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2013-10-07, 06:34 PM | [Ignore Me] #1 | ||
Second Lieutenant
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So I asked Muldoon during last Friday's FNO and he said no weather is planned. Kinda made me a sad puppy but oh well. I guess with all other performance issues they are fighting they don't want to implement it and cause more troubles.
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2013-10-07, 07:12 PM | [Ignore Me] #4 | ||
Colonel
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I was running around on the new battle island for a bit the other day. It has some fake snow which clips into buildings along with the wind. Kind of breaks the immersion. Even in PS1 the rain would hit trees and you could stand under them. That game was really ahead of its time that they can't even implement rain in a modern engine.
On the same note though I was more interested in true volumetric clouds to fly into. I think that's what was most enticing for pilots. The ability hide from ESFs and lock-ons by flying through or into a cloud. The sad part is this isn't really expensive to add graphically, nor does it really take much to program in a modern graphics api. (Talking about rain and snow at least).
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2013-10-07 at 07:14 PM. |
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2013-10-07, 07:15 PM | [Ignore Me] #5 | ||
Captain
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Well, even on games my POS rig can run on high settings one of the first things i'll turn off, after enjoying the work the graphics people did if it was good, is any weather affects. Nice for the immersions I suppose but also one of the biggest killers to FPS is almost always particle affects with weather. And it just gets in the way of seeing what I want to see.
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2013-10-07, 07:53 PM | [Ignore Me] #8 | ||
Colonel
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Of course if you were to turn down the weather effects you should still get rain. To turn it off would be a huge advantage. The thing is my gpu isnt getting a workout in this game and frankly I think they can afford to put weather effects in.
There is a hidden plus side for weather effects, you dont have to process with the cpu for effects you cant see. That means in a heavy downpour, your cpu load should decrease. So a big fekking +1 here for weather effects. |
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2013-10-08, 02:44 AM | [Ignore Me] #13 | ||
Captain
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Atleast some people still have any expectations for this turd.
Because i don't. The whole development of this game looks like a step-by-step "how not to" in video-game development. Starts with timing and schedules, goes over design and gameplay approach all the way down to monetization plans and a completely misguided direction of the overall game development which constantly shoots itself in the foot. Top it off with inexperienced people making it who don't seem to use common sense that much and you got a nice study of things to avoid for future tries on the "planetside" formula. And i hope by god there will be more tries and the "MMOFPS" genre won't die with this poor sucker. Hmmm, that sounded mighty mean spirited. Ahwell, the netcode seems to be fine atleast. I barely got any lag whenever i played. That's good. And that's all. |
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