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PSU: more grief points is good right?
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2013-09-12, 01:50 PM | [Ignore Me] #1 | ||
I haven't ever seen this posted before and I would be shocked if I was the first, but why doesn't the Engineer have an Aura Repair similar to the Medic? The Medic Aura can be used to 1. Double up on Healing friendlies, 2. Heal multiple friendlies and 3. Fight while Healing. Who would like to see an Engineer Aura Repair?
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2013-09-12, 02:02 PM | [Ignore Me] #2 | ||
Sergeant Major
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I would suggest calling it "special" ability as people can and will change controls. But yea, good point. I wondered this myself. I say give them an ability to put a bunker where they're at that only they can remain in at the cost of not being able to move or aim at the sky (so basically a pillbox). Once you need to move, just press the special ability key again (spacebar for me) to take it down. If it gets blown up, engineer should die. Also, small arms fire should damage it too (maybe give the box the same health as an harasser). Wouldn't be too hard to add it either, just work with the drop pod and give it slits.
Last edited by Taramafor; 2013-09-12 at 02:06 PM. |
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2013-09-12, 02:11 PM | [Ignore Me] #3 | ||
First Lieutenant
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I figured they'd put the ammo pack on F so we don't have to have our item list up to see that the turret / pack timer is still refreshing. That also cuts a few seconds off the time to switch from turret to ammo, deploy ammo, and go back to the turret.
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2013-09-12, 06:53 PM | [Ignore Me] #7 | |||
Sergeant Major
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Ok, sure, there's turrets. But this wouldn't be a turret, simply a box with slits with you holding a gun. The disadvantage would be lack of mobility and inability to aim up or down. Only straight ahead (though in any direction). Can't really think of what else they could do other then hacking vehicles or setting small automatic turrets. Last edited by Taramafor; 2013-09-12 at 07:05 PM. |
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2013-09-12, 07:25 PM | [Ignore Me] #8 | ||
Corporal
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Could do a resupply aura. Instead of repair, replicating the Medic, you could do a resupply which is slightly different. Or you could let F be a cooldown-based ability to instantly repairs a base turret or vehicle to full. Or you could let F resupply vehicles...
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2013-09-12, 07:42 PM | [Ignore Me] #9 | |||
Master Sergeant
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Deployable cover would simply be a half height wall that you could crouch behind for cover. I suppose this idea only works with the current state of bases and cap points being so badly designed. I would make it stay deployed until the engineer places another one. Possibly make it take X amount of damage before being destroyed but I'm not sure this would be necessary. |
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2013-09-13, 12:57 AM | [Ignore Me] #12 | ||
Major
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I don't see the engie as a class that needs a F ability. I'll agree on making it a hotkey for ammo packs but for anything else would be hell to balance.
Aura repair would be broken as hell if it worked like medic aura. Harasser with an engie repairing with tool and aura in the back? No thank you. MAX crash with 5-6 engies mixed in that can repair AND shoot? Fuck me, GG. I also like the pillbox or temp cover ideas but they would be better as a tool. Give up your repair gun and you can have a 2m tall 3m wide shield wall that needs to be repaired to last longer or something. Last edited by Chewy; 2013-09-13 at 12:58 AM. |
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2013-09-13, 04:33 AM | [Ignore Me] #15 | ||
Staff Sergeant
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I think the ACE is supposed to be the class "ability" of the engineer.
It is bit anemic compared to what it could do in PS1, so I'd rather see them flesh that out even more than just mana-turrets and ammo boxes. Saying that, would it be too powerful to stick the mines onto it as well rather than in a separate utility slot? I mean, all it really would do is save you a trip to the nearest equipment terminal. Last edited by Boomzor; 2013-09-13 at 04:34 AM. |
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