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2013-08-22, 10:49 AM | [Ignore Me] #1 | ||
Staff Sergeant
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I haven't seen this posted here yet. Source
The launch game "window" is from Nov 14th system launch date until the end of the year. Will multithreading optimization be ready by then? I feel the rest of the game is mostly ready outside of whatever console jockey features they decide to add like auto aim, 360 no scope, etc. I want SoE to succeed but in the back of my mind I see them rushing another launch way too early and with shitty performance issues that make people stay away from Planetside for good. Discuss. |
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2013-08-22, 11:00 AM | [Ignore Me] #5 | ||
Second Lieutenant
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Yeah it has been sort of vague what they are calling a "launch" title. US launch is the 15th of November and the 29th in Europe and it looks like anything released between then and the end of the year can be termed a launch title.
http://www.prnewswire.com/news-relea...220391341.html Another thing too I have been reading is that almost half the 8GB RAM is going to be consumed by the OS (which is a customized version of FreeBSD 9.0). This is significant in that the RAM (GDDR5) is also shared with the GPU so if they decided to allocate say 1GB to GPU for PS2 then that doesn't leave much left for the game itself. Last edited by Calista; 2013-08-22 at 11:08 AM. |
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2013-08-22, 11:37 AM | [Ignore Me] #7 | ||
The timer is ticking and it's certainly a possibility that they won't have the optimization done by launch and thus be forced to release a rushed version. Time will tell.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-08-22, 12:19 PM | [Ignore Me] #8 | |||
Corporal
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Mind you people still make the distinction between launch day titles and launch window titles. I don't think we can make any call on the progress of the PS4 optimization, the recent optimization news for PC is obviously just to do with Smed playing the game for the first time in months lol. |
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2013-08-22, 02:26 PM | [Ignore Me] #11 | ||
Second Lieutenant
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If the game is unplayable they'll probably push it back. They are targeting launch but they don't have to make it. It's a DD F2P game so they have a lot more flexibility when they can launch it.
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2013-08-22, 03:48 PM | [Ignore Me] #12 | ||
Major
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Hadn't this been confirmed in the past? I always thought PS2 was going to be a launch title.
November is four months away. Assuming they have put the beginnings of it in the engine already, I think they have a clear shot at launch day PS2 on PS4. Yet, supporting the PC version and developing this version simultaneously makes it more likely to see it in late December. Last edited by AThreatToYou; 2013-08-22 at 03:52 PM. |
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2013-08-22, 04:06 PM | [Ignore Me] #13 | |||
Lieutenant Colonel
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Ummm where do you think the majority of PS2 devs are working? Most PS2 devs arent skilled at optimizing.
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Wherever you went - Here you are. |
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2013-08-22, 04:16 PM | [Ignore Me] #14 | ||
Contributor Major
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Unfortunately, I agree with OP. No water. No strategic metagame. No lattice for Amerish, even. No multithreading. And even after going like gangbusters better than a year, the devs are gonna have all this ready in FOUR FREAKING MONTHS. Yeah. Right. They need another six on top of that, bare ass minimum. But they won't get it. Again. And we'll be stuck with three-four servers for PC and PS4 existing alongside each other, both with dwindling pops.
They went public too soon because of the Alpha Squad debacle, and they're going public too soon with this. And that's a management decision. A Smed decision. His stink is all over this. I wonder how many franchises that fat stupid grinning bastard is going to destroy before they finally fire him. I give Planetside 2 two years. /sullen funk
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! Last edited by Rivenshield; 2013-08-22 at 04:23 PM. |
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