Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: We are one.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-04-02, 01:18 PM | [Ignore Me] #1 | ||
Sergeant
|
I have got lots of questions about the Hacker ...
Will he able to defend by himself ? He can take down one enemy soldier , even if it�s attacking by suprise ? Neccesary he needs to be in a team ? He can�t take a facilitie alone ? What is his mission in a group ? Can he disable vehicles ? How we does it ?
__________________
dat big thing pwnz j00 Last edited by Demdadar; 2003-04-02 at 01:21 PM. |
||
|
2003-04-02, 01:20 PM | [Ignore Me] #2 | ||
First Sergeant
|
Sure he'll be able to defend himself, he is a player...with a gun. No, he cannot watch his back AND hack at the same time. Sure, a hacker could take a facility by himself....extremly difficult, but technically, ya....His mission in a group..to hack. Anyone can hack, but with the cert., it makes it faster.
|
||
|
2003-04-02, 01:36 PM | [Ignore Me] #3 | ||
Sergeant
|
Sounds like you're thinking a hacker is equivalent to an infiltrator, which is not the case. You can be in the any armor except the MAX and hack. The only disadvantage a hacker has is less room in his inventory (unless the REK goes in a weapon slot which would be a bigger disadvantage... anyone know?). So, yes, a hacker can kill people, and it doesn't necessarily have to be a surprise attack.
__________________
(aka Daedalus - Jumpgate/Neocron) |
||
|
2003-04-02, 01:40 PM | [Ignore Me] #5 | ||
Captain
|
The REK takes up one of your pistol slots, but if you are in a renforced armor, it is no big deal cause you have 2 pistol slots and 2 rifle slots. It is best to have a Gauss in hand, a Pheonix on your back, a MAG-scatter and knife on you hip for close combat and REK in the other pistol slot. When you guys get in game you will realize that is a common loadout.
Edit. Usually when you are hacking you have squad members watching the doors. Most control terminal rooms are small and have turns in them so the attacker either has to come inside or toss grenades or a rocket in there. |
||
|
2003-04-02, 01:41 PM | [Ignore Me] #6 | |||
Sergeant
|
Edit:Bah, beat me to it |
|||
|
2003-04-02, 02:53 PM | [Ignore Me] #7 | ||
Private
|
REK takes 1 pistol slot, can you also place in an inv slot anyways. Because it was my assumption that an infiltration suit has 1 pistol slot and 1 hip slot(knife). I'm curious, cause i'd hate to walk armed with only a knife and a REK into a base....cloaked or uncloaked(not like i'd be uncloaked).
|
||
|
2003-04-02, 02:58 PM | [Ignore Me] #8 | |||
Sergeant
|
|
|||
|
2003-04-02, 03:10 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
|
I'm not sure but I think that inventory is seperate from equiping. So you can probably carry both, but have to go into inventory to equip one or the other (1-3 sec delay). If I'm wrong, you can just use a knife and melee booster. BTW, if you cap a base yourself and hold it those 15 minutes until it belongs to whatever empire you've chosen, you at least a demi-god.
|
||
|
2003-04-02, 03:11 PM | [Ignore Me] #12 | |||
Major
|
|
|||
|
2003-04-02, 03:22 PM | [Ignore Me] #15 | ||
Sergeant Major
|
Biggest thing is that likely ejecting would require a player animation and a vehicle animation to be performed concurrently while the vehicle is moving . . . I can see that looking a little choppy/unprofessional for client-side prediction, would probably be some popping and repositioning that could be avoided if the player was simply dropped outside the vehicle. If the vehicle was standing still it wouldn't be a problem (as we've already seen).
__________________
|
||
|
|
Bookmarks |
|
|