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Old 2013-08-25, 05:33 PM   [Ignore Me] #1
Taramafor
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Why gals need to return


Now I know what you're thinking. "Noo, gals have been tried and tested and failed because everyone ghost capped" but that's certainty not the reason I say they need to return.

Let's think about it for a moment. Gals were used to ghost cap when the hex system was in place. But now we have lattice. A gal is a big and easy to hit target and since we're forced to fight on the front now, that means they can have a use. Something other then fly, drop everyone and watch it crash because you bail because it served its purpose which frankly is just plain silly.

So, the idea at hand. Have gals squad deploy. Why? Because every time there's an enemy sun high up on a cliff, the times the other side can get a sun up on their side is rare. Sometimes you can't even get up there on foot (or at least, not get enough up there on foot). Right now all you can do is fight up hill against the never ending swarm or gal drop into the swarm and hope you get the sun before you die. Or send other aircraft and get ripped by anti air of which the zerg WILL have. Having gal use squad deploy is a good counter for this. Set it a reasonable distance away on the same cliff or even another one. You're still fighting against the odds but at least now you're a little more mobile. Get other squads to deploy other gals in the general area and it offers flanking tactics and such. Since it's squad deploy only, they will not replace suns (of which are smaller and easier to hide and not blow up). It might also make air tower fights more interesting.

To discourage people from just using squad deploy (not to mention people come and go in zergs/squads and need suns) I also recommend a 500 cert deploy ability, as much as the idea detests me.

So to put it bluntly, no ghost capping. Squad deploy so suns aren't replaced. Front line. Cliffs.

If this idea does come into effect just remember that you, the players, are expected to use suns and gals alike. Any devs reading this should also note that just because an idea fails the first time doesn't mean it can't be used at a later date with a different system (eg: lattice now where we had hex before).

Last edited by Taramafor; 2013-08-25 at 05:42 PM.
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Old 2013-08-25, 05:39 PM   [Ignore Me] #2
camycamera
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Re: Why gals need to return


they are going to have repair gals, ammo gals, gals that can carry vehicles and AMS gals (that can only be used by squads) in the gal update.


so, yeah, its pretty much "comming back".
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Old 2013-08-25, 05:44 PM   [Ignore Me] #3
Neurotoxin
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Re: Why gals need to return


1000 certs. I dunno what ever happened to the idea of Galaxy having a squad deploy feature, but I'd love to see the discussion come up again. If nothing else, I miss the ability to deploy a Galaxy and have it put up that awesome energy shield, even that I'd probably be willing to spend 1000 certs to have.

I also wanna see Galaxy Gunships. Probably a different discussion entirely. All hardpoints can have Shredder, Dalton, or Zepher, and the top hardpoint can have a Skyguard. Restrict the number of seats to 5, and take out the safe bail feature. I think the only issue would be the ability to restrict guns from the Dropship without having to completely rework the UI.
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Old 2013-08-25, 05:45 PM   [Ignore Me] #4
Neurotoxin
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Re: Why gals need to return


Originally Posted by camycamera View Post
they are going to have repair gals, ammo gals, gals that can carry vehicles and AMS gals (that can only be used by squads) in the gal update.


so, yeah, its pretty much "comming back".
Has the vehicle transport gal been confirmed? And will it actually be able to carry Sunderer sized vehicles?
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Old 2013-08-25, 05:45 PM   [Ignore Me] #5
Taramafor
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Re: Why gals need to return


Originally Posted by camycamera View Post
gals that can carry vehicles


so, yeah, its pretty much "comming back".
That... Just made my day. GO AIRBORNE!
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Old 2013-08-25, 07:30 PM   [Ignore Me] #6
EVILPIG
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Re: Why gals need to return


OP is confusing. Gal/Spawn is coming back for squads. You want to really fix "everyone drops and gal crashes"? Make it so the pilot has no inertial dampener. He can skillfully LA or die. Either way, who cares if Gals serve their purpose and is then ditched? This is a disposable culture. Respawning is not just a game mechanic, the soldiers of Auraxis REALLY DO respawn. Life is cheap and gear is cheaper.
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Old 2013-08-25, 09:04 PM   [Ignore Me] #7
Taramafor
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Re: Why gals need to return


Originally Posted by EVILPIG View Post
OP is confusing. Gal/Spawn is coming back for squads. You want to really fix "everyone drops and gal crashes"? Make it so the pilot has no inertial dampener. He can skillfully LA or die. Either way, who cares if Gals serve their purpose and is then ditched? This is a disposable culture. Respawning is not just a game mechanic, the soldiers of Auraxis REALLY DO respawn. Life is cheap and gear is cheaper.
Uh-huh. Have you seen the price tag of a b-52 bomber? From what I understand, the whole point of this war is to control the resources on the planet. Even if gals are cheap soldiers burning through 52 million of them (the price of a b-52 from 1998 btw if gals were 1 dollar each) from respawning is still going to cost.

But more importantly, it's just plain silly to have a gal, a heavy transport vehicle, have it do its job ONCE and then be USELESS. It makes for boring gameplay with them after the first drop (from the gal perspective. Not the person being dropped perspective) and they have no reason to be on the battlefield after that until the gal updates come into effect, which will make them much more useful and allow them to remain on the battlefield. You know, just like every other vehicle. Even flashes are more useful right now. With the hectic combat, people rarely have the luxury of boarding a gal after a big fight which most likely get blown up because it was put inside the base because there's no reason to keep it safe.

Of course, I'm sure C4 gals and gal drops are still going to be used. I expect it too and there's nothing wrong with that. But in a real war one rarely ditches equipment so easily and some of us actually like a battle that is at least somewhat semi realistic.

If you like bailing out of a gal and discarding it on a single drop, that's fine. That's the play style you want. I prefer to have long term use out of things that need resources (something else I'm sure will get updated. Perhaps a resorce pool shared by players in factions?). And I'm certainty not alone seeing as the devs are already working on putting exactly that into the game.

That wasn't an attack btw. If it seemed like that then it's because I'm on edge right now and I apologize in advance if it did.

Last edited by Taramafor; 2013-08-25 at 09:18 PM.
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Old 2013-08-26, 01:15 AM   [Ignore Me] #8
camycamera
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Re: Why gals need to return


Originally Posted by Neurotoxin View Post
Has the vehicle transport gal been confirmed? And will it actually be able to carry Sunderer sized vehicles?
yes.

https://forums.station.sony.com/ps2/...galaxy.106322/
We would like to polish and enhance the Galaxy.
Some of the ideas being bandied about internally for the Galaxy at this point include stuff like:
  • Deploying into a forward garrison
  • Certifications for Proximity Repair
  • Certifications for Proximity Ammo Dispenser
  • Allowing it to provide transport for other vehicles
  • Adding a fifth, front facing weapon
  • Adding/unlocking some additional weapons for the wing slots
These are still only ideas at this point - we may end up with some, all, or none of this stuff by the time we go live with the galaxy update, but it at least gives some more insight on what we're thinking about at the moment. Let us know what you think and please keep leaving your feedback for other cool ideas for the Galaxy.
there are a few others i forgot to mention as you can see above, but these are currently ideas they have, but we have conformation that they have at least acknowledged the idea.

people in my outfit however think that it would be OP, because you could drop a tank on top of a building or something, but i disagree.

edit: and there is also this: http://planetside.wikia.com/wiki/Com...xy_Suggestions

if anyone is interested, it is simply a collection of ideas that people have come up with, archived there.

Last edited by camycamera; 2013-08-26 at 01:19 AM.
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Old 2013-08-26, 04:12 AM   [Ignore Me] #9
Canaris
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Re: Why gals need to return


I didn't even know they'd removed gals from the game... the fuck was I flying around in all day yesterday then, oh that does it I'll never trust a travelling hobo again, when he said they were magic beans I thought tasty..... oohhh I need to lie down

oh and on topic I'd love to see the skywhales get some more features
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Old 2013-08-26, 06:09 AM   [Ignore Me] #10
Sunrock
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Re: Why gals need to return


I can see it now.. Harassers parked inside Bio Domes...
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Old 2013-08-26, 06:35 AM   [Ignore Me] #11
Ghoest9
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Re: Why gals need to return


Ghost capping is fun.

Or shoudl I say attempting to ghost cap is fun.
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Old 2013-08-26, 06:44 AM   [Ignore Me] #12
ringring
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Re: Why gals need to return


@op

I don't quite understand the point you're making.

It sounds like (I think I am misunderstanding you) that you want gals as spawn points so that you can combat an enemy that has set up a AA/AV nest on a cliff?

Personally I would like gals to return in their proper role, as hot drop transport. Or at least see more of that occur.
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Old 2013-08-26, 08:02 AM   [Ignore Me] #13
Qwan
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Re: Why gals need to return


Originally Posted by EVILPIG View Post
OP is confusing. Gal/Spawn is coming back for squads. You want to really fix "everyone drops and gal crashes"? Make it so the pilot has no inertial dampener. He can skillfully LA or die. Either way, who cares if Gals serve their purpose and is then ditched? This is a disposable culture. Respawning is not just a game mechanic, the soldiers of Auraxis REALLY DO respawn. Life is cheap and gear is cheaper.
Well currently now it may seem cheap, since most things cost resource points aquired by the individual. But if and when they impliment the resource system that will start to drain bases instead of individual resources. I like this concept, and I really hope they impliment it, G I wonder were that concept came from
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Old 2013-08-26, 03:53 PM   [Ignore Me] #14
Lonehunter
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Re: Why gals need to return


I don't think anything anyone has said here about changes is actually confirmed yet, they're just conceptual ideas. "These are still only ideas at this point" is ON the SOE post lol.

But the point is the Galaxy does need more roles then just troop transport. Squad spawning will be nice but not enough.
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Old 2013-08-26, 04:12 PM   [Ignore Me] #15
Wargrim
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Re: Why gals need to return


If we can airlift vehicles, i hope we can drop them in the air. BOMB THEM WITH SUNDERERS!
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