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2013-05-09, 10:22 AM | [Ignore Me] #1 | ||
Staff Sergeant
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Vehicle weapons stabilization is needed. In PS1 we had horizontal vehicle weapon stabilization and it was great, in PS2 we should have both horizontal and vertical but instead we have nether This would make vehicle combat way more intense with high speed move while shooting engagements like real tank warfare. Vehicle engagements would be able to have a greater range allowing for much longer and more strategic fighting between tanks and other vehicles. One nice thing is if you put yourself in 3rd person while operating a gun on a vehicle you will see the gun go into stabilization mode so its already in game just currently turned off or not working for some reason.
This is now, what do you think a SciFi game 100s of years in the future should have? Last edited by Livefire; 2013-05-09 at 10:29 AM. |
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2013-05-09, 11:09 AM | [Ignore Me] #4 | ||
A lot of people have been asking for it for a veeeery long time. No luck or definitive answers yet, but hopefully one day.
For me there can be no question as to whether or not it should be in the game. There's no good gameplay oriented reason for not adding it in. I just hope they [SOE] don't do something silly like make it a certable feature.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-09, 11:33 AM | [Ignore Me] #5 | |||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-09, 12:06 PM | [Ignore Me] #8 | ||
For whatever reason things got really jiggly in GU8. I hope they fix that.
But I don't really care about stabilization. Harder to aim without it and that's fine by me (that is also a valid gameplay reason to not have it: wanting aiming to be more difficult)
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-05-09, 12:41 PM | [Ignore Me] #9 | ||
Major
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What we really need is vertical weapon stabilization. I'm not sure what you mean by "horizontal", if this means that the crosshairs will stay on target even while the vehicle turns, I thought we already had that? Anyway, we should have that.
+need this |
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2013-05-09, 12:48 PM | [Ignore Me] #10 | ||
Captain
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I think we are asking it since day one of beta.
It must be really hard to implement because everyone know we need it fast! Sometimes I play world of tanks, and even world war two tanks have a more stabilized turret then the ones in auraxis! Most of tank fight happens with stationary tanks, what is retarded, I try to abuse my prowler speed and side armor to win a tank battle, but with all the bumping, unless I know the terrain is good, it is a risk maneuver.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-05-09, 03:40 PM | [Ignore Me] #11 | ||
Staff Sergeant
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I MIGHT agree with vertical stabilization, but only because there are so many uneven surfaces. Even that is a stretch, because aim compensation is only limited by skill. Removing it as a factor only makes the game more easy mode. It's what separates good tankers from bad ones.
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2013-05-09, 03:49 PM | [Ignore Me] #12 | |||
Major
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but as it stands... |
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2013-05-09, 04:51 PM | [Ignore Me] #15 | ||
It separates good gunners for bad gunners as it is
Secondary and otherwise. In tanks and your dedicated gunner harasser and Sundy. Your pet whine has nothing to do with this.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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