Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: You have recieved 100 BEP for visiting this site.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-04-28, 09:44 PM | [Ignore Me] #4 | ||
Lieutenant Colonel
|
1 WTF did you start a thread just to quote me in another thread.
2 It has the worst handling and worst speed and thats mostly all that matters in a dog fight - unless the guy in the fast agile craft is just a bad pilot.
__________________
Wherever you went - Here you are. |
||
|
2013-04-28, 10:24 PM | [Ignore Me] #6 | ||
Major
|
each ESF, just like each weapon, all have their strengths and weaknesses.
maybe that's why they have hacksaws because they can't aim, and complain the reaver sucks because THEY suck /joke idk what is so wrong with the reaver, it can still kill me, so it's fine. i am not insane. where is this proof that it "is teh slowest and sucks", eh? did you do an actual comparison? this is hilarious, this is OP, this sucks, that is UP, etc, etc... just shut the fuck up, it is getting old already. |
||
|
2013-04-29, 12:34 AM | [Ignore Me] #9 | ||
Sergeant Major
|
I hate airhammers and want to throttle whoever decided NC should have a bajillion shotguns.
Someone once joked that if they had empire-specific liberator weapons, the NC's would be a giant underbelly shotgun. XP |
||
|
2013-04-29, 02:44 AM | [Ignore Me] #10 | ||
Captain
|
This thread is useless.
On the official forum there is already a great topic about it, but let me place here the points: The reaver got the best after burner, this means he can run away to a nearby safety base with easy, can also chase enemies ESF and get close to them before they can react. When the afterburner ends, or your enemy is dead or you are safe. Also, the air hammer is as good as the all the other air to air weapons, what it is non sense! The PPA and the Banshee got 88% damage reduction to ESF, you need almost 100 shots of each to kill an ESF, almost 17 seconds with extended mags if you can hit all shots! The air hammer kills enemies ESF without reload faster them the rocket pods in 1,6 seconds, with extended mags that has been nerfed but are still OP. So, all the other faction air to ground weapons are useless against ESF, but the NC one are as good as the A2A weapons of all empires! Wtf is SOE doing? Also, it can kill and enemy liberator with 2 mags, very fast, before it can react. The reaver pilots just need to know to approach the enemy from behind, get close to them and win! If the enemy got air radar, just use a2a missile that need no skill to kill him. It is not that hard to do, I kill enemy skyguards all the time sneaking them from behind, I wish I had the air hammer so I could kill ANYTHING on the ground and in the air, and if I can't I can still use the rocket pods or a2a missile. Even the NC players agree that the air hammer is OP, but they want the Banshee and the PPA to get buffed because like all NC, they don't accept to get any nerf from SOE, and if it happens it will take too long to happen and the weapon will still be good like the NC maxes. Also, it has been confirmed that all ESF got the same turning speed, the reaver only got more mass, what makes air brake turning more effective, but makes some people having the impression that it is harder to fly, but instead it can do more advanced maneuvers because of that. Also Reaver with speed upgrade, are really fast, while Mosquitos with speed upgrade is retarded, SOE really screwed up with this, an increase of 220 to 235 with maximum level of speed is retarded, the reaver with AB and maximum speed are game breaking because they can outrun missiles. The only real disvantage on the reaver is the hit box it got, but it is not that bad. Also on the topic we discussed what to do against the air hammer and my fellow outfit members were right, get close to it and make a dodge fight with the maximum turn speed and dogfight upgrade, so he can't target were you a going and you are turning faster them him, because he will likely have speed upgrade. If you try to run away, even with afterburners, you will be dead, because he can close the gap with better AB and kill your before you can run away.
__________________
In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
||
|
2013-04-29, 02:59 AM | [Ignore Me] #11 | ||
Second Lieutenant
|
The reaver's afterburner is useless without speed 3 so he's on par with other ESF's. It 'is' worse than other ESF's in it's speed and handling to compensate for that 'advanatage'.
However that's not even what I mind about the Reaver. Where it get's really shitty is how it tries to compensate since your targeting reticule is like 4 meters apart from your gun since it is mounted on the base of the Reaver instead of the nose. This leads for some REALLY wonky aim correction issues with the Reaver, especially during dogfights. There was a thread awhile back on this that was extremely detailed, a solid two posts worth with plenty of videos proving his points. As far as I'm aware people were genuinely in agreeance about the Reaver's 'strength's' falling short in comparison with the other faction's. I shall update this post should I find the thread I'm talking about. *EDIT* Here's the thread that breaks it down piece by piece, while it can be difficult to follow the videos do a pretty good job of demonstrating his points. http://www.planetside-universe.com/s...ghlight=Reaver Last edited by KesTro; 2013-04-29 at 03:11 AM. |
||
|
2013-04-29, 03:46 AM | [Ignore Me] #12 | |||
Captain
|
Also, all vehicles got some kind of offset on the weapons, all good players get used to it fast. When you know your weapon and the trajectory it does, the offset is no longer a problem, you already know you to dont trust your sights and fire where you know it is going to hit your target. Even without that issue, you must know good your weapon, because on dodge fights, you will never hit your target with it on the center of your sight. You are luck your MBT don't have that problem, I am used to miss my target with the prowler, using the maximum level of zoom to place the enemy infantry in the perfect center of the sight, and miss it. I am already good at compensating it, but I really think it shouldn't exist. The problem is that after we get used to it, they fix it, like the reverse on tanks, it has been bugged since day 1 of beta, and when we are finally used to it, they fix it! Already died a lot because of that, there is an option to keep it the way it was, too bad every update the game resets your configuration and you get a horrible death because your reverse control changed!
__________________
In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
|||
|
2013-04-29, 04:09 AM | [Ignore Me] #13 | ||
This is not how you start a discussion thread. Want a poster to answer a question, based on a comment they made? Ask them in the thread where they made said comment. In fealty to Planetside Universe (our undying home) and by the Grace of the Golden Hammer, I declare this thread closed for starting on the premise of "demanding" an answer from another poster.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-04-29 at 04:19 AM. |
|||
|
|
Bookmarks |
|
|