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2014-01-15, 12:59 AM | [Ignore Me] #2 | ||
Sergeant Major
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Aside from non-ES attachments (like range-finders, which really need to be in the game), I can't think of anything to be honest. Sniper rifles, unlike other guns, have a really specific way of working; they HAVE to be high velocity, high damage, highly accurate, otherwise they're useless. Not a whole lot you can change in that formula.
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2014-01-15, 01:07 AM | [Ignore Me] #3 | ||
First Sergeant
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I can't get on twitter at work so I won't see his exact questions for another twelve hours...
One thing I would like to see on my SAS-R is a 7x scope. This BASR has a OHK range of 200 metres and I struggle at the moment with the 4x scope over a range of 100 metres. Over 150 metres and the width of the crosshair of the 4x Trueshot virtually covers the whole of the target (I'm going to try the LX Mark IV to see if that is any better at that range) There are times when I would prefer to take out my SAS-R rather than the Longshot because I know I am going to be tackling targets at closer range (between 50 ~ 100 metres). But if I see an enemy sniper in the distance I am unable to counter with the SAS-R. Which seems a bit daft because 200 metres is a good distance. I could ask for a 4x for the Longshot for the closer work but I guess that would be silly. Plus, the SAS-R loads quicker and does not suffer scope sway. In fact, if I could, I would give up one of my slots to be able to carry an extra scope. I mean, lets face it, a scope isn't that big an item to carry and it would mean that I could take out my SAS-R and switch my scope to suit my current target. |
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2014-01-15, 01:07 AM | [Ignore Me] #4 | ||
Staff Sergeant
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I don't see the point with rangefinder after the OHK rangecap... didn't need it before that either since rendering distance is so short.
All i'd like to have is ability to hold breath like normal person, instead of having the lungs of 90-year old heavy smoker... |
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2014-01-15, 01:14 AM | [Ignore Me] #6 | |||
First Sergeant
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Someone made a point here, just recently, that he doesn't bother holding his breath, and I must admit that for the shorter range shots, and the 7x scope, it is possible, even for me. But for the 200 ~ 300 metre shots I feel I really do need to hold my breath and it's one of those critical decisions. |
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2014-01-15, 03:08 AM | [Ignore Me] #8 | ||
Major
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TR: Target piercing ammo. If target is killed, remaining damage potential of shot goes on to strike anything behind. Possibly also has larger magazine (by 1 or 2 rounds). (if you don't like that, then fuck it, give em anti-max rounds)
NC: Experimental nanite canister ammo. Ability to slightly damage heavy vehicles with sniper rifle. Possibly deal slightly more raw damage to other targets, but not enough to change shots to kill or headshot range. VS: I don't know. Explosions are always cool, right? The reason I post these strange and non-sniper effects for sniper rifles is that I fucking hate infiltrators and want them to do something other than uselessly kill a guy behind friendly lines who is just gonna get right back up or respawn with no consequence related to his death. I want them to be able to support in other, more significant ways. TR get a little bit of infantry crowd-control, NC get vehicle control, and VS get.. explosions. I don't know. The aforementioned range finers would be great too. Last edited by AThreatToYou; 2014-01-15 at 03:11 AM. |
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2014-01-15, 04:37 AM | [Ignore Me] #9 | |||
First Sergeant
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I reckon that holding your breath is more of an experience, or development of a skill, so what I would propose is that as your time with a sniper rifle increases so does your ability to hold your breath for longer, not by much, and up to a maximum amount of time. Or it could be linked with your accuracy, which could also be taken as a measurement of your skill level as a sniper... just thinking is all... I'm kind of with Plaqueis on the range finder thing... I am finding that I more or less have the measure of my scopes now and I can tell, by using the dots to judge how how a person is, how far away he is and hence whether I need to allow for bullet drop. |
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2014-01-15, 05:14 AM | [Ignore Me] #11 | ||
First Sergeant
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I want ability to shoot without the need to uncloak first. Shooting should uncloak me automatically.
Nice certed feature could be uncloak sound mute. The more you certed into it the less sound you produce cloacking uncloacking. Last edited by almalino; 2014-01-15 at 05:16 AM. |
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2014-01-15, 05:17 AM | [Ignore Me] #12 | ||
Lieutenant Colonel
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I play NC.
I dont really see a need for empire specific features. I would like a range finder. It woul be cool if we could shoot while cloaked and that itself would drop the cloak. I think this is true for all empires.
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Wherever you went - Here you are. |
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2014-01-15, 05:19 AM | [Ignore Me] #13 | ||
Lieutenant Colonel
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I play NC.
I dont really see a need for empire specific features. I would like a range finder. It woul be cool if we could shoot while cloaked and that itself would drop the cloak. I think this is true for all empires. What I do NOT want is a new gun with more drop than the existing rifles.
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Wherever you went - Here you are. |
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