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2013-06-29, 02:25 PM | [Ignore Me] #1 | ||
Corporal
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MAXes are basically not infantry at all, they are light vehicles. I know that people will say that a way to counter MAXes is to pulling a MAX yourself or ambushing them with C4 or spamming with rocket launchers, but I don't like having to adapt to an infantry-based light vehicle that can be repaired and even revived.
My previous statement is totally biased - I am not saying they are OP, I simply dislike the concept of a MAX as such and don't see how they bring anything good to the game. What I am confused about is, why MAXes yield about the same XP as regular infantry (well, there is that pathetic 20XP bonus)? They are many times more difficult to neutralize than infantry and I believe they should at least yield XP similar to the amount you get when you destroy, for example, a Lightning tank. Comments? |
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2013-06-29, 08:05 PM | [Ignore Me] #6 | ||
Staff Sergeant
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For the difficulty in bringing them down, yes, the xp yield seems trivial. I also agree that MAXes don't really add anything valuable to the infantry game other than an "I-Win" suit. Back when they had limited usefulness at range, it made sense because they would get demolished outdoors by vehicles - because they were basically indoor tanks. But after the numerous buffs to both their outdoor, long range ability and their indoor ability, I think they're a no-brainer, and that's a bad thing. There's basically no situation I can think of that you don't want a MAX on your side involved in, and you can't say that about very many other things in this game.
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2013-06-29, 08:23 PM | [Ignore Me] #7 | ||
I don't really think they have the same defined role as they did in PS1, mainly because everyone in PS2 can get one. Harder to make them stand out more.
I do think that they should bump up the bonus XP for killing a MAX, simply because the current amount is so minuscule. Not too high though as I also don't think MAXes are all that hard to kill, especially when compared to tanks.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-06-30, 06:25 AM | [Ignore Me] #10 | ||
Sergeant Major
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Aye the exp for a MAX is pretty ridiculous right now, the only way to really kill them 1v1 is a C4 ambush and for that tricky business (cos they can't just shoot the C4 or you easily enough) you get the same exp as a person pretty much.
As for the usefulness of a MAX, well they could balance them around the NC MAX, right now the only good gun that has is burster (though apparently its bugged now so it doesn't do damage sometimes) and the shotgun anti infantry guns means its only sort of ish useful inside (though every other MAX is way more useful). |
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2013-06-30, 07:44 AM | [Ignore Me] #12 | ||
Corporal
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Maybe so, but the way it's distributed doesn't really reflect the effort to get it. What I mean by that is, for example, destroying a Harasser gives you half the XP compared to destroying a Prowler and it's a lot harder (especially as infantry) to deal with Harassers than Prowlers. Killing a MAX is harder than killing 3-4 regular infantry in a row yet it yields the same XP as killing a single regular infantry etc etc.
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2013-06-30, 10:47 AM | [Ignore Me] #13 | |||
Sergeant Major
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2013-06-30, 10:54 AM | [Ignore Me] #14 | |||
Corporal
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This topic is merely about XP gained for killing a MAX, so let's stick to it, as well as arguments pro/con the current XP gain/MAX kill. |
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2013-06-30, 12:13 PM | [Ignore Me] #15 | |||
Sergeant Major
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