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2013-05-01, 06:17 PM | [Ignore Me] #1 | |||
PSU Admin
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http://forums.station.sony.com/ps2/i...d-when.121748/
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-05-01 at 06:18 PM. |
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2013-05-01, 06:40 PM | [Ignore Me] #2 | ||
Contributor Lieutenant Colonel
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Great additions to GU08.
Not so great time its being released @ 10PM AEST Now if they would just use the same functionality to allow us to change squad colors in platoons. Or at the very least, make Charlie squad anything but VS purple plz. Last edited by DirtyBird; 2013-05-01 at 06:42 PM. |
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2013-05-01, 07:25 PM | [Ignore Me] #6 | |||
Corporal
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I have mixed feelings about them not including MAX ES abilities in this patch. On the one hand it was supposed to be a "MAX GU", on the other I was disappointed to see TR MAX Lockdown without animated spikes actually bolting it to the ground, so hopefully they will take their time and add that |
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2013-05-01, 08:23 PM | [Ignore Me] #9 | ||
Right on time it seems. Here's hoping we actually get detailed patch notes about the weapon and attachment changes.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-01, 08:55 PM | [Ignore Me] #13 | ||
First Sergeant
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Without quoting numbers of TTK on individual weapons (because to be fair I don't care - I use what feels right for my play style not necessarily which kills fastest) - I think on face value of the attachment changes they're trying to give each class of weapon more of a unique feel; might mean abit of relearning a few of them and finding new set ups but anything that increases the gap in the "feel factor" between types I think is a good step.
Looking forward to pretty much everything in this patch! Last edited by Carbon Copied; 2013-05-01 at 08:57 PM. |
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2013-05-01, 08:56 PM | [Ignore Me] #14 | ||
Major
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To quote the raven
"I'ma fuck you up!" (2 points for the first to get the reference) After thought edit- Thinking about it how is the Raven not an upgrade to the Falcon? Falcon stats 1 round mag 2.4 reload time 700 damage Raven stats 5 round mag 1.5 reload time 490 damage 48 RPM Falcon DPS 60 / 2.4(reload) = 25(RPM), 60 / 25 = 2.4(RPS) * 700 = 1,680 (DPS) ???????? Something off here Raven DPS 60 / 48(RPM) = 1.25(RPS) * 490 = 612.5(DPS) I know I fucked up something but can't for the life of me find out what, maybe it's just to late for me to be thinking. Can someone please tell me what the hell I am doing wrong? With a mag size of 1 the Falcon can only send 700 damage every 2.4 seconds. That should mean its DPS is lower than the damage per round thanks to it just not being able to fire again. Is this math right? 1 is 41.6% of 2.4 (1 / 2.4 = .416). 41.6% of 700 is 291.6 (.416 * 700 = 291.6) So Falcon DPS should be 291.6, but the math above. WTF did I do wrong? Last edited by Chewy; 2013-05-01 at 11:24 PM. |
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