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2013-08-03, 07:18 PM | [Ignore Me] #1 | ||
Captain
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I don't think this has been posted yet:
http://www.twitch.tv/planetside2/b/439939050 It's around an hour long and they talk a little about the PS4 version, future updates, some more stuff (I just skipped through it so I am sure I missed some stuff) and an Q&A at the end. They also talk a little about the launch, about how the game is SOE's most successful game. The game had 1 million registered players in its first week, and at this time the game has 5 million registered players. Not too bad Last edited by Hamma; 2013-08-05 at 03:06 PM. |
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2013-08-03, 08:05 PM | [Ignore Me] #2 | ||
Sadly having many registered players doesn't mean much if you can't retain a large portion of said player pool.
So we will soon™ be seeing the start of outfit owned bases, if only in an aesthetic sense.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-08-03, 08:33 PM | [Ignore Me] #4 | ||
Major
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I'm disappointed about this presentation tbh:
Last edited by Rolfski; 2013-08-04 at 02:22 PM. |
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2013-08-03, 10:10 PM | [Ignore Me] #7 | ||
First Sergeant
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@Rolfski: Pretty much agree just felt flat and lack lustre EQ Next might have been the headliner but it was a good chance to go "this is what we've been working on but haven't shown you yet" or just expand:
Audio was rubbish and I had difficulty hearing questions from the audience, had to guess what was being asked based on answers. Just hope that there's going to be a Round Table report with less glossing over at break neck speed. I'd have been pissed if I paid for the weekend and that was it.. |
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2013-08-03, 11:54 PM | [Ignore Me] #8 | ||
Private
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Registered players are just the pool of email addresses they have to spam please come back, heres some gifts to at various intervals.
Unique concurrent users are a far stronger and more representative statistic of popularity than registered players. If it was possible to know and combine that with average daily hours wed have a reliable estimate of the games health on any given day. |
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2013-08-04, 01:12 AM | [Ignore Me] #9 | ||
I....was hoping for something to pazow us too (even if it was an extension of what currently know). It was great to hear what info they did give but I was looking forward to a traiiiiiin of more information and such for us to discuss as soon as it was released and for us to present feedback by the time they were back from SOE Live. Oh and I would of killed to get access to those player/dev panels and just being able to hear what was discussed. Maybe next time.
Which reminds me, is SOE Live considered a sort of holiday? Or just more work, but with booze? |
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2013-08-04, 07:25 AM | [Ignore Me] #11 | |||
Lieutenant Colonel
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Mostly this. They dont have "big reveals" in large part because they are so open with the community about their development process.
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Wherever you went - Here you are. |
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2013-08-04, 10:44 AM | [Ignore Me] #13 | |||
Private
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2013-08-04, 02:40 PM | [Ignore Me] #14 | |||
Major
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Open community involved development does not mean that you cannot make great revealings. There's tons of cool stuff on the road map that they could have shown for the first time. The thing is, these guys know they can do way better than this underwhelming afterthought. Higby sarcasticly admitted himself he dropped the ball: |
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