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Old 2013-09-27, 11:37 AM   [Ignore Me] #1
EVILPIG
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9/27 Hotfix!!


Luperza
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All servers will come down for maintenance at 6:00 AM PDT (3:00 PM CEST) for a hotfix.
Downtime Start: 6 AM
Downtime ETA: 90 minutes


Players can expect the following changes:

Patch Notes
General
Warpgate rotation

Bug Fixes

Fix for instant action taking players to unpopulated facilities
Fix for flares occasionally not breaking lock-on
Soft point ammunition no longer unequips after logout when equipped on the following weapons: AF-4G Cyclone, SMG-46G Armistice, Eridani SX5G
Bad spawn point at Zurvan Auxiliary removed
XP should be correctly awarded to players deploying mines instead of the player detonating/shooting the mine



Depot

ESF Lumifiber Trim
Now available in new colors.

Chrome ESF Fins
Because everything is better in chrome.



Coming Soon in Depot

Harasser Bumpers
Five bumpers available in original, gold, chrome and pink flavor.

Sunderer Lights
If you’ve ever lost your Sunderer somewhere in the dark, these lights are for you. Batteries included.

Sunderer Grills
You are unique and special, and so is your Sunderer. At least, it is with one of these new grills.

The VS got the best WG on Amerish and Esamir, NC got the North on Indar. Let's see how the WDS plays out now.
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Last edited by EVILPIG; 2013-09-27 at 11:39 AM.
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Old 2013-09-27, 11:40 AM   [Ignore Me] #2
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Re: 9/27 Hotfix!!


Is the server up yet?
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Old 2013-09-27, 12:25 PM   [Ignore Me] #3
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Re: 9/27 Hotfix!!


They seem to have really out done themselves with this round of cosmetics - not sure how they could have made the vehicles any more fugly and ridiculous looking if they'd tried. The default sunderer actually looks visually appealing next to the super glued monstrosities.

Can't wait for the pink harasser bumper.
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Old 2013-09-27, 12:35 PM   [Ignore Me] #4
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Re: 9/27 Hotfix!!


So they have the time to put in more ridiculous looking cosmestics during their optimization phase but not other stuff?
Like a lattice on amerish. Or even just fixing mis-mapped areas like this one tower at east canyon that is sitting in the air since a month or longer.

Yeah, priorities....
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Old 2013-09-27, 01:22 PM   [Ignore Me] #5
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Re: 9/27 Hotfix!!


Sunderer cosmetics look fine to me.
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Old 2013-09-27, 01:28 PM   [Ignore Me] #6
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Re: 9/27 Hotfix!!


not sure about cosmetic complaints. They are optional, so don't use them.
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Old 2013-09-27, 01:58 PM   [Ignore Me] #7
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Re: 9/27 Hotfix!!


Originally Posted by Babyfark McGeez View Post
So they have the time to put in more ridiculous looking cosmestics during their optimization phase but not other stuff?
Like a lattice on amerish. Or even just fixing mis-mapped areas like this one tower at east canyon that is sitting in the air since a month or longer.

Yeah, priorities....
Ignorance is bliss.

This stuff has probably been done for ages and just now making it's way onto the servers. They stagger this stuff out because like it or not they must keep making money off the game.
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Old 2013-09-27, 02:00 PM   [Ignore Me] #8
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Re: 9/27 Hotfix!!


If the Bang Bus lights are what I think they are, and I hope I can change colors...I've been waiting for these since early beta.

Also, I'm still hoping for IR lights for my bus. I want to roll out in a tactical manner and that means light discipline damnit!
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Old 2013-09-27, 03:09 PM   [Ignore Me] #9
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Re: 9/27 Hotfix!!


Originally Posted by EVILPIG View Post
not sure about cosmetic complaints. They are optional, so don't use them.
It's fine to say that but the art/asset team come across as nothing but a bunch of hypocrites: if someone submits something insane and not in keeping with the PS2 art style via player studio it'll never see the light of day, yet the art team consider it "totally ok" to include pink bumpers? Don't get me wrong I love cosmetics they give great customization to those that want that aspect but feel they've lost direction with the majority of these new ones.

The Sunderer is ridiculously proportioned as it is already (equal to and bigger than the MBT's) the cosmetics just inflate it to an almost laughable size.
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Old 2013-09-27, 03:52 PM   [Ignore Me] #10
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Re: 9/27 Hotfix!!


Originally Posted by Hamma View Post
Ignorance is bliss.

This stuff has probably been done for ages and just now making it's way onto the servers. They stagger this stuff out because like it or not they must keep making money off the game.
Yeah, probably...

When you constantly add things to the shop but disregard easy to fix stuff (and the turret i mentioned is just the icing on the cake) the impression i get is "cash grab". And that is definetely not a good thing.
It's like adding and selling spoilers and unnecessary gadgets for a car that barely runs straight for a mile and constantly leaks oil.

Also defensive spawning seems to be broke now, atleast i don't get any defensive spawn options at all, just the ones in the near vicinity.

Edit: Weird, now sometimes i have defensive spawns avaible, sometimes i don't. o_0

Last edited by Babyfark McGeez; 2013-09-27 at 04:34 PM.
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Old 2013-09-27, 04:06 PM   [Ignore Me] #11
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Re: 9/27 Hotfix!!


Originally Posted by Babyfark McGeez View Post
So they have the time to put in more ridiculous looking cosmestics during their optimization phase but not other stuff?
Like a lattice on amerish. Or even just fixing mis-mapped areas like this one tower at east canyon that is sitting in the air since a month or longer.

Yeah, priorities....
Really dude?

Why do people jump so fast to play this card?
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Old 2013-09-27, 04:08 PM   [Ignore Me] #12
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Re: 9/27 Hotfix!!


Originally Posted by Carbon Copied View Post
It's fine to say that but the art/asset team come across as nothing but a bunch of hypocrites: if someone submits something insane and not in keeping with the PS2 art style via player studio it'll never see the light of day, yet the art team consider it "totally ok" to include pink bumpers? Don't get me wrong I love cosmetics they give great customization to those that want that aspect but feel they've lost direction with the majority of these new ones.

The Sunderer is ridiculously proportioned as it is already (equal to and bigger than the MBT's) the cosmetics just inflate it to an almost laughable size.
I can agree with some of that. I certainly felt the Miners Helmet for the TR was a blunder and some things are out of line with the immersion.
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Old 2013-09-27, 04:13 PM   [Ignore Me] #13
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Re: 9/27 Hotfix!!


Why do people call it optimization while we all now it should be called PS-4 porting?
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Old 2013-09-27, 04:43 PM   [Ignore Me] #14
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Re: 9/27 Hotfix!!


Originally Posted by AuntLou View Post
Really dude?

Why do people jump so fast to play this card?
Considering it's the first time i "played this card" i wouldn't say it's "fast". I'm playing (on and off) since beta and never complained once about the cash shop (except mild jokes about that lumifibre nonsense).

But when the game still creates 0byte files in the mypictures folder since beta (because i dared to use non english letters in my windows username), when i see misplaced objects that stick out like a sore thumb not being fixed for months, when i see a half-finished lattice that looks like someone gave up after esamir (and i could go on here), and then see the most prominent feature of a patch is new shit for the shop, what impression of their priorities am i supposed to get here?
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Old 2013-09-27, 11:04 PM   [Ignore Me] #15
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Re: 9/27 Hotfix!!


yay, hopefully the warpgate rotation will stop the NC and VS from crying like little girls

but regarding XP going towards the person who deployed the mines.... i think both the one who shot the mines AND the ones who deployed it should get the same rewards.

Last edited by camycamera; 2013-09-27 at 11:06 PM.
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