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2013-08-06, 06:19 PM | [Ignore Me] #1 | ||
Major
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thought i would post this here, as TB comes back to playing PlanetSide, and his thoughts on the changes on the game, such as lattice etc. i completely agree with him on this, and i guess it would be a good video to throw at the "anti-lettuce" (as they like to call themselves) guys, and those other haters. |
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2013-08-06, 07:17 PM | [Ignore Me] #2 | ||
Major
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(RP post)
You never seen that I take it. And yes, it was more TR lies to cover the truth about what really happened that night and how/why TB was MIA for so long. DVS had nothing to do with kidnapping nor holding POWs. TB was of no value to us and we simply dealt with him after the crash. He didn't take it well when he was beaten by what he'd call "inferior smurf scum" and needed time to recover his shattered mind. |
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2013-08-06, 11:07 PM | [Ignore Me] #4 | ||
Major
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(more RP)
If BRIT wants to pick a fight with DVS then they didn't need to spread more lies the TR is so well known for. DVS would be MORE than happy to meet the challenge. We don't care about if TB had to make some petty excuse for being MIA, but for calling out DVS by name with such words of filth we must show them what we can do. Tonight DVS was but one outpost from reaching TRs warpgate after taking their only Tech plant on Indar and what did BRIT do? Nothing. The only BRIT force seen was a single Gal that simply ignored an enemy at their gate to find a more "suitable" opponent. I say this to all members of BRIT as a DVS officer and hope you pass these words to your leaders. You started this fight, not us. Fight it. |
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2013-08-07, 04:18 PM | [Ignore Me] #7 | ||
Major
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He seems to have been as bored of Planetside 2 as everyone else is. It's a shame because they have a good base game, they did a far better job than I thought SOE would do. However they game needed another year of development, even now they haven't made much progress and I can only guess it's because the team has been downsized for another project. I don't think SOE thought they would ever have to merge servers either...
The problem the game has though is there is still not a lot to do, there just isn't any depth to it, Planetside had more depth and it was better designed. The bases were more fun, the inventory made taking weapons possible and stocking up, the cert system was much better than boring linear classes. The hacking was also a better mechanic that what we have now with the capture points and it would have been nice to have doorways too. I also think the weapons in Planetside were more fun, Planetside 2 is just so bland. It does just feel dumbed down in so many ways, you still cannot capture conts or anything, there is no feel of progression. Where are the outfit capturing features they used to go on about? There is none of that... They keep adding loads of new boring weapons that all look and play the same, they're adding a new cont and another little island and not addressing the problems with what we have. I can only guess SOE are out of ideas like they usually are and instead of making this game what it should be, they'll run it into the ground. The other thing I hate is it's so hard to tell who is who out in the battlefield and half the time the icons to indicate friendlies do not show up, so you end up shooting your team mates all the time. In Planetside that was never a problem, the different factions stood out easily, that is how it should be, in Planetside 2 everyone looks the same. It's like the guns, I cannot tell what I got shot by in Planetside 2 because it's the same as everything else. In Planetside all the guns were so different and you could easily tell whats what. There is no fear of any weapons like there was in Planetside with say the Jack Hammer and hearing it in the halls. I wish they could port Planetside to the new engine they made, it would be so much better. Last edited by EVILoHOMER; 2013-08-07 at 04:24 PM. |
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2013-08-07, 04:41 PM | [Ignore Me] #8 | |||
Contributor General
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I like the guns. If there one things that I do like, and there are more than one, it is the guns, the differences that make the situational but not OP everywhere. It's more subtle than in PS1 but it's there. And I quite like the way you can equip them with add-ons. Also, having been involved in many software projects I know how 'development' of new stuff slows down after the go-live date. It's not to do with a reduction in effort it's about being on the other side of that boundary. |
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2013-08-07, 04:48 PM | [Ignore Me] #9 | ||
Major General
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Does anyone have any details on the server merges? Did SOE overcompensate on amount of server to begin with to support the large influx of players that are typical with new releases? Then scale back on amount when numbers stabilized? If that's why, then it seems to be normal and this overcompensation helped to let all the rabid fans who wanted to get in to the game ASAP to do so.
Some of these pro-hex/anti-lattice players claim that people are leaving in droves because they removed the hex and put in the lattice. They typically use the server merges as an indicator of players leaving. I don't have enough info to agree with them. I'm assuming they might have had more players come back due to lattice and perhaps even more retained if they were new players. |
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2013-08-07, 07:03 PM | [Ignore Me] #10 | |||
Captain
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2013-08-07, 07:26 PM | [Ignore Me] #11 | |||
Major
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i'm pretty damn well sure that in this video he had almost all positive points towards the game. he never said he was bored, and he said himself it would be a hard game to give up, at least for him (or something along those lines). i am not really bored of PS2, its just that i am doing other stuff atm (modding Fallout 3), i would gladly go back to the game. although i do agree with you, it is not as deep as PS1, and the spawn room design (my biggest gameplay problem with the game) is shite, and needs to learn from its predecessor. however, the cert system is not at all linear, like BF/CoD where you have to play with the gun to unlock scopes in a stupid fashion. you play however you like, and you get to cert into whatever you like. that isn't linear. i agree with the hacking system, it can be so much more. but to me i think the guns are great and different enough between empires, and since PS1 had significantly less guns, they do have distinct feelings with them in PS1 when compared to PS2. and after every GU, after every month, i feel PS2 is getting less dumbed down, as they add more features. lattice was a game changer, and the game (the pro-hex guys are gonna disagree with me here...) feels less dumbed down and more tactical (key word there, pro-hex) more like PS1. it is nowhere near PS1, but it is getting there. just look at the road map. the new resource system is bringing back ANTS, and giving bases power etc, which will be a total game changer. and Homer, don't forget that continental domination is coming, look at the roadmap. sure, it seems far away, but they have to pump out the other conts and BI's before they can proceed with continental domination. they have not run out of ideas; they simply released it as BF2142 X10000 at launch, but over time, they are slowly turning it into the masterpiece of game design that is PS1. |
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2013-08-08, 04:05 AM | [Ignore Me] #13 | |||
Major
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It shows in the video he hasn't played PS2 much lately to comedic effects: - Sniping out in the open in front of the Vanu (they are insanely accurate, don't show any part of your body). - Mistaking an Amp station for The Stronghold. - Calling Harassers just "ok" or "good", nope it's OP BROKEN - Not spotting and shooting friendly Liberator Despite all that, he's very much welcomed to bring more players to Waterson. And thanks for that. |
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