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Old 2013-10-19, 01:05 PM   [Ignore Me] #1
Edfishy
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Operation Make Faster Game: Ep 5


New video from the "Operation Make Faster Game" series!


Incase anyone missed it!
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Old 2013-10-19, 01:39 PM   [Ignore Me] #2
Calista
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Re: Operation Make Faster Game: Ep 5


Game will look like Borderlands 2 before it is all done....
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Old 2013-10-19, 05:14 PM   [Ignore Me] #3
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Re: Operation Make Faster Game: Ep 5


In order to optimize performance, they try to reduce the number of unique objects, and they reduce the resolution of the camo patterns to save some memory. They say the impact probably wont be large, but it will help increase performance.

Hm....

In order to optimize the cashflow, they keep adding new cosmetical models, like helmets ( those are unique objects ) and new decals and camo patterns, that will take up some memory. ( This is a process that has been going on for a while, and will never stop, as they need the money. ) I say the impact probably wont be large, but it will help decrease performance.

Hm....!
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Old 2013-10-19, 06:34 PM   [Ignore Me] #4
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Re: Operation Make Faster Game: Ep 5


Originally Posted by Wargrim View Post
In order to optimize performance, they try to reduce the number of unique objects, and they reduce the resolution of the camo patterns to save some memory. They say the impact probably wont be large, but it will help increase performance.

Hm....

In order to optimize the cashflow, they keep adding new cosmetical models, like helmets ( those are unique objects ) and new decals and camo patterns, that will take up some memory. ( This is a process that has been going on for a while, and will never stop, as they need the money. ) I say the impact probably wont be large, but it will help decrease performance.

Hm....!
You certainly got a point there, but theres still a big difference.

Scaling all Camos down to half saves 50% of the memory.

Thats also for each new Camo, means they can put twice the number of camos in the game. That keeps the cash flow going, AND make player studio folks that submit camos happy.

And even tho the impact wont be huge, it still has an impact, propably without decreasing quality.
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Old 2013-10-19, 07:37 PM   [Ignore Me] #5
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Re: Operation Make Faster Game: Ep 5


It was offered so many times to implement: "default camo" and "default cosmetics" tickboxes in grphic settings... *sigh*
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Old 2013-10-19, 11:26 PM   [Ignore Me] #6
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Re: Operation Make Faster Game: Ep 5


my game pathetically runs around 25 fps with all settings on very low. i have a feeling once all of this is done, it'll increase 60 or 70 with no one around. once i jump into a battle ground with 50 or more ppl it'll drop to 30 or less. this patch wont change much.
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Old 2013-10-20, 03:50 AM   [Ignore Me] #7
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Re: Operation Make Faster Game: Ep 5


Delete all the crates ......and give us underslung MCG
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Old 2013-10-20, 10:14 AM   [Ignore Me] #8
Wargrim
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Re: Operation Make Faster Game: Ep 5


Originally Posted by basti View Post
You certainly got a point there, but theres still a big difference.

Scaling all Camos down to half saves 50% of the memory.

Thats also for each new Camo, means they can put twice the number of camos in the game. That keeps the cash flow going, AND make player studio folks that submit camos happy.

And even tho the impact wont be huge, it still has an impact, propably without decreasing quality.
Actually, it saves 75% because it scales in a quadratic fashion. So they could quadruple the current camo pool and would be back at the current memory use.

I only posted to show the general conflict that is there between the FTP cosmetics economy and the optimization goals.

Memory is just one aspect, i am pretty sure more unique camos also means more unique textures, means more unique (?draw calls?) textures need to be loaded on the fly. I am sure the devs have precise numbers on the impact of that sort of stuff while we can only estimate things. IMHO, the real battlefield is the one around Multi - Core usage, what information needs to be updated over the network when, and what gets loaded/streamed/rendered when. Most of the time, this game is CPU bound, so graphics memory should be a minor issue afaik.
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Old 2013-10-20, 11:24 AM   [Ignore Me] #9
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Re: Operation Make Faster Game: Ep 5


Originally Posted by AppleJax View Post
my game pathetically runs around 25 fps with all settings on very low. i have a feeling once all of this is done, it'll increase 60 or 70 with no one around. once i jump into a battle ground with 50 or more ppl it'll drop to 30 or less. this patch wont change much.
What is your system specs?
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Old 2013-10-20, 12:47 PM   [Ignore Me] #10
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Re: Operation Make Faster Game: Ep 5


Originally Posted by Goku View Post
What is your system specs?
I dont know about him, but my specs are probably similar considering I play on very low with render quality turned to 60%. I have an I5 (one of the cheapest of the I5's although I don't remember specifically which one), Intell HD3000 (integrated graphics), and 4GB of RAM.
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Old 2013-10-20, 12:53 PM   [Ignore Me] #11
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Re: Operation Make Faster Game: Ep 5


Originally Posted by GamerShawn View Post
I dont know about him, but my specs are probably similar considering I play on very low with render quality turned to 60%. I have an I5 (one of the cheapest of the I5's although I don't remember specifically which one), Intell HD3000 (integrated graphics), and 4GB of RAM.
If by chance that isn't a laptop I would highly recommend sticking in even a $75 GPU. That will do way more than any optimization patch will every do. TBH I don't think SOE ever intended for the game to be played on integrated graphics. Minus some AMD APU's and potentially the newer one's from Intel this generation.
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Old 2013-10-20, 01:05 PM   [Ignore Me] #12
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Re: Operation Make Faster Game: Ep 5


Biggest changes I've noticed since this "optimization" began: Game client is a lot less stable. No real increases in performance. In fact, it's sometimes the opposite, there DOES seem to be an incredible amount of lag at times. And the exit crash still hasn't been fixed. I know it doesn't really matter since you're trying to exit the client, but still, it's been a year.

By contrast: Star Citizen runs flawlessly. And that module is a pre-alpha release. Tsk-tsk SOE.
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Old 2013-10-20, 01:05 PM   [Ignore Me] #13
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Re: Operation Make Faster Game: Ep 5


Originally Posted by Goku View Post
If by chance that isn't a laptop I would highly recommend sticking in even a $75 GPU. That will do way more than any optimization patch will every do. TBH I don't think SOE ever intended for the game to be played on integrated graphics. Minus some AMD APU's and potentially the newer one's from Intel this generation.
It is a laptop, but Im no worried about it. I get right around 30 frames per second when playing on these settings. So, my game looks like shit but it runs well enough to be very enjoyable. I just dont have th emoney to build a rig yet, but when I do (and it should be a few months cause I just quit my job) I intend on building a nice system. I have been pricing parts and looking up reviews on several potential components. I am really excited to build my own gaming PC! It will be my first
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Old 2013-10-20, 01:10 PM   [Ignore Me] #14
Goku
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Re: Operation Make Faster Game: Ep 5


Oh my I don't think I could handle that. Though at least you are enjoying the gameplay. That new build is going to be god like for you!
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Old 2013-10-20, 01:25 PM   [Ignore Me] #15
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Re: Operation Make Faster Game: Ep 5


Originally Posted by Goku View Post
Oh my I don't think I could handle that. Though at least you are enjoying the gameplay. That new build is going to be god like for you!
I truly love the game and I have no other option, so I may as well make the best of it

I do agree that the new build will be like something I could only dream of haha, I have turned on ultra just to test it out (I get like 5 or less frames per second) and it look incredible! I can only imagine getting 60 frames per second on ultra. It makes me all giggly like a school girl just thinking of it
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