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2013-04-27, 02:31 PM | [Ignore Me] #1 | |||
PSU Admin
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http://forums.station.sony.com/ps2/i...stment.120344/
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2013-04-27, 02:33 PM | [Ignore Me] #3 | ||
Colonel
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Planetside is one big fight. Not too keen on setting minimum fight times for individual bases, that's CoD/BF, ie non-MMOFPS thinking.
I've said before, offense needs to be bumped up in this game so that we have a higher focus on vehicle convoys and sweeping offensives(and more emphasis on air interdiction as a result) instead of long sieges. |
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2013-04-27, 02:47 PM | [Ignore Me] #8 | |||
Sergeant
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But ghost capping is a plague on the game that needs to be greatly diminished, and this looks like a good step in that direction. |
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2013-04-27, 02:54 PM | [Ignore Me] #9 | ||
Master Sergeant
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Sounds interesting, though I'm not going to judge it before I've tried it.
Why not keep the SCU option there, but instead move the SCU inside/underneath the spawnroom, so at the halfway mark, the SCU is exposed, however the attackers have to push beyond the defender's spawnroom to get to the now unshielded SCU. Anyways, see you guys ingame in 5min! |
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2013-04-27, 02:56 PM | [Ignore Me] #10 | |||
First Sergeant
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PS: I've noticed a lot of things these guys have thrown in are prepping up lattice. Can't waaaiit |
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2013-04-27, 03:01 PM | [Ignore Me] #11 | ||
Well it's only the SCU shield gen, so they will still be able to take down say... The four other shield gens in the Amp Station. Plenty of xp to gain from that.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-04-27, 03:35 PM | [Ignore Me] #13 | ||
Private
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If this has been a problem (which I trust them to know), then I have to say, for the greater good of the population at large, this is for the best. And I spent months co-leading the official Ghost Squad of my outfit.
Fights are better than no fights at all. I don't see how this would keep small-scale conflicts from happening, either... Last edited by Netsurfer733; 2013-04-27 at 03:37 PM. |
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2013-04-27, 03:47 PM | [Ignore Me] #14 | |||
Contributor General
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But, of course the nature of ghost capping changes with the lattice anyway because an outpost captured is an outpost that provide additional links, now the is a strategic reason to ghost cap and also a strategic reason to maintaining your outposts enemy-free. |
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