Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Now causes 50% less pollution
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-09-12, 06:22 PM | [Ignore Me] #1 | ||
Corporal
|
Well, with SOE's confirmation of this "Working as intended" with the new tooltips, what does this equate to?
Nanoweave 1 - 100 2 - 125 3 - 150 4 - 200 5 - 250 So, with the 1000c BASR (800@10m 550@100m) on a headshot(2x), that's 1600@10m, 1100@100m. So, when does it lose lethality? Assuming a flat linear loss of damage starting at 10m, it loses 500 damage over 90m, or 5.55... damage per meter. So, it should hit 1250 damage @ 73 meters. So, the top BASR is a OHK (on headshot) on anyone with 0 or 1 NW at any range. Ranges for OHK headshot on other ranks of NW 1 - Any range 2 - 95.5 meters 3 - 91 meters 4 - 82 meters 5 - 73 meters For the 100c BASR (750@10, 550@75), that equates to (Loses 6.15... damage/meter) OHK (headshot) on NW level X @: 1 - 75m (exactly enough damage 1100 vs 1100) - so, effectively any range. 2 - 70.9...m 3 - 66.9...m 4 - 58.75m 5 - 50.6...m The Semi-Auto SRs are already not OHK, but I figured I'd add them for completeness. On a headshot the basic SASR does 800@10m to 668@75m. This equates to 1 Headshot + 1 Bodyshot on a NW 0 target for a kill at any range. Quite simple to do in many circumstances. How does the NW change this range? SASR loses 2.0... headshot damage/meter (1.0... bodyshot damage/m, or 3.0... total lost between the 2 shots per meter), meaning you get a 2Shot KO on NW X @: 1 - 42.8...m 2 - 34.6...m 3 - 26.4...m 4 - 10m breaks even 5 - No longer possible 3rd shot or double headshot required. If you can land a double-headshot, the numbers look like this: 1 - Any range 2 - Any range 3 - Any range 4 - Any range 5 - Any range So, oddly enough, if you're fairly accurate with the SASR, it's actually more effective vs targets with NW than the BASRs are... |
||
|
2013-09-12, 07:11 PM | [Ignore Me] #3 | ||
Captain
|
So, I can only 0HK enemies snipers up to 91 meters, good to know. (assuming they all sue nanoweaver 5, like me).
__________________
In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
||
|
2013-09-12, 07:32 PM | [Ignore Me] #5 | |||
Captain
|
So, again forgive my ignorance on the subject (you'd think I would have cared more considering it is a big part of what I like to do) but how much does this change the max range for a OHK for r5 NW infil? Old vs. New? Really the only people that it REALLY matters to not get that kill against are other snipers. |
|||
|
2013-09-12, 08:18 PM | [Ignore Me] #7 | ||
Corporal
|
In reality, NW's been bugged for a while and has been providing these values (or close to it) for a while now. SOE didn't change the values, they just changed the tooltips, moving that from "Bug" status to definite "Feature" status.
|
||
|
2013-09-14, 06:41 PM | [Ignore Me] #9 | |||
Corporal
|
Do you have any reference for 1.5x? Addition:Also - these ranges, as given, seem to match-up with people's posted experiences that I've seen, which further strengthens my belief that 2x is correct... Last edited by Reithan; 2013-09-14 at 06:46 PM. |
|||
|
|
Bookmarks |
|
|