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Old 2013-06-27, 08:50 AM   [Ignore Me] #1
Zulthus
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T1 Cycler/NS Punisher (Among other remodels)


Figure there might be some people here interested in this stuff, made two that I hadn't posted here yet

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Last edited by Zulthus; 2013-06-30 at 01:13 AM.
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Old 2013-06-27, 09:23 AM   [Ignore Me] #2
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Re: T1 Cycler/NS Punisher


Ah the Punisher, looks great done by you! I hope it definitely comes back someday, and yours is worthy of representing it in-game IMO.

As for the Cycler, I recall it being longer and thinner. Yours feels a little stubby to me. I'd change the magazine to make it less oval (but still rounded at the bottom) and change the stock to something chunkier.

Just my 2 pennies. Nice work.
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Old 2013-06-27, 10:03 AM   [Ignore Me] #3
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Re: T1 Cycler/NS Punisher


"The Swiss Army Knife of Planetside"
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Old 2013-06-27, 10:24 AM   [Ignore Me] #4
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Re: T1 Cycler/NS Punisher


General deal would be extend T1 Cycler's barrel and stock, and then it would be about 50x better more appropriate than the PS2 model..
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Old 2013-06-27, 10:51 PM   [Ignore Me] #5
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Re: T1 Cycler/NS Punisher


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Old 2013-06-27, 10:57 PM   [Ignore Me] #6
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Re: T1 Cycler/NS Punisher


Originally Posted by Zulthus View Post
That's what the fuck what I'm talking about
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Old 2013-06-28, 02:02 AM   [Ignore Me] #7
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Re: T1 Cycler/NS Punisher


Nice models bro!
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Old 2013-06-28, 05:36 AM   [Ignore Me] #8
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Re: T1 Cycler/NS Punisher


Screw the Thumper, never bring that thing back.

Freaking plasma grenade spam in towers, one of my biggest nightmares.
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Old 2013-06-28, 06:24 AM   [Ignore Me] #9
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Re: T1 Cycler/NS Punisher


Originally Posted by Tom Peters View Post
Screw the Thumper, never bring that thing back.

Freaking plasma grenade spam in towers, one of my biggest nightmares.
Shamed to say I was one of the spammers, was lacking in skill so resorted to cheese
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Old 2013-06-28, 06:58 AM   [Ignore Me] #10
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Re: T1 Cycler/NS Punisher


Originally Posted by Tom Peters View Post
Screw the Thumper, never bring that thing back.

Freaking plasma grenade spam in towers, one of my biggest nightmares.
There's less camping of doorways in PS2 compared to PS1, so the Thumper would probably be less of an issue.

That said, I kind of hate how the underslung GLs work currently - OHK with no warning and no indication that it was anything other than a normal AR/carbine that killed you.

At the very least they need some more distinctive graphics and sound, and ideally to show up differently on the kill screen. Making them faster-firing and with more ammo, but requiring two or more hits to kill would also be good.

So maybe look at those first, and then consider how the Thumper could fit in.
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Old 2013-06-28, 07:06 AM   [Ignore Me] #11
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Re: T1 Cycler/NS Punisher


Well, the underslung GLs are like the perfect stealth weapon. They make almost no sound, instantly kill, and are near-untraceable.
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Old 2013-06-29, 04:59 AM   [Ignore Me] #12
Tom Peters
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Re: T1 Cycler/NS Punisher


Originally Posted by Gatekeeper View Post
That said, I kind of hate how the underslung GLs work currently - OHK with no warning and no indication that it was anything other than a normal AR/carbine that killed you.
Yeah, they are pretty outta line. I hate anything that one-shots infantry in this game, as it really takes away from the sense of 'engagement' that you have when facing an enemey; you can literally do -nothing- about it in most cases.
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Old 2013-06-29, 08:02 AM   [Ignore Me] #13
Zulthus
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Re: T1 Cycler/NS Punisher


I've been looking to make my renders more pleasing to look at, so I went and gave the Cycles rendering engine a try, also added some fluff to it. Thoughts on this method?

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Old 2013-06-29, 08:33 AM   [Ignore Me] #14
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Re: T1 Cycler/NS Punisher


Originally Posted by Zulthus View Post
I've been looking to make my renders more pleasing to look at, so I went and gave the Cycles rendering engine a try, also added some fluff to it. Thoughts on this method?

Love it, great work!
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Old 2013-06-29, 08:35 AM   [Ignore Me] #15
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Re: T1 Cycler/NS Punisher


By the way, what program(s) do you use for these? Zbrush? 3ds Max?
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