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Old 2013-10-21, 05:37 PM   [Ignore Me] #1
snafus
Sergeant Major
 
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Lock ons are still broken.


As any pilot may know this past month has been quite a horrible experience with dealing with this new broken mechanic. I also know there has been previous threads on this matter but there has been some kind of rumor that this bug was actually fixed, I am here to say that is not true.

In fact from my personal experience and that of my air wing we feel that it has only gotten worse since their supposed fix of lock on missiles. Along with continual degradation of server performance this bug seems to get worse and worse. Though there are ways to still prevent hits by popping flares before the missile is launched this to has been less successful due to server lag and instant lock ons over large fights. It is a sad thing when I already begin to land to repair before the missile even hits me even after popping flares.

SOE this bug is game breaking for all vehicle users, aircraft especially. We cannot continue to suffer a years worth of nerfs to only be ignored when you break the weapons of one of our greatest counters. I cannot understand why this hasn't been resolved even with your focus on improving performance. It would be one thing if this was a minor bug but to allow a fire and forget weapon system a near 100% chance to score a hit upon launch is simply ludicrous.

I truly hope one of you devs takes the time to read this and actually go experiment with these claims. I am trying my damnedest to keep my outfit and myself interested in this game but the lack of caring on such a broken mechanic is disturbing to many. This issue needs to be fixed a month ago, if you want a pilot base left before BF4 hits this should be a priority on the fix list.
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Old 2013-10-21, 05:48 PM   [Ignore Me] #2
GeoGnome
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Re: Lock ons are still broken.


Wasn't the "Fix", maintaining lock until the missile hits, only applied to the striker to placate people on the PS2 forums?
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Old 2013-10-21, 07:59 PM   [Ignore Me] #3
PredatorFour
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Re: Lock ons are still broken.


Still there and annoying as f**k. I don't understand how they can leave it in this state for so long. This kind of shit is bound to put people off the game and they need to sort it out asap after the optimising.
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Old 2013-10-21, 10:55 PM   [Ignore Me] #4
Bulltahr
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Re: Lock ons are still broken.


Not sure what the problem is, since the change to lock-ons you would be mad to try and take out a ESF with one (Stryker, anyway). Haven't used mine on air for ages, waste of time.
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Old 2013-10-22, 01:35 AM   [Ignore Me] #5
snafus
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Re: Lock ons are still broken.


Originally Posted by Bulltahr View Post
Not sure what the problem is, since the change to lock-ons you would be mad to try and take out a ESF with one (Stryker, anyway). Haven't used mine on air for ages, waste of time.
Lets just say there are hundreds of other players on Connery with different views then yours on usage of G2AM.
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Old 2013-10-22, 02:31 AM   [Ignore Me] #6
Temple
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Re: Lock ons are still broken.


Let's just say that Snafu has it easy being a TR pilot...
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Old 2013-10-22, 06:18 AM   [Ignore Me] #7
Snoggy
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Re: Lock ons are still broken.


Oh no, do you know what it's like flying over any moderately populated area with a liberator?

Constant lock ons, be it flying over VS or NC.... all I hear is that annoying beep of lock ons.... and I get to watch my slowly descending health bar as they impact.


And it's never just one... the first one hits... still locked on.. second.. third.. fourth.. fifth... then a drop pod usually hits me.
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Old 2013-10-22, 09:24 AM   [Ignore Me] #8
snafus
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Re: Lock ons are still broken.


Originally Posted by Snoggy View Post
Oh no, do you know what it's like flying over any moderately populated area with a liberator?

Constant lock ons, be it flying over VS or NC.... all I hear is that annoying beep of lock ons.... and I get to watch my slowly descending health bar as they impact.


And it's never just one... the first one hits... still locked on.. second.. third.. fourth.. fifth... then a drop pod usually hits me.
Don't forget the part where it was a friendly lvl 10 drop pod.
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Old 2013-10-22, 09:25 AM   [Ignore Me] #9
snafus
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Re: Lock ons are still broken.


Originally Posted by Temple View Post
Let's just say that Snafu has it easy being a TR pilot...
Whats crazy to me now is I get less lock ons with my VS alt then I do with my TR. A lot of the stryker spammers were discouraged with the short nerf to it. Though more could never hurt
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Old 2013-10-22, 11:00 AM   [Ignore Me] #10
KesTro
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Re: Lock ons are still broken.


While I can't argue that lock-ons aren't broken. There's a reason everyone and there mother uses them. The risk to reward ratio for a smart ESF pilot is just insane. I know we make fun of people who spout on about K/D's but the numbers are there to prove it. I'm sorry you're not having a great time in PS2 Snafu but this top tier pilot niche is just one of many minorities in PS2 that are dissatisfied right now. Lock on's to you would be like what the ZOE is to infantry and the Vulcan is to armor. Of course we all have to deal with lockons.

Last edited by KesTro; 2013-10-22 at 11:03 AM.
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Old 2013-10-23, 06:55 AM   [Ignore Me] #11
Jax Blake
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Re: Lock ons are still broken.


One thing to be OP which is quite different from broken.
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Old 2013-10-23, 11:10 AM   [Ignore Me] #12
SolLeks
Master Sergeant
 
Re: Lock ons are still broken.


Originally Posted by KesTro View Post
While I can't argue that lock-ons aren't broken. There's a reason everyone and there mother uses them. The risk to reward ratio for a smart ESF pilot is just insane. I know we make fun of people who spout on about K/D's but the numbers are there to prove it. I'm sorry you're not having a great time in PS2 Snafu but this top tier pilot niche is just one of many minorities in PS2 that are dissatisfied right now. Lock on's to you would be like what the ZOE is to infantry and the Vulcan is to armor. Of course we all have to deal with lockons.
you mean the risk that everything can kill you and the reward of getting a less score per min than being a heavy assault (and thus less certs)?

I see a problem.
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Old 2013-10-23, 11:20 AM   [Ignore Me] #13
CraazyCanuck
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Re: Lock ons are still broken.


Originally Posted by SolLeks View Post
you mean the risk that everything can kill you and the reward of getting a less score per min than being a heavy assault (and thus less certs)?

I see a problem.
Everyone faces the same dilemna that everything can kill them regardless of what they are running. Infantry, armour, or air. They can all kill each other. Tanks/Sundies have the worst of it. They lack the manueverability that air has while still dealing with lock-ons, plus throw in tank mines and C4. The only advantage land units have over air is the fact they can jump out and repair quicker then air units.
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Old 2013-10-23, 02:30 PM   [Ignore Me] #14
SolLeks
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Re: Lock ons are still broken.


Originally Posted by CraazyCanuck View Post
Everyone faces the same dilemna that everything can kill them regardless of what they are running. Infantry, armour, or air. They can all kill each other. Tanks/Sundies have the worst of it. They lack the manueverability that air has while still dealing with lock-ons, plus throw in tank mines and C4. The only advantage land units have over air is the fact they can jump out and repair quicker then air units.
yes yes, every unit can kill every other unit.

however

Every weapon except knife and prox mines can kill ESF wile a sundie does not have to worry about small arms fire.

Can your tank get hurt from the lonely medic with just a carbine and a pistol? No? Nuff said.
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Old 2013-10-23, 03:08 PM   [Ignore Me] #15
VampireCrono
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Re: Lock ons are still broken.


getting blown up by a lock on 5 seconds after you deploy flares is pretty annoying to say the least
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