail posit of where the claymore is placed. But yes the claymore is very good if you place them at a "door" but that is the only place you can place claymores to be effective. If you try to drop some claymore at a capture point, spawn tube or anywhere else they are far from as effective as the other AI mines. One solution maybe is to allow TR to carry up to 4 claymores without having to wearing any suit slots that allow you to carry more. Also that after you have placed them you can fine tune there aim. That way there are more strategic value then just "door stoppers". |
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