Should MAXes yield higher XP when killed? - PlanetSide Universe
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Old 2013-06-29, 02:25 PM   [Ignore Me] #1
blashyrk
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Should MAXes yield higher XP when killed?


MAXes are basically not infantry at all, they are light vehicles. I know that people will say that a way to counter MAXes is to pulling a MAX yourself or ambushing them with C4 or spamming with rocket launchers, but I don't like having to adapt to an infantry-based light vehicle that can be repaired and even revived.

My previous statement is totally biased - I am not saying they are OP, I simply dislike the concept of a MAX as such and don't see how they bring anything good to the game.

What I am confused about is, why MAXes yield about the same XP as regular infantry (well, there is that pathetic 20XP bonus)? They are many times more difficult to neutralize than infantry and I believe they should at least yield XP similar to the amount you get when you destroy, for example, a Lightning tank.

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Old 2013-06-29, 04:50 PM   [Ignore Me] #2
Ghoest9
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Re: Should MAXes yield higher XP when killed?


Im fairly sure there is bonus xp for killing a MAX
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Old 2013-06-29, 05:10 PM   [Ignore Me] #3
blashyrk
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Re: Should MAXes yield higher XP when killed?


Originally Posted by Ghoest9 View Post
Im fairly sure there is bonus xp for killing a MAX
I already mentioned that, but it's too low IMO, about 20-25XP.
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Old 2013-06-29, 05:23 PM   [Ignore Me] #4
KarrdeBRBU
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Re: Should MAXes yield higher XP when killed?


XP is fine where it is.
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Old 2013-06-29, 07:47 PM   [Ignore Me] #5
DarkBalths
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Re: Should MAXes yield higher XP when killed?


I think MAXes should yield 250xp when killed, with 100xp assists.
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Old 2013-06-29, 08:05 PM   [Ignore Me] #6
Varsam
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Re: Should MAXes yield higher XP when killed?


For the difficulty in bringing them down, yes, the xp yield seems trivial. I also agree that MAXes don't really add anything valuable to the infantry game other than an "I-Win" suit. Back when they had limited usefulness at range, it made sense because they would get demolished outdoors by vehicles - because they were basically indoor tanks. But after the numerous buffs to both their outdoor, long range ability and their indoor ability, I think they're a no-brainer, and that's a bad thing. There's basically no situation I can think of that you don't want a MAX on your side involved in, and you can't say that about very many other things in this game.
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Old 2013-06-29, 08:23 PM   [Ignore Me] #7
ChipMHazard
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Re: Should MAXes yield higher XP when killed?


I don't really think they have the same defined role as they did in PS1, mainly because everyone in PS2 can get one. Harder to make them stand out more.
I do think that they should bump up the bonus XP for killing a MAX, simply because the current amount is so minuscule. Not too high though as I also don't think MAXes are all that hard to kill, especially when compared to tanks.
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Old 2013-06-29, 10:15 PM   [Ignore Me] #8
AThreatToYou
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Re: Should MAXes yield higher XP when killed?


MAXs are really really really squishy and disposable compared to what PS1 made them out to be... Sure, the XP bonus should be ramped up, but they aren't too difficult to defeat.
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Old 2013-06-29, 10:32 PM   [Ignore Me] #9
camycamera
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Re: Should MAXes yield higher XP when killed?


yeah, 100+ xp bonus for killing a max, 50+ for assist killing one
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Old 2013-06-30, 06:25 AM   [Ignore Me] #10
War Barney
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Re: Should MAXes yield higher XP when killed?


Aye the exp for a MAX is pretty ridiculous right now, the only way to really kill them 1v1 is a C4 ambush and for that tricky business (cos they can't just shoot the C4 or you easily enough) you get the same exp as a person pretty much.

As for the usefulness of a MAX, well they could balance them around the NC MAX, right now the only good gun that has is burster (though apparently its bugged now so it doesn't do damage sometimes) and the shotgun anti infantry guns means its only sort of ish useful inside (though every other MAX is way more useful).
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Old 2013-06-30, 06:33 AM   [Ignore Me] #11
ringring
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Re: Should MAXes yield higher XP when killed?


XP overall is too easy in this game.
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Old 2013-06-30, 07:44 AM   [Ignore Me] #12
blashyrk
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Re: Should MAXes yield higher XP when killed?


Originally Posted by ringring View Post
XP overall is too easy in this game.
Maybe so, but the way it's distributed doesn't really reflect the effort to get it. What I mean by that is, for example, destroying a Harasser gives you half the XP compared to destroying a Prowler and it's a lot harder (especially as infantry) to deal with Harassers than Prowlers. Killing a MAX is harder than killing 3-4 regular infantry in a row yet it yields the same XP as killing a single regular infantry etc etc.
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Old 2013-06-30, 10:47 AM   [Ignore Me] #13
MrMak
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Re: Should MAXes yield higher XP when killed?


Originally Posted by War Barney View Post
As for the usefulness of a MAX, well they could balance them around the NC MAX, right now the only good gun that has is burster (though apparently its bugged now so it doesn't do damage sometimes) and the shotgun anti infantry guns means its only sort of ish useful inside (though every other MAX is way more useful).
Ok. Where the hell is this garbage coming from!? Scattercannon STILL kill in 2 shots. The Falcon is defiantly one of the best of the default MAX AV guns and the Raven is excelent aswell. Id say heavy close combat firepower and a frigin riot shiled mkle it more than "sort of ish" usefull in close quarters. If you have problems killinginfantry with the scaterguns up close i sugest you swap factions to TR and get yourself the Onslaught bacouse it seems to me you cant aim.
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Old 2013-06-30, 10:54 AM   [Ignore Me] #14
blashyrk
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Re: Should MAXes yield higher XP when killed?


Originally Posted by MrMak View Post
Ok. Where the hell is this garbage coming from!? Scattercannon STILL kill in 2 shots. The Falcon is defiantly one of the best of the default MAX AV guns and the Raven is excelent aswell. Id say heavy close combat firepower and a frigin riot shiled mkle it more than "sort of ish" usefull in close quarters. If you have problems killinginfantry with the scaterguns up close i sugest you swap factions to TR and get yourself the Onslaught bacouse it seems to me you cant aim.
No need for personal disputes, I don't want the topic to get derailed. That's why I didn't write everything regarding how I actually feel about MAXes even being in the game, I don't want people to fight over that at least not on this topic.

This topic is merely about XP gained for killing a MAX, so let's stick to it, as well as arguments pro/con the current XP gain/MAX kill.
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Old 2013-06-30, 12:13 PM   [Ignore Me] #15
War Barney
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Re: Should MAXes yield higher XP when killed?


Originally Posted by MrMak View Post
Ok. Where the hell is this garbage coming from!? Scattercannon STILL kill in 2 shots. The Falcon is defiantly one of the best of the default MAX AV guns and the Raven is excelent aswell. Id say heavy close combat firepower and a frigin riot shiled mkle it more than "sort of ish" usefull in close quarters. If you have problems killinginfantry with the scaterguns up close i sugest you swap factions to TR and get yourself the Onslaught bacouse it seems to me you cant aim.
Indeed don't let your drivel trying to say one of the worst MAX in the game is good derail the thread, its ridiculous that a MAX is worth the same pretty much exp as a normal guy. The NC MAX might be the absolute worst but even that can take down 1 or 2 people in an open area, the TR and VS ones can take down huge groups. At the very least a MAX should be worth say half a tank as standard
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