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Old 2002-12-03, 08:44 PM   [Ignore Me] #1
Venoxile
Second Lieutenant
 
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How does buying weapons work?


Aight, they've gone into the complex stuff with the game info, but my question is: Lets saying you join a game, you'll start out i think at one of your side's bases, so what do you do from then? Is it like counter strike where you buy your weapons, and then gain money to get better weapons by killing? Or is it like renegade, where you buy your class by getting money by killing stuff? I really hate the renegade class system, it's just fruity. I'd like it if you just bought whatever weapons and armor you'd like, and could be dropped off at whatever point you choose.

So how do you choose your weapons/equipment?
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Old 2002-12-03, 08:53 PM   [Ignore Me] #2
m0rphiu5
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i think its similar to the CS system, start off with basic weapons and possible get given some by team mates.

then as u kill people u get money and BEP, with BEP u can learn new certs, and i presume will be able to use more and better guns.

u would then uyse this money to buy weapons, which u can use at your current BEP level.

i may be wayyy off here, but it seems logical to me. I dun think any official info has been posted, or has it?
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Old 2002-12-03, 08:54 PM   [Ignore Me] #3
Nubi
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Everything is free

this is war, your government buys everything for you, you don't spend a dime

There's no economy

The only thing you could relate to an economy are the CEPs (Commander Experience Points) and the BEPs (Battle Experience Points)

With X amount of EPs you'll be able to "train" under a certificate

You have to certify with the weapons before you can use them

So to drive an airplane you have to Certify in piloting

Make sense?
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Old 2002-12-03, 08:56 PM   [Ignore Me] #4
Camping Carl
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Old 2002-12-03, 09:00 PM   [Ignore Me] #5
Venoxile
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aight, but lets say you have a certain number of certs, and you buy a gun, will that lower your number of certs? And say you die after getting dropped off somewhere, you'll have to keep using certs to buy guns?
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Old 2002-12-03, 09:18 PM   [Ignore Me] #6
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Im sure there will be a max amount of Certifications, however I dont know what that is. What you will do is fight and earn BEP's for killing tanks, people, etc. With those BEPs you will buy certifications for certain weapons. ONCE you have that cert, you dont need to "buy" new guns, there is no economy.

CEPs are seperate and are used to gain access to new command features, overhead maps, command channels.. etc
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Old 2002-12-03, 09:23 PM   [Ignore Me] #7
Marsman
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I believe Hamma is right on a max level. There has been talk of having to "un-learn" certs in order to learn or achieve other ones.
This way you aren't bound to a particular set of certs forever and allows one to change their specialty.
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Old 2002-12-03, 09:25 PM   [Ignore Me] #8
Ir0nRaven
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right, hamma & nubi are correct. They tried doing an economy system, but I believe they said that it started to get like the community features in Tribes2 - nice, but taking up programming time, and kinda pointless. So, you spend a certain amount of BEPs (which are aquired by killing) on, for example, the bolt driver cert. Then you can use the bolt driver, and the gun is free. Never have to pay for it again.

Cool system, methinks.
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Old 2002-12-03, 09:28 PM   [Ignore Me] #9
Warborn
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There definitely is a maximum number of Certifications. Hopefully pretty low too, to keep people specialized to an extent (an infantry guy would have mostly armor/weapon certs, while a pilot would have very few armor/weapon certs but many pilot ones).
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Old 2002-12-03, 09:39 PM   [Ignore Me] #10
snipe
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I think that the maximum number of certs will be around 9. This will make since because:
A. There are about 27 certs
B. They don't want to lock you down to just 3. that would be maybe 2 guns and an armor!!!! That is very small when you look at it
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Old 2002-12-03, 09:49 PM   [Ignore Me] #11
Warborn
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The things which take Certs are:

Tools (Skills)
Weapons
Armor
Vehicles

So, I agree, around 9 seems about right. A regular gunslinging ground-grunt might have 4 or so weapon skills, two armor ones (MAX and Heavy), and the rest in some kind of utility and perhaps buggy piloting also. They should have enough that people can have some diversity to do different things with one character, but few enough that you NEED to specialize if you want to actually have a specific job as something. For instance, someone with only a Stealth Suit Armor Cert shouldn't go too crazy with their weapon Certs. They can only hold very limited weapons while wearing a Stealth Suit, so investing in a bunch of rifles and anti-vehicle weapons is a waste.
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Old 2002-12-03, 10:25 PM   [Ignore Me] #12
Tobias
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Certs lesson by Toby:
1) Getting those sneaky Certs, sneaky sneaky:
BEP's: You get BEP's by killing stuff. There is also a VR trainer that will let you practice stuff like flying a galaxy or playing with rockets to see what�s for you, no Certs needed, and with it you can get a few beginning Certs so your not out there in a flak Jacket with an AMP.
CEP's: Only one way to get these little fellows: be the leader of the squad the hacker who caps a base is in. Only way I know of. Can�t be gained in VR.
2) Using Certs & CEP Rank:
BEP's: You will have a max number of Certs, but you can swap out your Certs so if you learn Galaxy flying and its not your can of beans, you want to heal things with your skeeter, then you can swap or if you thought being a medic would be cool then found you were really a TK at heart, and wanted to specialize in Assault rifles and screw healing you could do that. There are also different levels. You could be a jack of all trades, able to use most armor's and weapons, and use some vehicles, or you could be a specialist. Specialization covered latter.
CEP's: These Allow you to use more commander commands and for your commands to be heard by more people. I.e. a squad leader can issue commands to his squad mates and listen in on the commander chat and give input, whereas a General can give commands spanning several outfits. Of course no one has to follow these orders if they don�t want to, but good commander�s words will usually carry a bit of weight. The higher your rank the more commands you can issue and the more people that hear them. Also it is rumored that you might be able to access drop down maps and have more HUD options then the average Joe.
P.S. Everyone can veiw the command channel, but only Commanders of a certian rank can talk in it, keeps it from being spamed.
3) Looks of CEP's and BEP's
BEP's: People with few BEP's will have the basic armor look with the primary color of their empire dominant. The more BEP's you get the more the secondary color dominates.
For NC the primary color is blue, with yellow second. A low ranking NC is almost all blue with little yellow, high ranking would look like a big banana.
TR colors are Black and Red with black being primary and red secondary. TR look pretty cool, cept goggles, at low rank and high rank, with low being almost all black, and high being cherry red with black high lights.
Vanu seem to be purple and black or purple and teal (I think purple and black) with purple being the dominant color. Rank is kinda iffy as with the exception of a few almost totally black light armor suits there is no ranking Vanu picks known. Vanu is the Coolest though.

CEP's: As one gains ranks in CEP's one gains visual enhancements. As in bigger shoulder pads and other things that make your armor look cooler. No known and proven ensamples of these exist that are known of to me.

4) Specialization in BEP's:
One can do two things with BEP's as was covered earlier; be a Jack (or Jill) of all trades, or specialize in a few fields. There will be different ranks in each skill, allowing for greater use of that skill at the cost of less overall skills. For instance a Hacker might have multiple ranks in hacking so that when he is jacking something he does so faster. A sniper might specialize in the sniper rifle so he has a smaller cone of fire. You get the point.

5) BEP's and Implants:
You start with one implant slot. As you gain BEP's and CEP's you gain more slots for implants. The known Max for implants is currently three. More on implants can be found here:
http://www.planetside-universe.com/c...=sdImplantInfo

6) Other things:
It is unknown weather or not you can drive/fly a vehicle if you don�t have the cert, but you can hack without a cert (to the extent of jacking vehicles at least) but it takes much longer, or fire a weapon you are not certified in, but the cone of fire will be MUCH larger. Not sure about other things currently.

Last edited by Tobias; 2002-12-03 at 10:29 PM.
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Old 2002-12-03, 10:50 PM   [Ignore Me] #13
snipe
Corporal
 


very good, but i noticed one part tha was wrong

The more BEP's you get the more the secondary color dominates.
For NC the primary color is blue, with yellow second. A low ranking NC is almost all blue with little yellow, high ranking would look like a big banana.
TR colors are Black and Red with black being primary and red secondary. TR look pretty cool, cept goggles, at low rank and high rank, with low being almost all black, and high being cherry red with black high lights.
Vanu seem to be purple and black or purple and teal (I think purple and black) with purple being the dominant color. Rank is kinda iffy as with the exception of a few almost totally black light armor suits there is no ranking Vanu picks known. Vanu is the Coolest though.
the secondary color comes out as you get CEPs, not BEPs.
Ranks = different colors
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Old 2002-12-03, 10:56 PM   [Ignore Me] #14
Tobias
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Nope, its BEP's thats colors, CEP's is extra armor grafics.
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Old 2002-12-04, 02:21 AM   [Ignore Me] #15
Warborn
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Tobias is right. BEPs give you different colour, CEPs change the look of your character by adding polygonal additions. Think of it like the Space Marines in WH40k, with the Veterans having different coloured helmets, and the Captains having the plume on their helmet.
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