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2013-06-21, 03:13 PM | [Ignore Me] #1 | ||
Captain
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I think the best way to balance player resources is making players actively collect them with the ANT like in ps1. protecting and attacking enemy ANT will add a real metagame.
mmorpg grinders will get something they like, which is a bonus. with player driven ANT, players will literally fight over resources. right now its empty talk, just TDM. ANT = metagame Last edited by moosepoop; 2013-06-21 at 03:15 PM. |
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2013-06-21, 10:35 PM | [Ignore Me] #6 | ||
Lieutenant Colonel
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Many people in PS1 felt forced to drive ants and did not enjoy it.
A resentful player is not a long term player. ANTS(at least as we knew them) wont be back. A better option is my old suggestion of automated trains/trollies that people could attack and defend.
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Wherever you went - Here you are. |
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2013-06-22, 03:36 AM | [Ignore Me] #8 | ||
Private
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I have never played PS1, but I would like the idea of logistics, more because I could pick on defenseless enemies and also gives me something to do when spraying down unsuspecting NC with my Alpha Squad carbine .
I would like a modification of Ghoest9's suggestion, but instead of automated supply trains, it would be armored truck convoys, with gunner positions able to be filled by players. Or we could have heavily armed and armored supply trains with tank turrets, AA guns, etc. Last edited by JumpJetter; 2013-06-22 at 03:39 AM. |
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2013-06-22, 03:40 AM | [Ignore Me] #9 | |||
First Sergeant
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But we're just spit balling what if's here |
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2013-06-22, 11:36 AM | [Ignore Me] #11 | ||
When i first read this I said here we go again with all the things to fix and....
But a second later I'm you know maybe he's right. I log on today to find out prowlers are now 450. Rather then having the devs keep switching cost I would prefer to have ants deliver resources. Now I know many players in PS 1 were reluctant to drive ants but I think it could be different on PS2. First vehicles on PS2 are faster and they cover more territory a lot quicker. Second having ants not necessarily need to fill up at wg only. Having designated bases or outpost from which we can siphon resources from would encourage more people to make ant runs. There is nothing worse then sacrificing to get an ant only to find that someone beat you to it. A shorter run would ease that. |
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2013-06-22, 02:09 PM | [Ignore Me] #13 | ||
Corporal
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I support two, parallel resource systems. One involves trucks driving resources from bases to the WG. The resources transferred are then distribute in every 5-minute interval.
The second involves trucks driving supplies from the WG to the bases. Without them, the base fails - shields/pain fields are dropped, turrets stop firing, ammo is not resupplied and terminals go offline. I see this as a siegebreaker mechanic - new, really defensible bases that run out of supplies after half an hour and go dark, allowing the attackers to overrun the place, unless the defenders can get a supply truck in to keep the base running. These mechanics provide new gameplay options (convoy defence/attack, etc.) both for casual and dedicated players. |
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2013-06-22, 02:21 PM | [Ignore Me] #14 | |||
First Sergeant
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Transits to "silo outposts" could work though for more convenience - maybe if you decide to make the journey back to the warp gate you retain a higher yield on deposit as opposed to a "round the corner" silo. Last edited by Carbon Copied; 2013-06-22 at 02:23 PM. |
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2013-06-22, 04:04 PM | [Ignore Me] #15 | |||
Major
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We can still have ANT's and Silos, but the Pipes are what passively moves things around and they don't even reqiure any new assets. I don't think new Vehicle Development is the real issue here, the ANT is a single Seat Vehicle with no Weapons and only one Special Ability based on Deployment, an Art team could have a Draft Model whipped out by the end of the day. Last edited by Whiteagle; 2013-06-22 at 04:07 PM. |
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