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2013-06-20, 08:20 PM | [Ignore Me] #1 | ||
Master Sergeant
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I fourth faction and play MAXes a decent amount, since that's the optimal thing to do when my ESF is down. I'm not a MAX expert, there are those with many more hours, but they've pretty much taken over as my heavy assault, so I use them quite a bit. I don't have any of the new AV weapons on my MAXes, but have been killed by them plenty to have a rough idea of how effective they are. Here is my general take on things:
NS Burster: AI: OK (on the verge of being bad in light of GU11 changes) AV: terrible (none to armor, OK damage to light vehicles) AA: Good (used to excellent, but they clearly are inferior to skyguards and base turrets now) --- NC MAX AI weapons: OK (excellent CQC, terrible mid range and further) Falcons: AI - Bad AV - Good AA - terrible Ravens: AI - OK AV - Good (maybe excellent?) AA - Bad ----------- TR MAX AI weapons: Good Pounders: AI - Bad AV - OK (on the verge of being good, can be situationally good) AA - terrible Fractures AI - Good AV - Excellent AA - Bad ------------ VS MAX AI weapons: Good Comets: AI - Good AV - Good AA -Bad Vortex? (no one ever uses this, hard to judge it) AI - terrible AV - Good AA - Bad? My conclusion is the Comets are feaking awesome. Falcons could be awesome if their projectile speed was improved just slightly. Fractures are just too good, their velocity is too fast for how hard they hit. |
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2013-06-21, 12:18 AM | [Ignore Me] #2 | ||
Major
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Even though it looks like NC MAXes got another nerf from just the lower numbers, I think something might be right with them. Or at least feels right for the Mattock.
Today was DVS "what the fuck did they do?" day. Basically mess around with the changes and see just how things work now. And my time as a NC MAX with dual Mattocks felt fucking great. I haven't done any of the tests or math yet but from just a personal feeling it feels like the Mattocks are damn weapons to be feared. With the 350 res cost I played as smart as I could to keep my MAXes as long as possible. I had to think about if using a C4 or revive grenade was worth not being able to pull a MAX. What damage I could do against other MAXes and vehicles made an impact on the enemy. Don't know if it was just a lucky day, the changes, or a settings tweak I did today but my Mattock MAX kicked ass! Only pulled maybe 3-4 MAXes total and each lasted for MUCH longer than before. Can't say anything for the other NC MAX AI weapons but the 2 meter shift in the Mattocks range feels like it did something. Even if they now do only 70*6 while limp now. |
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2013-06-21, 03:36 AM | [Ignore Me] #3 | ||
Sergeant Major
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Bursters......merley ok pre against aircraft pre gu11......imma stop you right there. What are you smoking?
Pre GU11 they were the single most effective form of AA in the god damn game. NOW you can say they are OK. |
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2013-06-21, 11:17 AM | [Ignore Me] #6 | ||
The Vortex, being basically the lancer, can actually hit aircraft in a number of circumstances that regular rockets can't. Damage falloff, though, makes it much less effective than the lancer - which I often get a Lib or ESF vulture-kill with. The weakest by far of the new AV max weaponry (...Largely because the other two are AV+AI).
I agree that Comets are good, especially anti-max - maybe a bit too effective against infantry. And they do decent damage to close or stationary vehicles, it's far too slow to be effective at range. But the Fractures are way better. Tons of AV DPS at longer ranges (Extreme ranges, with Lockdown), good AI damage that stacks with a screenshake which makes them an absolutely infuriating gun to go against.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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