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2013-07-29, 12:32 PM | [Ignore Me] #1 | ||
I miss the Planetside engineer play style. To me it is so much better than the PS2 engineer. I would love to be able to carry at least 10 mines and be able to deploy spitfires as well as motion detectors. I sure would love to see that back.
Another Idea for the Engineer could be deployable anti gravity pads. This so infantry can climb up on top of ridges where enemy infantry set up to rain down fire on vehicles and infantry down on the valleys' |
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2013-07-30, 12:08 AM | [Ignore Me] #3 | ||
Lieutenant General
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Dear god YES! I would LOVE a nerf to tank mines, and I never drive land vehicles. But I was a die hard PS1 Combat Engineer. A minefield with small amounts of dmg per mine would be so much better then the current mines
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2013-07-30, 02:00 AM | [Ignore Me] #4 | ||
Corporal
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I do find the engineer to be really rather dull to play, you play it for necessity as opposed to fun. You could say the same of the medic, but to me its just more enjoyable, they have a different class of gun, has nice gimmicks and of course your ass isnt planted behind a max permanently.
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2013-07-30, 02:26 AM | [Ignore Me] #5 | ||
Private
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I've seen several occasions recently where trying to run a Max has been a frustrating no-repair experience, as engis are very thin on the ground. I'm running engi myself less than before though, having found more fun or profitable loadouts elsewhere. Maybe the class does need some attention to improve it, obv without overbuffing it into a flavour of the month overpowered thing. Is engineer in the roadmap?
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2013-07-30, 09:13 AM | [Ignore Me] #6 | |||
Second Lieutenant
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2013-07-30, 08:05 PM | [Ignore Me] #8 | ||
Private
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as it stands the engi is the only class that dosent have an ability perhaps adding a repair abilty similar to the medic like a AOE repair but mabe the engi dosent have an ability because of the ammo pack but thats just my thoughts it would be nice to have a little AOE repair.
but i dont like the mine idea they are fine as they are if you cant see the pizza boxes on the road you are blind i mostly play in my harraser and i have to say i have ony ever been killed by tankmines 1-3 times. the deployable sensor idea could be handy but it would steal the role away from the cloakers unless it replaces the turret with a smaller radius and a slow scan rate. but over all i only play engi for the ammo resuply . i have also foud that the engi isnot very rewarding need more exp for repairs on maxes. |
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2013-07-31, 12:28 AM | [Ignore Me] #9 | |||
Corporal
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2013-07-31, 01:31 AM | [Ignore Me] #10 | |||
Colonel
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Would be cool with a sane resource system.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2013-07-31, 09:39 AM | [Ignore Me] #12 | ||
Major
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I prefered large minefields with less damage per mine to, I liked that it took 6-7 mines to down a tank, it meant you had to be creative with positioning to be sure of getting kills, and it meant you could escape if you drove into one and reacted quick enough.
But tbh we'll never see that return unless we see all infantry given EMP grenades in addition to frag grenades.
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2013-08-04, 04:53 PM | [Ignore Me] #13 | |||
Corporal
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SerethiX - www.serethi.de
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[dgma] SerethiX |
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2013-08-05, 09:00 AM | [Ignore Me] #14 | |||
Private
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I always check for mines before pulling a vehicle, but Esamir's walls have turned that into a 10 minute walk; no thanks. |
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2013-08-05, 01:09 PM | [Ignore Me] #15 | |||
Second Lieutenant
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