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2013-08-09, 05:39 PM | [Ignore Me] #1 | ||
Master Sergeant
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I see Outfit Progression is on the horizon.
A bad implementation of this could mean.... Good news for large outfits...bad news for small/medium sized outfits? Johnny Planetside isn't getting many perks in the small outfit he joined so Johnny quits it and joins one of the huge outfits coz they have all the cool stuff. New or small outfits never gain any traction because older larger outfits are all blinged out with perks. The community stagnates into large zergfits based purely on the premise that more members = more perks A penny for your thoughts... |
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2013-08-09, 07:52 PM | [Ignore Me] #2 | ||
I see Outfit Progression is on the horizon.
A bad implementation of this could mean.... Good news for small outfits...bad news for large sized outfits? Johnny Planetside isn't getting many perks in the large outfit he joined so Johnny quits it and joins one of the small outfits coz they have all the cool stuff. Old or large outfits never gain any traction because new smaller outfits are all blinged out with perks. The community stagnates into small 1337fits based purely on the premise that less members = more perks A penny for your thoughts...
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2013-08-10, 05:53 AM | [Ignore Me] #3 | ||
First Sergeant
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I have to agree that it could go horribly wrong and tbh I can't see any real way of implimenting it without this sque to the zergfits. My only hope is its based on averages so regardless of an outfits size we are all on a level playing field.
Other then that I can't think of a fair way to impliment it. |
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2013-08-10, 08:30 AM | [Ignore Me] #5 | |||
Master Sergeant
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EVILPIGs variation is another example of the consequences of a bad implementation. As valid as my own but probably less likely based on the rather vague discription on the Roadmap.
https://forums.station.sony.com/ps2/...ression.83022/
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2013-08-10, 09:07 AM | [Ignore Me] #6 | ||
Lieutenant Colonel
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Outfit progression is simply bad for a game.
Medals and ranking are fine - but any sort of actual bonus that improves game play is bad. If its a worthwhile feature you should give it to all outfits.
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Wherever you went - Here you are. |
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2013-08-10, 09:22 AM | [Ignore Me] #7 | ||
Major
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Could there be a way of adding big outfit xp multipliers to small outfits, then for the massive outfits, equivalent % either taken away or added depending how big there are ?
We saw what happened when they thought it would be good to add the implants in, maybe they have a similar idea with what the outfit points can do too. |
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2013-08-10, 01:12 PM | [Ignore Me] #9 | ||
Contributor General
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If it's anything that increases adds 'force' I completely agree. I'm not ,in favour of additional shielding personally because of the imbalance it gives towards new players. Something that creates an imbalance between outfits must be avoided, other than those derived from better organisation and tactics obviously.
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2013-08-10, 02:38 PM | [Ignore Me] #10 | ||
Sergeant
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this is one of the most exciting possible updates but I share your concern. SOE to date has show a tendency to play favorites with the largest, most established outfits. What can we do as more moderately sized, newer outfits?
At this point it seems wait and see how the details pan out. |
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2013-08-10, 04:12 PM | [Ignore Me] #12 | ||
First Sergeant
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Warframe addressed a similar issue by making the "price" of the perks prorated for groups of different sizes.
Outfit of 1-24 people has a range of prices Outfit of 24-100 has a slightly more expensive range Outfit of 100-500 has a more expensive range Etc. So this may be an idea to put on the table.
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2013-08-10, 06:15 PM | [Ignore Me] #13 | |||
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