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2013-10-19, 05:14 PM | [Ignore Me] #3 | ||
Sergeant
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In order to optimize performance, they try to reduce the number of unique objects, and they reduce the resolution of the camo patterns to save some memory. They say the impact probably wont be large, but it will help increase performance.
Hm.... In order to optimize the cashflow, they keep adding new cosmetical models, like helmets ( those are unique objects ) and new decals and camo patterns, that will take up some memory. ( This is a process that has been going on for a while, and will never stop, as they need the money. ) I say the impact probably wont be large, but it will help decrease performance. Hm....! |
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2013-10-19, 06:34 PM | [Ignore Me] #4 | |||
Brigadier General
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Scaling all Camos down to half saves 50% of the memory. Thats also for each new Camo, means they can put twice the number of camos in the game. That keeps the cash flow going, AND make player studio folks that submit camos happy. And even tho the impact wont be huge, it still has an impact, propably without decreasing quality. |
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2013-10-19, 11:26 PM | [Ignore Me] #6 | ||
Private
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my game pathetically runs around 25 fps with all settings on very low. i have a feeling once all of this is done, it'll increase 60 or 70 with no one around. once i jump into a battle ground with 50 or more ppl it'll drop to 30 or less. this patch wont change much.
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2013-10-20, 10:14 AM | [Ignore Me] #8 | |||
Sergeant
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I only posted to show the general conflict that is there between the FTP cosmetics economy and the optimization goals. Memory is just one aspect, i am pretty sure more unique camos also means more unique textures, means more unique (?draw calls?) textures need to be loaded on the fly. I am sure the devs have precise numbers on the impact of that sort of stuff while we can only estimate things. IMHO, the real battlefield is the one around Multi - Core usage, what information needs to be updated over the network when, and what gets loaded/streamed/rendered when. Most of the time, this game is CPU bound, so graphics memory should be a minor issue afaik. |
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2013-10-20, 11:24 AM | [Ignore Me] #9 | ||
What is your system specs?
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2013-10-20, 12:47 PM | [Ignore Me] #10 | ||
Private
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I dont know about him, but my specs are probably similar considering I play on very low with render quality turned to 60%. I have an I5 (one of the cheapest of the I5's although I don't remember specifically which one), Intell HD3000 (integrated graphics), and 4GB of RAM.
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2013-10-20, 12:53 PM | [Ignore Me] #11 | |||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2013-10-20, 01:05 PM | [Ignore Me] #12 | ||
Biggest changes I've noticed since this "optimization" began: Game client is a lot less stable. No real increases in performance. In fact, it's sometimes the opposite, there DOES seem to be an incredible amount of lag at times. And the exit crash still hasn't been fixed. I know it doesn't really matter since you're trying to exit the client, but still, it's been a year.
By contrast: Star Citizen runs flawlessly. And that module is a pre-alpha release. Tsk-tsk SOE.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2013-10-20, 01:05 PM | [Ignore Me] #13 | |||
Private
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2013-10-20, 01:10 PM | [Ignore Me] #14 | ||
Oh my I don't think I could handle that. Though at least you are enjoying the gameplay. That new build is going to be god like for you!
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2013-10-20, 01:25 PM | [Ignore Me] #15 | |||
Private
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I do agree that the new build will be like something I could only dream of haha, I have turned on ultra just to test it out (I get like 5 or less frames per second) and it look incredible! I can only imagine getting 60 frames per second on ultra. It makes me all giggly like a school girl just thinking of it |
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