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2013-07-26, 06:46 PM | [Ignore Me] #1 | ||
Private
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Once again I'm disappointed in the designs that were thrown into Esamir. All the bases are so close to each other. By the time you've retreated to your previous base, the enemy is already there with their tank zergs. Give us some space!
On top of that, the walls are just plain terrible. Walls are a great idea, if they actually function like walls should! You know, being able to walk on top of them, defend from there. Now we just have this high useless walls that prevent defenders from actually defending their base. It becomes a deathmatch inside the outpost, instead of a siege. I'm not unused to being disappointed with SOE base design, but meh...I was excited for walls. Why can't they just take a cue from the Stronghold on Indar? That outpost should be the model for all outpost. Defendable walls, not too big, tons of fun. |
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2013-07-26, 08:08 PM | [Ignore Me] #2 | ||
Master Sergeant
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Once again I'm impressed by the designs that were thrown into Esamir. All the bases are so much fun. By the time you've stomped the enemy out of their base, the enemy is already back for more with their tank zergs. Give more certs please!
On top of that, the walls are just plain badass. Walls are a great idea, they actually function like walls should! You know, being able to prevent tanks from shelling us from 500 meters away, now bases are defensible! Now we just have this wall that encourage people to get out of their tanks. It becomes a base that we can actually push back attackers and that encourage players to stay and fight. I'm not here to whine about SOE base design, but MAN...I was excited for walls, and now I'm ECSTATIC that some of the base designs are unique and the level design devs, after all of their hours of hard work, are pulling it together and starting to get generally positive feedback from the players, given how difficult it must be to build these these (I mean, it's not like the players expect this to be easy, right?). I also appreciative that they just didn't copy and paste the same shit from Indar, you know, like The Stronghold? That outpost is fun and all, but definitely should not be a model for all outpost, since it's built around it's geological location. Even if you did, the players would whine about it regardless, and write posts about how they might be "disappointed". Keep up the great work guys, Esamir is a BLAST! These guys think so as well!: http://www.reddit.com/r/Planetside/c...well_done_soe/ http://www.reddit.com/r/Planetside/c...again_but_the/ http://www.reddit.com/r/Planetside/c...light_assault/ http://www.reddit.com/r/Planetside/c...weapon_sounds/ Last edited by WSNeo; 2013-07-26 at 08:16 PM. |
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2013-07-26, 08:41 PM | [Ignore Me] #4 | ||
Major
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i love new esamir as well. you can clearly see that they designed the base specifically to keep vehicles out.
and Higgles said that the walls (as awesome as they are) are probably going to have catwalks on top of them at a later date. |
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2013-07-27, 03:26 AM | [Ignore Me] #6 | |||
Corporal
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But overall, i love the redesign from an aesthetic point of view, there is far more character, skydock or whatever that base is called looks amazing. I just wish they would leave Amerish as is now. |
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2013-07-27, 03:57 AM | [Ignore Me] #7 | |||
Private
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To Op:Why do people have to whine about all and everything in this game?? Sent from my iPhone using Tapatalk |
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2013-07-27, 10:19 AM | [Ignore Me] #11 | ||
People are allowed to dislike the changes done to Esamir without having others make unconstructive comments like "Fail" and "You're whining".
Edit: To put it in another way: I don't care if people agree or disagree with someone else as long as they remain mostly constructive.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-07-27 at 10:50 AM. |
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2013-07-27, 03:15 PM | [Ignore Me] #13 | ||
Colonel
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I dont think catwalks are a great idea except for a couple of bases near your warpgate. The problem I see is the ability of infantry to destroy vehicles with less risk if there were catwalks. Its already pretty tough out there for ground ehicles.
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2013-07-27, 05:01 PM | [Ignore Me] #15 | |||
Sergeant Major
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As for Es, I can't really say much as I hardly been there in the past. There are some good bases to fight in though that aren't the same old bio labs/tech plants (eg: same old place in a different season) and that's been fun. I suppose all I can say is keep up the good work with making bases different in different places. |
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