Bolt action drop comparison in numbers - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: will explode after 1 more quote!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-10-02, 09:35 AM   [Ignore Me] #1
Saldek
Private
 
Post Bolt action drop comparison in numbers


Hi there,

I was wondering exactly how big of an advantage the higher bullet speed of the 650m/s BAs is in terms of drop. Couldn't find the information so I quickly derived it and typeset it afterwards to post here. I assumed the game's physics to correctly adhere to newtonian mechanics. I'm not sure if that's the case. All math used is rather simple. Unfortunately I had to make the simplification of there being no vertical distance between shooter and target. There is an exact solution but you'd have to solve it and then graph multiple scenarios via a CAS to gain any insight.
If you find errors of any sort, I'd appreciate hearing about them.

Results and steps are in the attached pdf. The red box sums up the results (a TL;DR if you so will).

PS: bold variables are vectors

Edit: Also drag is not taken into account, I don't know if that mechanic is even done in the first place.
Attached Files
File Type: pdf angular_compensation_for_distance_boltactions.pdf (164.0 KB, 48 views)

Last edited by Saldek; 2013-10-03 at 11:49 AM.
Saldek is offline  
Reply With Quote
Old 2013-10-03, 07:33 AM   [Ignore Me] #2
Sledgecrushr
Colonel
 
Re: Bolt action drop comparison in numbers


I believe that gravity on auraxis is 7m per second. So you should be able to figure your fall over a certain distance depending on velocity.
Sledgecrushr is offline  
Reply With Quote
Old 2013-10-03, 08:58 AM   [Ignore Me] #3
AThreatToYou
Major
 
AThreatToYou's Avatar
 
Re: Bolt action drop comparison in numbers


There's no global gravity setting on projectiles; different things fall at different speeds here...
AThreatToYou is offline  
Reply With Quote
Old 2013-10-04, 08:59 AM   [Ignore Me] #4
Saldek
Private
 
Re: Bolt action drop comparison in numbers


Originally Posted by AThreatToYou View Post
There's no global gravity setting on projectiles; different things fall at different speeds here...
Yeah, and I can't find a spreadsheet with projectile gravity for all weapons. Bolt actions in particular have rather low drop, so the above only really matters at long ranges.

However, the math is universal. And tanks for one have to compensate a lot more.
So, if projectile gravity is the same for all tanks AP weapons you'll get, that the Magrider FPC has to aim 50% higher than a Titan AP, 23,5% higher than a Prowler and a 142% higher than a locked down prowler (max Lockdown). And max Lockdown halves your need for compensation.
Same thing as for the bolt actions applies. Target at same height as shooter.
Saldek is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
.50m, longshot, parallax, rams, rams.50m

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:14 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.