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2013-05-10, 03:20 PM | [Ignore Me] #1 | |||
Lieutenant Colonel
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[12:59:33] <P0INTMAN>wait [12:59:33] <P0INTMAN>wait [12:59:50] <P0INTMAN>THEY ACTUALLY TOOK GOOD ADVICE FROM PS1 AND ARE PUTTING IT INTO PS2? [12:59:51] <P0INTMAN>HOLY SHIT [12:59:55] <P0INTMAN>MOTHEROFGOD [12:59:58] <P0INTMAN>WHEN DID THIS HAPPEN? [13:00:01] <P0INTMAN>WHO BOUGHT OUT SOE? That is all. Those of you that think I hate for the sake of hating can be disproven now.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-05-10, 03:41 PM | [Ignore Me] #3 | ||
Corporal
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Yes buuuut, wait until you see what they did to base cap times. *Cringe* Awful, AWFUL idea mixed in with all this. Along the lines of "Let's make base fights MORE Zerg v. Zerg."
Hopefully they purge the base cap time reduction idea before it ever sees release. |
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2013-05-10, 03:53 PM | [Ignore Me] #6 | ||
Contributor General
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It's not so good if you can't defend your generators.
ps I think the hack times are just for test so that captures make the map move during the short test times they have, if you get what I mean and they're not intended to put into live. Because they would be stupid. |
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2013-05-10, 03:55 PM | [Ignore Me] #9 | ||
Contributor Major
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First the neo-lattice... now this.
Very good. Baby steps, guys. Baby steps. We're finally, FINALLY getting the game we asked for in beta. All I want now are multiple destructible spawns and all my old CE toys back. And a lightsaber. And a pony.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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2013-05-10, 04:53 PM | [Ignore Me] #11 | ||
I suggested that the spawnroom shields and painfields should drop at some point in the CAP back in Feb. Interesting to finally see it being tested. This will certainly alleviate the spawn camp complaints as the spawn room becomes fair game once it happens.
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2013-05-10, 05:05 PM | [Ignore Me] #13 | ||
At least now it will incentivize people to get the hell out of the spawn room.
I also like the rumor I'm hearing that you won't be able to fire through the shields anymore, or at least with lock on rockets or pheonixes. Anything really that encourages people not to camp inside the room is a-okay in my book. |
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2013-05-10, 05:15 PM | [Ignore Me] #15 | |||
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