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Old 2013-08-09, 07:05 PM   [Ignore Me] #1
Chewy
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Finally, SOE Live details.


https://forums.station.sony.com/ps2/...owdown.145879/

The point gap between 1st and 2nd is HUGE! But, why the hell did they have to use the fake names for the players? I can't tell shit on who's who from trying to read a 480p steam.
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Old 2013-08-09, 07:47 PM   [Ignore Me] #2
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Re: Finally, SOE Live details.


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Old 2013-08-09, 10:36 PM   [Ignore Me] #3
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Re: Finally, SOE Live details.


Originally Posted by EVILPIG View Post
<---------- ElizaIciclecandy
As you took part in the event, I have to ask.

What is your opinion on the 1,000 point gap between 1st and 2nd when all other point gaps for 2nd-10th are 100-400?

The opinion of a lot of DVS member is that defending gave far to many points. Fastgear was a Future Crew member I think (at 480p it is fucking hard to read names in a squad list) and he got 12 defends. That's 600 points just for his defends alone. If the rest of his team was in the same areas and bases as he was (as they should have been) then it wouldn't be hard to assume that all 6 of that team got 10-12 defends each. 6 players at 50 points a defend times 12 is 3,600 points. Even if the entire team only got 10 defends to Fastgears 12 then the point numbers would be 3,100 points for the teams base defends.

I am not dissing Future Crew, and neither is anyone in DVS. You guys KICKED ASS and won the event fair and square. FC earned that 6 grand in cash by playing smart and making the rules work for them. It is just the opinion of a lot of people Iv talked to that defending gave to many points with how easy it is to do. Just fight at a 3 point base and you'll get defends without thinking about it.

Another thing that has been bugging me is. Why did it take a full week to get these details when anyone could have pulled that in 30 minutes? I still don't feel right about this whole thing. It feels like something is being hidden or Im just over thinking it a tad.
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Old 2013-08-09, 11:44 PM   [Ignore Me] #4
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Re: Finally, SOE Live details.


Caps/defends gave the most points. Think it was 50 points per person that was there for each cap/defend. I was at the event and watched most of it. When I was watching, it seemed most of the teams just went for kills and ignored capping/defending bases.
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Old 2013-08-10, 10:26 AM   [Ignore Me] #5
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Re: Finally, SOE Live details.


Originally Posted by Chewy View Post
As you took part in the event, I have to ask.

What is your opinion on the 1,000 point gap between 1st and 2nd when all other point gaps for 2nd-10th are 100-400?

The opinion of a lot of DVS member is that defending gave far to many points. Fastgear was a Future Crew member I think (at 480p it is fucking hard to read names in a squad list) and he got 12 defends. That's 600 points just for his defends alone. If the rest of his team was in the same areas and bases as he was (as they should have been) then it wouldn't be hard to assume that all 6 of that team got 10-12 defends each. 6 players at 50 points a defend times 12 is 3,600 points. Even if the entire team only got 10 defends to Fastgears 12 then the point numbers would be 3,100 points for the teams base defends.

I am not dissing Future Crew, and neither is anyone in DVS. You guys KICKED ASS and won the event fair and square. FC earned that 6 grand in cash by playing smart and making the rules work for them. It is just the opinion of a lot of people Iv talked to that defending gave to many points with how easy it is to do. Just fight at a 3 point base and you'll get defends without thinking about it.

Another thing that has been bugging me is. Why did it take a full week to get these details when anyone could have pulled that in 30 minutes? I still don't feel right about this whole thing. It feels like something is being hidden or Im just over thinking it a tad.
You're missing our captures too. All in all the average per member of FCRW was 14 caps/defends each. Throw our K+A/D ratios in there, some knife kills and other odds/ends that's what the total ends up becoming.

I agree with you that defends gave too many points and is way too easy to do. No one here would disagree or think otherwise. The entire rule set of the tournament was not thought through very well. Hell, caps/defends used to be worth 100 points until they "toned" it down to 50.

Also, the stats were available very shortly after the tournament was complete - why they took so long to pull them up on to the forums I won't really know. I did see the points results on Higby's phone Saturday night after the results announcement, and the 1000 point gap was still there.

I will never understand why more teams didn't put as much thought into the points system, our ENTIRE strategy was to get as many caps/defends as possible. We're all great killers too, but that competition was about something else. With $10,000 on the line we're going to play by those rules, we're going to change our style to what fits us setting ourselves up to win. I know NNG/GWW saw that as well, as I spoke to their OL the night before the results announcement.

I'll say it again - take it up with SOE for how they made the rules, not us. We just played to maximize our points. During practice last week I had a spreadsheet set up and even punched in different scenarios to see how many points we'd get for each. EVERY TIME caps/defends won. I even did a scenario if all 6 guys went 80/1 with 10 knife kills each. Even that was barely better than base caps/defends. Again, blame their points system - not us.
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Old 2013-08-10, 12:56 PM   [Ignore Me] #6
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Re: Finally, SOE Live details.


Originally Posted by Chewy View Post
https://forums.station.sony.com/ps2/...owdown.145879/

The point gap between 1st and 2nd is HUGE! But, why the hell did they have to use the fake names for the players? I can't tell shit on who's who from trying to read a 480p steam.
Because not everybody was from Connery.

Good to see all the teams reported.
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Old 2013-08-10, 01:43 PM   [Ignore Me] #7
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Re: Finally, SOE Live details.


Originally Posted by ShockFC View Post
You're missing our captures too. All in all the average per member of FCRW was 14 caps/defends each. Throw our K+A/D ratios in there, some knife kills and other odds/ends that's what the total ends up becoming.

I agree with you that defends gave too many points and is way too easy to do. No one here would disagree or think otherwise. The entire rule set of the tournament was not thought through very well. Hell, caps/defends used to be worth 100 points until they "toned" it down to 50.

Also, the stats were available very shortly after the tournament was complete - why they took so long to pull them up on to the forums I won't really know. I did see the points results on Higby's phone Saturday night after the results announcement, and the 1000 point gap was still there.

I will never understand why more teams didn't put as much thought into the points system, our ENTIRE strategy was to get as many caps/defends as possible. We're all great killers too, but that competition was about something else. With $10,000 on the line we're going to play by those rules, we're going to change our style to what fits us setting ourselves up to win. I know NNG/GWW saw that as well, as I spoke to their OL the night before the results announcement.

I'll say it again - take it up with SOE for how they made the rules, not us. We just played to maximize our points. During practice last week I had a spreadsheet set up and even punched in different scenarios to see how many points we'd get for each. EVERY TIME caps/defends won. I even did a scenario if all 6 guys went 80/1 with 10 knife kills each. Even that was barely better than base caps/defends. Again, blame their points system - not us.
I don't think that other teams ignored the base cap points. There simply wasn't the option for all teams at all times to flip or defend that many points. During round two, only two or there zones changed hand the entire time. And then the curve ball for the bio lab came in. The TR team had no connectivity. And 90 seconds after it was called, there were 48+ defenders.

The rules were not particularly good. And playing on a public server was bad news. But it was what is was. We had fun. Peronally I had the time of my life. And it was an honor just to participate, especially now that all teams participation has been recorded in the official thread.
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Old 2013-08-10, 01:51 PM   [Ignore Me] #8
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Re: Finally, SOE Live details.


Originally Posted by Chewy View Post
As you took part in the event, I have to ask.

Another thing that has been bugging me is. Why did it take a full week to get these details when anyone could have pulled that in 30 minutes? I still don't feel right about this whole thing. It feels like something is being hidden or Im just over thinking it a tad.
If you missed the drama, ther was some debate about how many teams should be reported. Forum banning, name calling and plausible deniability were involved. In the end it seems that SOE realized that if they won't to be taken seriously as an eSport, they need to report more complete results.

They claimed that they wanted to avoid "negativity" associated with teams on the bottom of the bell curve. But in doing so they simply officially endorsed such negativity.
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Old 2013-08-10, 08:53 PM   [Ignore Me] #9
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Re: Finally, SOE Live details.


Originally Posted by siliconsmiley View Post
I don't think that other teams ignored the base cap points. There simply wasn't the option for all teams at all times to flip or defend that many points. During round two, only two or there zones changed hand the entire time. And then the curve ball for the bio lab came in. The TR team had no connectivity. And 90 seconds after it was called, there were 48+ defenders.

The rules were not particularly good. And playing on a public server was bad news. But it was what is was. We had fun. Peronally I had the time of my life. And it was an honor just to participate, especially now that all teams participation has been recorded in the official thread.
That is something else I forgot to mention. It took place on a live server, and again there is nothing anybody can do about that. I can't wait for the future when we have battle islands 48v48 combat, then there will be zero extra variables!
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Old 2013-08-10, 11:31 PM   [Ignore Me] #10
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Re: Finally, SOE Live details.


Unfortunately for us a huge part of the event was completely beyond our control. The VS on Indar were rolling hard and there simply were almost no caps to be had for us. We were only able to reach a couple of caps and got a couple of defenses. That's all that happened during our round. NC also was only getting 14 infantry resources per tick. We were completely at the mercy of the state of the game on our server at the time.

If we cared any more than just being there to have a good time, we'd probably be all whiney like some other teams, but we really don't care. lol
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Old 2013-08-11, 09:10 AM   [Ignore Me] #11
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Re: Finally, SOE Live details.


Originally Posted by ShockFC View Post
That is something else I forgot to mention. It took place on a live server, and again there is nothing anybody can do about that. I can't wait for the future when we have battle islands 48v48 combat, then there will be zero extra variables!
There's plenty they could have done about it, they simply chose not to. Just like they could report all they scores, but RadarX chose to deny that they could several times. In the end they did of course, because claiming that they could only report ten of sixteen was complete BS.

They could have managed the start times the same way they did for the other games and rolled the servers to prevent anyone from having home court advantage. They could have hosted the games on a private test server. There are always options, they simply chose to ignore them.

Either that or they were simply unprepared.
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Old 2013-08-11, 06:20 PM   [Ignore Me] #12
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Re: Finally, SOE Live details.


As they stated numerous times even though there was money involved this was put together for fun. Anytime your competition is open to outside influence (live servers) there are going to be issues, right off the bat some empires are probably going to be at a disadvantage.

Winning this match was really based on your understanding of the rules and making sure that you played them to your advantage.

Future Crew did that and won - congrats to them and all of the other teams. It was cool to watch, and the FC guys are a cool bunch I enjoyed meeting them!
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Old 2013-08-11, 11:09 PM   [Ignore Me] #13
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Re: Finally, SOE Live details.


Originally Posted by Hamma View Post
As they stated numerous times even though there was money involved this was put together for fun. Anytime your competition is open to outside influence (live servers) there are going to be issues, right off the bat some empires are probably going to be at a disadvantage.

Winning this match was really based on your understanding of the rules and making sure that you played them to your advantage.

Future Crew did that and won - congrats to them and all of the other teams. It was cool to watch, and the FC guys are a cool bunch I enjoyed meeting them!
Do you honestly think that the rest of us didn't do the math? It was obvious. And equally obvious if you watched the event that it was impossible for anybody not playing purple.
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