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2013-12-04, 05:37 PM | [Ignore Me] #1 | ||
Sergeant Major
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24v24
2 Captains pick from a roster of 88 Players Top 8 teams from US & EU represented Using the Lane rules for phase 1 of Community Clash Hex battle between Mao & Rashnu 2 Halves, 45 min rounds https://docs.google.com/document/d/1...erezFK62hml0Y/ |
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2013-12-06, 05:20 PM | [Ignore Me] #5 | ||
Private
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This sounds awesome!
Please don't set up limitations, it will only breed frustration IMO You want to limit MAX? If you limit MAX then others will want to limit UBGL, and then someone will complain about medic circle jerking with rez grenades, and so on. Just my 2 cents. |
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2013-12-07, 04:42 AM | [Ignore Me] #6 | |||
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2013-12-07, 10:45 AM | [Ignore Me] #7 | ||
Colonel
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Im just saying can we try it out. This is the formative period for competition and we havent even tried anything really structured yet.
By limiting max units, esf and liberators it would allow other vehicles and classes to make a stronger impact. Theres a lot of structure that could make these games really entertaining. And by creating certain limitations it could really expand gameplay. |
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2013-12-08, 07:29 AM | [Ignore Me] #8 | ||
Sergeant Major
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I'm 100% against arbitrary rules for competition so for the All Star game there won't be any rules.
Limiting game play doesn't expand game play, it contracts it. Still haven't heard a reasonable argument in favor of arbitrary rule sets. |
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