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2013-05-15, 08:18 PM | [Ignore Me] #2 | |||
Sergeant
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The biggest issue with Vanu weapons is they don't have enough BOOM! I know they're energy weapons, but we as modern day humans enjoy our weapons with more bass.
Assault Rifle #2 Neither Carbine LMG #3 for sure, though I heard the Ursa after GU08 on live before it was patched back and it sounded AMAZING. Like a bass/dubstep cannon. Pistol #3 Nice heavy pistol at the end Edit:
Last edited by Rasui; 2013-05-15 at 10:16 PM. |
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2013-05-15, 08:27 PM | [Ignore Me] #3 | ||
Private
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Assualt Rifle #2, I didn't care for the new Carbine sounds, LMG #3-5, Pistol #3.
All these #s sound really deep and badass. Those guns sound like I'm shooting freight trains at the enemy. Also nice tease there Higby of the VS heavy pistol. It looks like it will be a Lasher pistol. Last edited by Republic; 2013-05-16 at 11:50 AM. |
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2013-05-15, 08:43 PM | [Ignore Me] #8 | ||
Captain
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they sound ............AWESOME! with weight behidn the bullets.
now do the same for TR pls devs they should implement all these sounds for different guns. the more silent sounds can be users for suppressor. Last edited by moosepoop; 2013-05-15 at 08:47 PM. |
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2013-05-15, 09:43 PM | [Ignore Me] #10 | ||
Master Sergeant
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Assault Rifle 4
Carbines 1 and 2 sound identical to me I REALLY don't like LMG 1 and 2 they make the guns sound weak. I love LMG 3 though. Pistol 2 suits the Beamer all too well. Why not include all sounds for each type of Carbine/Assault Rifle/LMG/Pistol. This would please everyone, and give the game that "combined arms" feel on an infantry scale. |
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2013-05-15, 09:48 PM | [Ignore Me] #11 | ||
AR #2
Also LMG #2 - it's pretty unique I don't get why the Carbine/LMG would sound totally different than the AR.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-05-15, 10:00 PM | [Ignore Me] #12 | ||
Private
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Pistol Concept #3 is great, and should serve as a template for all of the candidate sounds.
The remainder do not sound Sci-Fi/Laser-y enough; yes, sadly the VS use projectiles, but they sound far too physical regardless in these sound clips. Sizzles, 'zzzzzz's' and such, or as what Higby first alluded to (IIRC) with these changes, something distinctly more Alien. None fulfill that role save Pistol 3 (and kudos to the plasma ball rather than bullet - is that a new effect?) The vast majority of candidates sound like real rifles (more or less) with a minor sound effect trailing after the shots. Please don't mimic the TR and NC more than has already been done. |
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2013-05-15, 10:08 PM | [Ignore Me] #13 | ||
Major
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Assault Rifle #2 (ANY ONE BUT THE CURRENT)
The carbines sounded the same (but are not good enough I'd say) LMG: 3 Pistol: 1 Preferably you'd go back and make them sound more energy-based with less of those sissy puff sounds and more of those sassy zZap sounds like the old Pulsar. and for the love of vanu re-do the Lancer's fire sound. it sounds too puffy, not enough zZap. Last edited by AThreatToYou; 2013-05-15 at 10:15 PM. |
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2013-05-15, 10:21 PM | [Ignore Me] #14 | ||
Colonel
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The only one I honestly like is the third pistol concept. The rest just sound like regular weapons for the most part... I wouldn't think "That must be an energy weapon" if I heard it.
Take a note from the PS1 Pulsar, that was a very distinct and good energy sound. Even the Lasher and Beamer were easily recognizable. You can find the vanu weapon sounds on the list here http://www.soundboard.com/sb/Planetside1Sounds
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ZulthusVS, 34/5 DARK Last edited by Zulthus; 2013-05-15 at 10:25 PM. |
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