Unique tactics and Creativity in Planetside 2: A look at new options. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: how long do you think a Teletuby would last?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-04-29, 02:27 PM   [Ignore Me] #1
kidriot
Sergeant Major
 
kidriot's Avatar
 
Thumbs up Unique tactics and Creativity in Planetside 2: A look at new options.


Posted a new article/video over at The Mittani showing an idea and talking briefly about how I believe that we are only limited by our imaginations in what can be done to attack/defend in Planetside 2:

http://themittani.com/features/snowf...crash-override
kidriot is offline  
Reply With Quote
Old 2013-04-29, 02:35 PM   [Ignore Me] #2
p0intman
Lieutenant Colonel
 
p0intman's Avatar
 
Misc Info
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


firstly that is fucking brilliant of an assault, pg does something similar-ish. i wish more people understood what you just said.
__________________

Retired NC CR5, Cerberus Company.
Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU.
p0intman is offline  
Reply With Quote
Old 2013-04-29, 02:55 PM   [Ignore Me] #3
Pella
Captain
 
Pella's Avatar
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Good article.

This is basically what keeps me squad leading and my outfit active. We dont bother looking at the empires bigger picture. We look at the map and decide what will give us the most fun and go there.

I know when i'm doing a good job at squad leading as everyone online stays online until really late hours. And thats since day 1 launch. We are a small outfit of about 2 Squads max on weekends, And 1 on weekdays.

Also we have been using that diffuser tactic for some time

__________________

Last edited by Pella; 2013-04-29 at 02:58 PM.
Pella is offline  
Reply With Quote
Old 2013-04-29, 03:01 PM   [Ignore Me] #4
basti
Brigadier General
 
Misc Info
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Ohhh, using a second gate sundy to block a newly spawned AMS sundy, i did not think of that yet.

That is goood, that is verrryy goood. Gonna *** that and use it.
basti is offline  
Reply With Quote
Old 2013-04-29, 03:08 PM   [Ignore Me] #5
Silent Thunder
Staff Sergeant
 
Silent Thunder's Avatar
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


I remember the days when that was the ONLY way to crack open a Techplant. That or a huge LA wave through the sides. Used to shake my head seeing people throw themselves into the meatgrinder of the backdoors which were covered by Engy turrets.
Silent Thunder is offline  
Reply With Quote
Old 2013-04-29, 04:10 PM   [Ignore Me] #6
EvilNinjadude
Second Lieutenant
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Originally Posted by p0intman View Post
firstly that is fucking brilliant of an assault, pg does something similar-ish. i wish more people understood what you just said.
If I had a dollar for every time people rushed the point trying to push the enemy off, instead of looking to destroy the sunderer just out of sight behind that building.
__________________
EvilNinjadude is offline  
Reply With Quote
Old 2013-04-29, 04:28 PM   [Ignore Me] #7
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Good write up as usual kidriot. Sadly, you don't see much innovation across the board, but it is there. We were one of the earliest units using Gate Difusers sticking partially through a shield to create a bridge that didn't just deliever one load of troops, but acted as a gateway that everyone could funnel through the shield with. One of my favorite Bio Lab defenses lasted from about 9pm to about 4am because we flew a Sundy AMS into a Biolab and set it up behind a building where folks seldom go. The attackers dropped the SCU several times, but could not take the Sundy out. It's on a video of how to place it somewhere. Our Science Team is always tweaking with ways to mix it up.

One thing about the article is that you describe the beauty of Planetside well, that it is a sandbox. I often use the "Rome is the mob" line to describe it, as it is the players who fuel the action and the culture. However, I see the implementation of artificial features, such as the Alert System and Rush Lanes, that dictate player movement, as having a negative affect on that aspect of the game. Offer more objectives, but allow the players to decide the when and where.

*EDIT Found the Sundy vid

www.youtube.com/watch?v=9YWWCfdiW3A
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com

Last edited by EVILPIG; 2013-04-29 at 10:08 PM.
EVILPIG is offline  
Reply With Quote
Old 2013-04-29, 04:28 PM   [Ignore Me] #8
VaderShake
First Lieutenant
 
VaderShake's Avatar
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Originally Posted by EvilNinjadude View Post
If I had a dollar for every time people rushed the point trying to push the enemy off, instead of looking to destroy the sunderer just out of sight behind that building.
Also on the attacker side I have noticed a trend several times this weekend of armor sitting off in the distance bombarding a facility staying back from the fight while infantry was hiding behind rocks and buildings content to exchange fire with defenders instead of pushing on the objective. Also once a control point is capped more people run off looking for enemies to kill instead of defending the room or area around the point until the point is capped. Just my observations lately...
VaderShake is offline  
Reply With Quote
Old 2013-04-29, 04:41 PM   [Ignore Me] #9
Illtempered
First Sergeant
 
Illtempered's Avatar
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Originally Posted by EVILPIG View Post
Good write up as usual kidriot. Sadly, you don't see much innovation but it is there. We were one of the earliest units using Gate Difusers sticking partially through a shield to create a bridge that didn't just deliever one load of troops, but acted as a gateway that everyone could funnel through the shield with. One of my favorite Bio Lab defenses lasted from about 9pm to about 4am because we flew a Sundy AMS into a Biolab and set it up behind a building where folks seldom go. The attackers dropped the SCU several times, but could not take the Sundy out. It's on a video of how to place it somewhere. Our Science Team is always tweaking with ways to mix it up.

One thing about the article is that you describe the beauty of Planetside well, that it is a sandbox. I often use the "Rome is the mob" line to describe it, as it is the players who fuel the action and the culture. However, I see the implementation of artificial features, such as the Alert System and Rush Lanes, that dictate player movement, as having a negative affect on that aspect of the game. Offer more objectives, but allow the players to decide the when and where.

*EDIT Found the Sundy vid

www.youtube.com/watch?v=9YWWCfdiW3A
Agreed on all points. Have you tried doing this since they blocked the biolab airpad entrances with clutter?

We've also done very similar gate-shield crashes. Blocking the AMS Sundy is a new trick though, and yeah we'll use that too. Before they added the clunky vehicle pads in the AMP Station Garage you didn't have to do that. Another small note is that it appears some gate-shields are bugged and can't be diffused. More than once the East Gate at Elli has stopped us dead in our tracks with the diffuser on.
Illtempered is offline  
Reply With Quote
Old 2013-04-29, 06:30 PM   [Ignore Me] #10
camycamera
Major
 
camycamera's Avatar
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


good article.
camycamera is offline  
Reply With Quote
Old 2013-04-29, 08:43 PM   [Ignore Me] #11
CrimsonTemplar
Staff Sergeant
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Very good article, I must say. It's a common tactic among our squads.

Yet ultimately it fails in comparison to the greatest TR tactic ever conceived.

'What is this tactic?' You NC and VS ask?

Well, when we're faced with impossible odds it is this. We hope that the enemy kill so many of us, as we charge forth, they become bored and somewhat depressed, before logging off out of despair.

Last edited by CrimsonTemplar; 2013-04-29 at 08:47 PM.
CrimsonTemplar is offline  
Reply With Quote
Old 2013-04-30, 09:17 AM   [Ignore Me] #12
VaderShake
First Lieutenant
 
VaderShake's Avatar
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Originally Posted by CrimsonTemplar View Post
Yet ultimately it fails in comparison to the greatest TR tactic ever conceived.

'What is this tactic?' You NC and VS ask?

Well, when we're faced with impossible odds it is this. We hope that the enemy kill so many of us, as we charge forth, they become bored and somewhat depressed, before logging off out of despair.
Yea thank you for admitting the TR are definitely the "I'm going to take my ball and go home" when they don't win type of prisses of the 3 factions...

The Vanu are just straight up prisses....
VaderShake is offline  
Reply With Quote
Old 2013-04-30, 09:50 AM   [Ignore Me] #13
EvilNinjadude
Second Lieutenant
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Originally Posted by VaderShake View Post
Yea thank you for admitting the TR are definitely the "I'm going to take my ball and go home" when they don't win type of prisses of the 3 factions...
He claimed the opposite: That TR was doing it to the others.
__________________
EvilNinjadude is offline  
Reply With Quote
Old 2013-04-30, 10:26 AM   [Ignore Me] #14
CrimsonTemplar
Staff Sergeant
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Originally Posted by VaderShake View Post
Yea thank you for admitting the TR are definitely the "I'm going to take my ball and go home" when they don't win type of prisses of the 3 factions...

The Vanu are just straight up prisses....
Heh Heh! I meant the other way around mon amis. Furthermore I was just having a good laugh.

Also I'm astonished. Have you never heard the old saying 'There's no quit in a TR soldier'? .
CrimsonTemplar is offline  
Reply With Quote
Old 2013-04-30, 10:31 AM   [Ignore Me] #15
Koadster
Sergeant Major
 
Koadster's Avatar
 
Re: Unique tactics and Creativity in Planetside 2: A look at new options.


Blocked the sundie moving.. Ha what a great idea

Also your HT leader, lol.. Tell Gaupoh hes a tryhard and to stop trying to spy on us for you on our teamspeak. KTHNX
__________________


MuNrOe : Eat a Dick sandwich TR

Last edited by Koadster; 2013-04-30 at 10:33 AM.
Koadster is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:22 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.