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Old 2003-04-02, 01:18 PM   [Ignore Me] #1
Demdadar
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About Hacker ...


I have got lots of questions about the Hacker ...

Will he able to defend by himself ? He can take down one enemy soldier , even if it�s attacking by suprise ?

Neccesary he needs to be in a team ? He can�t take a facilitie alone ?

What is his mission in a group ?

Can he disable vehicles ? How we does it ?
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Last edited by Demdadar; 2003-04-02 at 01:21 PM.
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Old 2003-04-02, 01:20 PM   [Ignore Me] #2
d3ath4u
First Sergeant
 


Sure he'll be able to defend himself, he is a player...with a gun. No, he cannot watch his back AND hack at the same time. Sure, a hacker could take a facility by himself....extremly difficult, but technically, ya....His mission in a group..to hack. Anyone can hack, but with the cert., it makes it faster.
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Old 2003-04-02, 01:36 PM   [Ignore Me] #3
Euroclydon
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Sounds like you're thinking a hacker is equivalent to an infiltrator, which is not the case. You can be in the any armor except the MAX and hack. The only disadvantage a hacker has is less room in his inventory (unless the REK goes in a weapon slot which would be a bigger disadvantage... anyone know?). So, yes, a hacker can kill people, and it doesn't necessarily have to be a surprise attack.
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Old 2003-04-02, 01:37 PM   [Ignore Me] #4
Demdadar
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Thumbs up


Thx for your replies guys
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Old 2003-04-02, 01:40 PM   [Ignore Me] #5
Saint
Captain
 


The REK takes up one of your pistol slots, but if you are in a renforced armor, it is no big deal cause you have 2 pistol slots and 2 rifle slots. It is best to have a Gauss in hand, a Pheonix on your back, a MAG-scatter and knife on you hip for close combat and REK in the other pistol slot. When you guys get in game you will realize that is a common loadout.

Edit. Usually when you are hacking you have squad members watching the doors. Most control terminal rooms are small and have turns in them so the attacker either has to come inside or toss grenades or a rocket in there.
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Old 2003-04-02, 01:41 PM   [Ignore Me] #6
NeoDrgnMech
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Originally posted by Euroclydon
Sounds like you're thinking a hacker is equivalent to an infiltrator, which is not the case. You can be in the any armor except the MAX and hack. The only disadvantage a hacker has is less room in his inventory (unless the REK goes in a weapon slot which would be a bigger disadvantage... anyone know?). So, yes, a hacker can kill people, and it doesn't necessarily have to be a surprise attack.
I'm not sure, but I'd guess, yeah, stuff like the REK takes up a pistol slot. I think I remember screens where it showed equipment like the medical applicator and or something in the pistol slot. Besides, why would they give you 2 pistol slots on the Agile and Reinforced armors? It isn't like you're gonna want to carry around ammo for different 2 pistols, so it would seem like you could put some equipment in those extra slots.

Edit:Bah, beat me to it
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Old 2003-04-02, 02:53 PM   [Ignore Me] #7
Knight309
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REK takes 1 pistol slot, can you also place in an inv slot anyways. Because it was my assumption that an infiltration suit has 1 pistol slot and 1 hip slot(knife). I'm curious, cause i'd hate to walk armed with only a knife and a REK into a base....cloaked or uncloaked(not like i'd be uncloaked).

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Old 2003-04-02, 02:58 PM   [Ignore Me] #8
NeoDrgnMech
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Originally posted by Knight309
REK takes 1 pistol slot, can you also place in an inv slot anyways. Because it was my assumption that an infiltration suit has 1 pistol slot and 1 hip slot(knife). I'm curious, cause i'd hate to walk armed with only a knife and a REK into a base....cloaked or uncloaked(not like i'd be uncloaked).
Well, no one said inf suits are perfect, but yeah, inf suit users will probably have to become pretty good at killing with a knife, if they plan on hacking or engineering or some such thing.
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Old 2003-04-02, 03:03 PM   [Ignore Me] #9
NeoTassadar
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One minute, people still think there are classes in this game? Okay, when we say Hacker or Medic or Engineer, we mean some with those certifications. He/she will still be able to use guns/tanks/etc. as long as he/she has those certs as well.
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Old 2003-04-02, 03:05 PM   [Ignore Me] #10
Knight309
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sorry, i didn't mean to imply a class. I plan on being a hacker with an infiltration suit, and i was curious if i could have a rek and a pistol, or just a rek.

sorry for the mistake
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Old 2003-04-02, 03:10 PM   [Ignore Me] #11
NeoTassadar
Lieutenant Colonel
 
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I'm not sure but I think that inventory is seperate from equiping. So you can probably carry both, but have to go into inventory to equip one or the other (1-3 sec delay). If I'm wrong, you can just use a knife and melee booster. BTW, if you cap a base yourself and hold it those 15 minutes until it belongs to whatever empire you've chosen, you at least a demi-god.
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Old 2003-04-02, 03:11 PM   [Ignore Me] #12
simba
Major
 


Originally posted by Saint
The REK takes up one of your pistol slots, but if you are in a renforced armor, it is no big deal cause you have 2 pistol slots and 2 rifle slots. It is best to have a Gauss in hand, a Pheonix on your back, a MAG-scatter and knife on you hip for close combat and REK in the other pistol slot. When you guys get in game you will realize that is a common loadout.

Edit. Usually when you are hacking you have squad members watching the doors. Most control terminal rooms are small and have turns in them so the attacker either has to come inside or toss grenades or a rocket in there.
sounds like somebody has played the beta .
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Old 2003-04-02, 03:14 PM   [Ignore Me] #13
simba
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and also, I cant find this anywhere, but if I start to hack a base, will the defenders knwo im hacking it? This is b4 its bin hacked and the dude is currently hacking.
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Old 2003-04-02, 03:17 PM   [Ignore Me] #14
NeoTassadar
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Yes. Anyone in the SOI gets the fifteen minute timer I'm relatively sure.
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Old 2003-04-02, 03:22 PM   [Ignore Me] #15
mr_luc
Sergeant Major
 


Biggest thing is that likely ejecting would require a player animation and a vehicle animation to be performed concurrently while the vehicle is moving . . . I can see that looking a little choppy/unprofessional for client-side prediction, would probably be some popping and repositioning that could be avoided if the player was simply dropped outside the vehicle. If the vehicle was standing still it wouldn't be a problem (as we've already seen).
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