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2013-11-12, 05:25 AM | [Ignore Me] #1 | ||
Staff Sergeant
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I'll start with these:
1. Engineers little ammopack contains endless supply of ammo, riflegrenades, anything that MAXes use and any RPG rounds, but not something as basic for infantry warfare as handgrenades? Seriously? 2. You can turn off headlights of your vehicle, but your tail-lights are not only always on but also visible from orbit...? 3. 'Tracers'... shooter himself can hardly see them, but everyone else can see them from another continent... 4. The rendering. Pretty f***ing retarded trying to use Skyguard on crowded areas wher you can see enemy tank mile away but the plane your shooting at disappears from the sky after like 200 meters.. and yet you still see that tank sitting there, a mile out. Please continue. Last edited by Plaqueis; 2013-11-12 at 05:32 AM. |
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2013-11-12, 05:35 AM | [Ignore Me] #2 | ||
First Sergeant
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1). The MAX can mount not one but two Anti-Air Flak Cannons on each arm, human arms, and fire with relative stability. The Skyguard w/ high caliber AA gun mounted on a tank chassis can't keep the weapon stable when firing to save it's life...
2). I'm a Veteran Immortal soldier who's fought on countless battlefields across Auraxis in the name of my Empire, but I never learned how to go Prone? 3). My Prowler has heavy anchors burrowed into the earth to lock me into position for a stabilized fire-rate yet tectonic shifts in Auraxis still cause my tank to slide around when Anchored on a slope... Last edited by HereticusXZ; 2013-11-12 at 05:39 AM. |
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2013-11-12, 05:39 AM | [Ignore Me] #3 | ||
First Sergeant
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1. As an engineer you can supply ammo to all ppl. around except yourself. Really?
2. As an Engineer you drop ammo pack and mines. Respawn as another class. Mines stay intact but ammo pack dissapears. FTW? Last edited by almalino; 2013-11-12 at 05:41 AM. |
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2013-11-12, 06:10 AM | [Ignore Me] #5 | |||
Staff Sergeant
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EDIT: C4's and mines i can understand as spamming them wouldn't be fun for anyone. But the handgrenades (AV, concussion, frag etc)..? You can spam RPG's and riflegrenades all day long, i think that's worse than hg's... Good ones guys, keep them coming (can't believe i forgot the lack of prone and vehicles sliding all over from my list..) Last edited by Plaqueis; 2013-11-12 at 06:16 AM. |
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2013-11-12, 07:13 AM | [Ignore Me] #8 | ||
First Sergeant
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Not really a random thing in all fairness but my number 1 thing:
Devs skirting and seeming to give a wall of silence avoiding solutions to problems/questions. Example: Dev "We can't carve into the world" Suggestion "Ok so why not bend the surface and multi-prop-stack in the gap to create the illusion of leading into sub levels" Dev "*silence*...*silence*" I get you can't respond to every thing that is brought up or you open yourself up to dissection but someone needs to grow a pair and stop pussy footing around topics related to base design, spawn etc. that are repeatedly brought up. I'd be more content if they said "No fuck off we're designing this game with more deathmatch-short attention span in mind" than them to almost leave it open to you thinking "hopefully" that they may consider making it alittle interesting. At least then as a player you've got an idea of where the game is heading. |
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2013-11-13, 09:18 AM | [Ignore Me] #9 | ||
Captain
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My game still crashes when I quit.
That bug is happening since closed beta!
__________________
In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-11-13, 09:49 AM | [Ignore Me] #10 | ||
Captain
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- On a war-ridden planet with a harsh enviroment the people building facilities decided it would be a good idea to not have doors or windows; "Come on in enemy soldiers, it's open! But bring some blankets, we can't close the door here on esamir."
- Out-of-Bounds areas that kill you while you can clearly see the continents even have natural borders. WTF? - Making continents almost square so that either a) we have uneven Warpgate placements for three teams, or b) completely wasted areas of the map where never, ever something's going on (looking at you, north-east indar). - Threshold-Capping/Uncapping a continent ("Ok, we lose the continent if we lose another....wait, let me see, two more, or three...damn allready lost!"). This also removed the one cool aspect of continental warfare we atleast allready had: Last Stands! - Trying to use the "spot menu" (god that one sucks so much) to try to tell a running max to stop for repairs. Impossible to pull off, but you'll make lots of friends that way. Or ignore them... - Trying to figure out which direction to go in a hectic situation using the minimap "arrow" on a static minimap. - Vehicle bays that autodrive your vehicle into a goddamn wall or other obstacle so you have to set it back. - Teleporters that teleport you from one tiny, campable spawnhut to another tiny, campable spawnhut and generally teleporters and jump-pads that don't seem to follow any logical or intuitive path. - Tunnels that spit you out to become part of a shooting gallery of the camping enemy, without even being able to get back in. - Jump-pads, "elevators" and the "sonic-the-hedgehog tunnels" in general which make you feel you're playing Quake or UT. - Water, or rather, the lack of water/any liquid volumes. Ok, i better stop here. Last edited by Babyfark McGeez; 2013-11-13 at 03:34 PM. |
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2013-11-13, 10:29 AM | [Ignore Me] #11 | ||
Sergeant Major
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-Playing a NC MAX at any distance or than 5m from the enemy (even then its not great)
-Harassers... for a billion different reasons. -Snipers 1 shotting you the second you walk outside -LA having C4 AND the ability to fly over tanks while the place it but my heavy C4 isn't better but I need to run up to the enemy to place it. -Medic... always and forever, guns as potent as other classes but a self heal making them similar to a heavy and the ability to rezz people. |
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2013-11-13, 11:24 AM | [Ignore Me] #12 | ||
Staff Sergeant
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^This. I can live with others but that ridiculously OP VulcanHarrasser annoys me to no end...
6. The f**king no-deploy zones. You either park your sundy a mile out in cover or close and completely exposed to everything. Last edited by Plaqueis; 2013-11-13 at 11:26 AM. |
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2013-11-13, 12:23 PM | [Ignore Me] #14 | |||
Sergeant Major
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And this. I want immersion, not silly short cuts. |
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2013-11-13, 01:08 PM | [Ignore Me] #15 | |||
Captain
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Gotta test it some time with tank mines. It's very likely they work the same though, i mean, why wouldn't they? And yeah, it's bullshit (even if it should be just AI mines). Edit: Testing it right now. Edit²: Fuck it, not testing it right now. Also add darn desync issues of the servers to the list. Gotta try starting and restarting the client for god-who-knows how many times in order for the game to actually "sync" (else no ability works, no terminals work and you just get booted off again after a minute). Edit³: Finally tested it. And ok, this is weird shit. Now i plunked down both a tank mine and an AI mine at a base. I flew over half the map and came back, both were still there. Drop-podded into a base on the other half of the map, killed some guys, got killed, spawned at the WG and drove back to the mines: They are still there!! I don't get this, maybe it got changed with the optimization patch? Or maybe some friendly jerk went into the empty tech plant and got rid of my mines? I'm lost on this one but as of now it seems mines STAY! Which is good news and is how it should be. So i removed that one. :] Last edited by Babyfark McGeez; 2013-11-13 at 03:34 PM. |
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