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PSU: So good it should be nerfed.
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2013-04-25, 03:30 AM | [Ignore Me] #1 | ||
First Sergeant
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Previous Thread: http://www.planetside-universe.com/s...ad.php?t=52625
Album: http://imgur.com/a/2YcbW#3 Model Viewer Shots: http://imgur.com/a/VVjLG#0 If you want to check out the Unity3d scene, send me a PM. It's on my dropbox and I don't want to post the link publicly and lose all my bandwidth. |
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2013-04-25, 04:20 AM | [Ignore Me] #2 | ||
Second Lieutenant
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I'd be interested in where they'll put the accesses (entrance/exit/spawn) for vehicles and such, since all other major facilities can spawn Aircraft and vehicles from the main building as well.
Another thing that interests me are the Arms, which are broken into two sections by a space that looks like it could be filled by a retractable bridge. Now THAT would be an interesting mechanic. Got any tips on how to move around more effectively in the unity web player? |
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2013-04-25, 08:46 AM | [Ignore Me] #5 | ||
Lieutenant General
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Very large distances to cover between either end, loads of high altitude entrances from the looks of it.
If the spawns are located at the far end in the length direction as with the other bases, rather than in the center, this is going to be a pain to defend. Also means there's a huge courtyard to defend. Hoping there's at least multiple levels of chokepoints inside so you can lose a level and hold another. But from past designs I wouldn't expect that. Last edited by Figment; 2013-04-25 at 08:47 AM. |
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2013-04-25, 10:01 AM | [Ignore Me] #7 | |||
I hope there's tons of space inside for infantry battles.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-04-25, 02:37 PM | [Ignore Me] #13 | |||
Corporal
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How can any other facility with limited points of entry and objectives be different though? If it has too many entry points, people will complain it isn't defensible. With a limited number of entry points (like Biolabs) people will gravitate towards defending those (ie camping) or defending the objectives. Isn't that part of the reason we had these open bases to begin with because they didn't want the PS1 stairs camp fests? Of course that opened the infantry up to being attacked by vehicles. |
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2013-04-25, 02:40 PM | [Ignore Me] #14 | |||
Second Lieutenant
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inb4 mini battle island |
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2013-04-25, 02:47 PM | [Ignore Me] #15 | |||
Well then you have that to keep you happy no? Can't the people who enjoy tactical infantry fights of defense and attack not have somewhere to play too.
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2013-04-25 at 02:48 PM. |
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