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2013-08-25, 05:33 PM | [Ignore Me] #1 | ||
Sergeant Major
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Now I know what you're thinking. "Noo, gals have been tried and tested and failed because everyone ghost capped" but that's certainty not the reason I say they need to return.
Let's think about it for a moment. Gals were used to ghost cap when the hex system was in place. But now we have lattice. A gal is a big and easy to hit target and since we're forced to fight on the front now, that means they can have a use. Something other then fly, drop everyone and watch it crash because you bail because it served its purpose which frankly is just plain silly. So, the idea at hand. Have gals squad deploy. Why? Because every time there's an enemy sun high up on a cliff, the times the other side can get a sun up on their side is rare. Sometimes you can't even get up there on foot (or at least, not get enough up there on foot). Right now all you can do is fight up hill against the never ending swarm or gal drop into the swarm and hope you get the sun before you die. Or send other aircraft and get ripped by anti air of which the zerg WILL have. Having gal use squad deploy is a good counter for this. Set it a reasonable distance away on the same cliff or even another one. You're still fighting against the odds but at least now you're a little more mobile. Get other squads to deploy other gals in the general area and it offers flanking tactics and such. Since it's squad deploy only, they will not replace suns (of which are smaller and easier to hide and not blow up). It might also make air tower fights more interesting. To discourage people from just using squad deploy (not to mention people come and go in zergs/squads and need suns) I also recommend a 500 cert deploy ability, as much as the idea detests me. So to put it bluntly, no ghost capping. Squad deploy so suns aren't replaced. Front line. Cliffs. If this idea does come into effect just remember that you, the players, are expected to use suns and gals alike. Any devs reading this should also note that just because an idea fails the first time doesn't mean it can't be used at a later date with a different system (eg: lattice now where we had hex before). Last edited by Taramafor; 2013-08-25 at 05:42 PM. |
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2013-08-25, 05:44 PM | [Ignore Me] #3 | ||
First Lieutenant
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1000 certs. I dunno what ever happened to the idea of Galaxy having a squad deploy feature, but I'd love to see the discussion come up again. If nothing else, I miss the ability to deploy a Galaxy and have it put up that awesome energy shield, even that I'd probably be willing to spend 1000 certs to have.
I also wanna see Galaxy Gunships. Probably a different discussion entirely. All hardpoints can have Shredder, Dalton, or Zepher, and the top hardpoint can have a Skyguard. Restrict the number of seats to 5, and take out the safe bail feature. I think the only issue would be the ability to restrict guns from the Dropship without having to completely rework the UI.
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2013-08-25, 07:30 PM | [Ignore Me] #6 | ||
OP is confusing. Gal/Spawn is coming back for squads. You want to really fix "everyone drops and gal crashes"? Make it so the pilot has no inertial dampener. He can skillfully LA or die. Either way, who cares if Gals serve their purpose and is then ditched? This is a disposable culture. Respawning is not just a game mechanic, the soldiers of Auraxis REALLY DO respawn. Life is cheap and gear is cheaper.
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2013-08-25, 09:04 PM | [Ignore Me] #7 | |||
Sergeant Major
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But more importantly, it's just plain silly to have a gal, a heavy transport vehicle, have it do its job ONCE and then be USELESS. It makes for boring gameplay with them after the first drop (from the gal perspective. Not the person being dropped perspective) and they have no reason to be on the battlefield after that until the gal updates come into effect, which will make them much more useful and allow them to remain on the battlefield. You know, just like every other vehicle. Even flashes are more useful right now. With the hectic combat, people rarely have the luxury of boarding a gal after a big fight which most likely get blown up because it was put inside the base because there's no reason to keep it safe. Of course, I'm sure C4 gals and gal drops are still going to be used. I expect it too and there's nothing wrong with that. But in a real war one rarely ditches equipment so easily and some of us actually like a battle that is at least somewhat semi realistic. If you like bailing out of a gal and discarding it on a single drop, that's fine. That's the play style you want. I prefer to have long term use out of things that need resources (something else I'm sure will get updated. Perhaps a resorce pool shared by players in factions?). And I'm certainty not alone seeing as the devs are already working on putting exactly that into the game. That wasn't an attack btw. If it seemed like that then it's because I'm on edge right now and I apologize in advance if it did. Last edited by Taramafor; 2013-08-25 at 09:18 PM. |
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2013-08-26, 01:15 AM | [Ignore Me] #8 | ||||
Major
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https://forums.station.sony.com/ps2/...galaxy.106322/
people in my outfit however think that it would be OP, because you could drop a tank on top of a building or something, but i disagree. edit: and there is also this: http://planetside.wikia.com/wiki/Com...xy_Suggestions if anyone is interested, it is simply a collection of ideas that people have come up with, archived there. Last edited by camycamera; 2013-08-26 at 01:19 AM. |
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2013-08-26, 04:12 AM | [Ignore Me] #9 | ||
I didn't even know they'd removed gals from the game... the fuck was I flying around in all day yesterday then, oh that does it I'll never trust a travelling hobo again, when he said they were magic beans I thought tasty..... oohhh I need to lie down
oh and on topic I'd love to see the skywhales get some more features
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-08-26, 06:44 AM | [Ignore Me] #12 | ||
Contributor General
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@op
I don't quite understand the point you're making. It sounds like (I think I am misunderstanding you) that you want gals as spawn points so that you can combat an enemy that has set up a AA/AV nest on a cliff? Personally I would like gals to return in their proper role, as hot drop transport. Or at least see more of that occur. |
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2013-08-26, 08:02 AM | [Ignore Me] #13 | |||
Captain
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2013-08-26, 03:53 PM | [Ignore Me] #14 | ||
Lieutenant General
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I don't think anything anyone has said here about changes is actually confirmed yet, they're just conceptual ideas. "These are still only ideas at this point" is ON the SOE post lol.
But the point is the Galaxy does need more roles then just troop transport. Squad spawning will be nice but not enough.
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Last edited by Lonehunter; 2013-08-26 at 03:55 PM. |
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